Exploration Handicapping

Every time i visit the local UC recently i am greeted by a slowly spinning wheel of 3minutes 18 seconds duration, during which time i am unable to perform any other task in game, including aborting said transaction.This lapse of time occurs regardless of the amount of data i have thus far.
I have only used UC at a Station.(EA, a target rich environment for an explorer), and am curious as to:
a) whether or not this phenomenon is observable on FC.
b) whether there is a comparable example of such handicapping in the other main areas of gameplay.( For instance, a 3 minute wait for reloading.ordnance for combat jocks)
Thanks for taking the time to read.
 
Every time i visit the local UC recently i am greeted by a slowly spinning wheel of 3minutes 18 seconds duration, during which time i am unable to perform any other task in game, including aborting said transaction.This lapse of time occurs regardless of the amount of data i have thus far.
I have only used UC at a Station.(EA, a target rich environment for an explorer), and am curious as to:
a) whether or not this phenomenon is observable on FC.
b) whether there is a comparable example of such handicapping in the other main areas of gameplay.( For instance, a 3 minute wait for reloading.ordnance for combat jocks)
Thanks for taking the time to read.

The UC is reporting data and discoveries over the internet to FDEV servers to determine things like first discovery and mapping etc, the amount of time it takes depends on the speed of your internet, the time of day, and whether mercury is rising in sagittarius, areas of the game that don't rely on communication over the internet aren't affected in the same way.
 
The UC is reporting data and discoveries over the internet to FDEV servers to determine things like first discovery and mapping etc, the amount of time it takes depends on the speed of your internet, the time of day, and whether mercury is rising in sagittarius, areas of the game that don't rely on communication over the internet aren't affected in the same way.
Thank you for your reply. Unfortunately, currently lacking access to sol planetary data is hindering calculations, but as you will see from the above edit, my error would have rendered any result derived therefrom, invalid.
 
Some time ago I read that UC is checking every system if it's in the 'no cash' radius of the station you're on. The denser the neighborhood the slower the process. So selling data on Explorer's Anchorage can take half an eternity and selling data on a FC is extremely fast because there's no UC exclusion zone around FCs.
 
Some time ago I read that UC is checking every system if it's in the 'no cash' radius of the station you're on. The denser the neighborhood the slower the process. So selling data on Explorer's Anchorage can take half an eternity and selling data on a FC is extremely fast because there's no UC exclusion zone around FCs.
Ah,o.k.That makes sense (of a kind.).If it's related to star density, it would take longest here.Do the carriers suffer the same handicap/penalty, i wonder?
 
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Ah,o.k.That makes sense (of a kind.).If it's related to star density, it would take longest here.Do the carriers suffer the same handicap/penalty, i wonder?

Yeah, Explorers Anchorage is a bit of a nightmare with its ultra-high Star Density there.
I had the exact same issue when I sold data there.

With UC on my Carrier, at least in the Arcadian Stream with a fairly high Star Density, I didn't notice any higher delays than in the bubble for what it's worth.
But then, Carriers don't have that 20LY limitation for UC Data sales the Game would have to check - maybe that little Detail does the trick.
 
Just wondering if you're joking or not 🧐
No joke.Just trying to integrate carriers into my playstyle without too much disruption.I have mixed feelings about carriers, I can see they are a useful tool in all sorts of ways, but i am wary of their potential to unbalance the game in favour of the 'haves' as opposed to the 'have nots.' I'm not against carriers per se, but i can't help but regard them as 'the competition' , a threat to the small ships exploration way of life which has given me so much pleasure, and which is more likely to be disregarded by newer players as a consequence of the risk free exploration alternative offered.
But i digress.Like most of us, i am passionate about the game, and wish only to see it thrive.
Thanks to the information you have supplied i have a better grasp on the situation, and on the mountain yet to climb.
 
No, no. I was wondering because I already answered your question in my first answer.

Universal Cartographics on fleet carriers don't have a 'no sell' bubble and thus don't check if any scanned system is in that bubble.
 
but i can't help but regard them as 'the competition' , a threat to the small ships exploration way of life which has given me so much pleasure, and which is more likely to be disregarded by newer players as a consequence of the risk free exploration alternative offered.

I don't really see any competition. If you try to use FC's for exploration in the same way we use small ships, by jumping from interesting system to interesting system and scanning and exploring bodies then you are pretty quickly going to become penniless, there's no way to return investment in Tritium or maintenance doing it that way. It may change the way some people explore, using the FC as a base and exploring the immediate region, such as the players who already visit all the stars in a cube, but that will only enhance their game play.

In the end each player will need to actually see if the FC fits with thier play style, if it doesn't then don't get one. Me for instance, my FC is currently 13kly behind me, I have no intention of bringing it up with be because there's no justification for it, another 3kly and I will turning around and heading back to it. I've left it at the spot it's needed to get to a few stars I need to scan that are out of normal and jumponium jump range. The idea that a FC needs to go wherever you go to be useful is a bad idea, this seems to be the main gripe of many players, their idea was the FC would be just another ship and the fact it isn't has drawn some complaints.
 
No, no. I was wondering because I already answered your question in my first answer.

Universal Cartographics on fleet carriers don't have a 'no sell' bubble and thus don't check if any scanned system is in that bubble.
They do carry a 25% penalty,though, applicable throughout their time of service, so some kind of balance does exist.
 
I don't really see any competition. If you try to use FC's for exploration in the same way we use small ships, by jumping from interesting system to interesting system and scanning and exploring bodies then you are pretty quickly going to become penniless, there's no way to return investment in Tritium or maintenance doing it that way. It may change the way some people explore, using the FC as a base and exploring the immediate region, such as the players who already visit all the stars in a cube, but that will only enhance their game play.

In the end each player will need to actually see if the FC fits with thier play style, if it doesn't then don't get one. Me for instance, my FC is currently 13kly behind me, I have no intention of bringing it up with be because there's no justification for it, another 3kly and I will turning around and heading back to it. I've left it at the spot it's needed to get to a few stars I need to scan that are out of normal and jumponium jump range. The idea that a FC needs to go wherever you go to be useful is a bad idea, this seems to be the main gripe of many players, their idea was the FC would be just another ship and the fact it isn't has drawn some complaints.
Sure.The perception is mine.But it is a 'feeling' i am uncomfortable with, a 'disturbance in the force' if you will, and not unreasonable that i should seek quietude, therefore.And, with the greatest respect, your view is inevitably skewed from the point of view of let us say. 'the carrier enabled'.
My mountain, your molehill.:)
This game maybe only an inch deep, but i think i've barely scratched the surface.
 
Yeah, Explorers Anchorage is a bit of a nightmare with its ultra-high Star Density there.
I had the exact same issue when I sold data there.

With UC on my Carrier, at least in the Arcadian Stream with a fairly high Star Density, I didn't notice any higher delays than in the bubble for what it's worth.
But then, Carriers don't have that 20LY limitation for UC Data sales the Game would have to check - maybe that little Detail does the trick.
Oh,yeah.I'm not crying foul or anything.But it is a massive step up and i'm settling in to the fourth dimensional asymetric VC deployment .which is currently the only option available to me. It seems to work ok, so far
 
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