Album of images from Dev Diary 2 video

I really hope people take note of that PRE-ALPHA DEVELOPMENT FOOTAGE disclaimer. :rolleyes:

From the YouTube screengrab I thought at least one NPC was standing on a chair...

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(And that the Cmdr was in a pot plant)
 
Completely missed the open bay doors at the back in the picture with the landed Cobra Mk III while watching the video first time.
It really looks like stairs there, maybe connecting more than one hanger? There's a reason that's the last image in the video I think. Also the steps/ladder reaches down to the ground.
 
- I don't see any footstep marks on the soil.

I thought that initially. If you go through that shot frame-by-frame ("<" and ">" on YouTube), you'll notice there is a very slight deformation to the texture at one or two points. I think that's just hard, stony soil that doesn't depress much.
 
Picture number 25 - I realise it's sketched concept art so still very early days, but does that, or does that not, look suspiciously similar to an Imperial Navy Officer's uniform from Star Wars?

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I think you’ll find the Fed Navy jacket fastens at the left shoulder, and the SW Imp jacket fastens at the right.

Obviously different and epaulettes too. And gloves. Nothing to see here (thinks of something distracting)

Um...I once almost walked into Admiral Piett while walking my brother’s dog...
 
If they had finalised the graphics (which most competent developers do at later stages for reasons that are similar to why you don't paint your house when your having the walls rearranged) they wouldn't need to clarify "pre-alpha" in the bottom left.

I have doubts about the graphics, because after 5+ years they still didn't fix the anti-aliasing (and also didn't add HUD customization).
 
Doesnt' matter, you are looking in the wrong place for graphical issues on pre-alpha footage good or bad

The same could be said about all the other pre-alphas where they didn't fix it lol. Beyond alpha.. didn't fix anti-aliasing, same for Horizons.
 
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