Game Discussions Star Citizen Discussion Thread v12

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SC need 8 Gb of free memory at minimum to work.

Yes, we know. But the system requirements don't say that. They just say 16Gb. And pretty sure it used to say 8Gb. That was years ago though last time i looked. And if it requires just 8 free, then you could safely run it with Windows loaded on just 12 Gb.

Yes for a lot of people. Low graphics put the charge on the CPU instead of the GPU and SC is already pretty hard on the CPU. Normally, that should change with the Vulkan implementation.

That isn't how it should work though really. Low graphics should just lower the demand on the graphics card by reducing quality.

However, should i play SC again, i'll keep this in mind and put the graphics on high and see if its better than on low.
 
Looking forward to CR answering the top question about Dynamic Economy today. Surely he won't miss this deadline - - he only set it for himself 3 days ago 🤔

Looks like he missed his deadline ... again :D

... unless he's in Hawaii I guess. I mean, he could be in Hawaii 🤔 Now where's that pic of Chris on a yacht ;)
 
That isn't how it should work though really. Low graphics should just lower the demand on the graphics card by reducing quality.
Yes a dev had talked about it, it's not yet in the alpha. There is also almost no gain when you lower the resolution. They need Vulkan to be in the alpha before working on it.
 
Yes a dev had talked about it, it's not yet in the alpha. There is also almost no gain when you lower the resolution. They need Vulkan to be in the alpha before working on it.

They shouldn't need to implement Vulkan though to do this. They perhaps have made the choice to do it this way, but that's on them.

It does raise the question though, why didn't they do it the logical way years ago? I mean, doesn't CryEngine support this sort of scaling of graphics out of the box? Or its just another case of CIG throwing out what comes in the box to reimplement it themselves (like how they boasted about inventing what is in effect, inverse kimetics, which CryEngine supports out of the box.
 
Possible future for SC?

Source: https://old.reddit.com/r/shroudoftheavatar_raw/comments/iusj85/portalarium_inc_right_to_transact_business/


So many parallels between SotA and SC and they even did that crossover promo.

Aging rockstar developer. Big promises, going to be the best game of genre ever. Dreams.txt. Sale of in game items for real money for silly pirces.

All it will take is for backers to lose confidence, to stop buying ships, and it will be game over for CIG. That's the only thing that seperates CIG from Portalarium.
 
A response from CR to "How is the Dynamic Economy shaping up? and is server meshing an essential requirement before Quantas show up?"
https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/ask-the-chairman/3389607

Softball question like i predicted would win. Blah blah blah, working on it, start to come online next year, no promises. Just a huge word salad that doesn't really give any useful info. And of course, a fair dash of bluesky thinking. Backers will run wild with this whole idea of NPCs behaving like real people going about their business, never been done before, yadda yadda, when at best, its going to be like Skyrim NPCs doing their stuff. Dynamic economy will run into many of the same problems that have plagued online games for decades. I'm not saying they will fail at it, but they will see issues, just like all others have, including Ultima Online, where they did a major analysis of how it should work before they wrote even a single line of code.

But there again, CR preemptively stopped anyone asking the most important questions, those relating to timelines, the big picture, what is it going to take and how long before SC and SQ42 will be a releasable product.
 
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I probably just don't understand but it sounds like they have a lot of work to do (next couple quarters) on stuff people won't see ingame (background stuff) maybe it gives some performance increase?
 
A response from CR to "How is the Dynamic Economy shaping up? and is server meshing an essential requirement before Quantas show up?"
https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/ask-the-chairman/3389607
The one main problem I see from that canned response is CR's arrogant assumption that by the 'back end of next year' when this dynamic economy will merely be ready for the testing environment and not implemented as a working game function, Star Citizen will still be at all relevant.

I strongly suspect that even by the middle of next year...at a stretch... Star Citizen, still chugging along with it's out of date Crytek based Franken-engine, will be nothing more than a rather expensive footnote in the world of computer gaming.
 
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