Newcomer / Intro Maximum heat percentage without destroying ship?

I flied too close to a brown dwarf and messed things up with FSD. I don't remember the exact percentage, but I think the heat was at 290% before I finally managed to escape the star. The hull integrity was at 51% when I finally got the heat below 150% (where no further damage happens) again. Fortunately the repair bill wasn't too high for my Cobra.

Now I'm wondering that how high can the heat percentage go before you're totally screwed up?
 
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A friend got almost to 400 before he exploded but he had already taken massive amounts of damage by then anyway. It's best not to take it much above 150 if you can help it, even then you may take some damage.
 
You start taking damage at 150. I assume that FD have implemented some form of root mean square formula for how the heat increases as you get closer to the star (they do like to get things right). I would assume there is an exponential increase in damage the hotter it gets and that it depends on the ship/armour etc.
 
It's a value that is not fixed and varies across the fleet

ie the temp at which a ASP goes bang is very different to an Eagle ..... etc
 
It's a value that is not fixed and varies across the fleet

ie the temp at which a ASP goes bang is very different to an Eagle ..... etc

I'm guessing here, but presumably they bang when the hull gets to 0%. That could be due to a little heat for a long time, or a lot of heat for a short time. If I'm right then there wouldn't be a critical temperature (other than 140/150 when the damage starts to happen), and the premise of the OP's question would be wrong. I welcome being corrected.
 
I'm guessing here, but presumably they bang when the hull gets to 0%. That could be due to a little heat for a long time, or a lot of heat for a short time. If I'm right then there wouldn't be a critical temperature (other than 140/150 when the damage starts to happen), and the premise of the OP's question would be wrong. I welcome being corrected.
Yeah, actually I was just curious about a rough estimate. :) I was surprised that I was taking so little damage although the temperature was very high. With a heat sink launcher it would probably be possible to get quite a bit higher, because you could lower the temperature so quickly to safer levels.
 
Yeah, actually I was just curious about a rough estimate. :) I was surprised that I was taking so little damage although the temperature was very high. With a heat sink launcher it would probably be possible to get quite a bit higher, because you could lower the temperature so quickly to safer levels.

>100% - warning
> 150% - you start taking damage
400% - bye bye -I havent seen anyone go above that.



"With a heat sink launcher it would probably be possible to get quite a bit higher, because you could lower the temperature so quickly to safer levels"
^
^
WRONG: You can't get any higher than 400%. Heat sinker purges heat, so you can stay cooler LONGER in a very hot spot. But it wont help you resist higher temperatures...just to stay relatively cooler for a longer period -and in a corona environment, that longer is usually seconds-
 
>WRONG: You can't get any higher than 400%. Heat sinker purges heat, so you can stay cooler LONGER in a very hot spot. But it wont help you resist higher temperatures...just to stay relatively cooler for a longer period -and in a corona environment, that longer is usually seconds-
Once I get rich, I'll test that with a cheap Sidewinder and a heat sink launcher. :)

I meant that once the heat percentage is high enough, you could launch two or three heat sinks and quickly lower the temperature to safe levels and fly away without more damage. Naturally there's a big step between 290% and 400%, so there would be a lot of damage happening while the temperature is rising.
 
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Page 67 of the ED pilots guide.

Section titled ... Everything Generates Heat

Line 1 "When your ship is overheating it can even blow up"

Line 11 "Different ships have different thresholds when they can blow up because of heat"

l presume this goes some way towards answering the 0P's question

like I already have :)
 
I flied too close to a brown dwarf and messed things up with FSD. I don't remember the exact percentage, but I think the heat was at 290% before I finally managed to escape the star. The hull integrity was at 51% when I finally got the heat below 150% (where no further damage happens) again. Fortunately the repair bill wasn't too high for my Cobra.

Now I'm wondering that how high can the heat percentage go before you're totally screwed up?

Yesterday as i was fighting thargoids in my krait mk2, i managed to get my temperature up to 735%
Survived with about 50% hull left
1600770566344.png

(temperature had lowered by 10% when i took the screenshot
 

Thwarptide

Banned
When the smoke rises and sparks start flying at 71%........I'm not going to sit around and wait for the warning.... Smoke is my warning. I'm not about to hang around wondering what the envelope of sustained dmg is. I'll drop a heat sink and bug-out!
 
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