Dogfighting in VR

Hi, I got my first VR setup yesterday and holy cow this is a completely different game with VR! One thing that's gotten way easier is FA Off maneuvers for dogfights. How do you do combat without getting sick in VR? Do you get used to it eventually?

Right now I last about five minutes, then I need to stop for the day or suffer the spins. Do graphics settings help?
 
Hi, I got my first VR setup yesterday and holy cow this is a completely different game with VR! One thing that's gotten way easier is FA Off maneuvers for dogfights. How do you do combat without getting sick in VR? Do you get used to it eventually?

Right now I last about five minutes, then I need to stop for the day or suffer the spins. Do graphics settings help?

This always works for me, try shifting your head from side to side, and your whole body. Lean into the turns and spins. Don't just sit there still and take in the view, really move about. Hopefully it helps cmdr
 
Yes u have to convince your mind n body u really are barrel rolling whilst pulling stick back flick fa off boost etc.. this way your eventually attuned to it. Takes a few days. Practice with npcs. And yes...combat VR is drop dead gorgeously realistic and easier I think.
 
Graphics settings are important, for if framerates drop too low, it gets physical the uneasy way. Apart from that, the brain has to learn it's all good and safe and not intoxicated which may take some days. Initially, I too had headaches and nausea after some minutes. Stop if it doesn't feel right and return after a pause, it should get better over time. Todays, I can do combat in asteroid belts and other places for hours, including fighting the drones in the SRV in Guardian installations without any fuss.

O7,
🙃
 
Welcome to the VR club....This time last year, I was umm-ing and ahh-ing over whether I should make, what is quite a large outlay, for a VR headset, and for a GPU enough to run it, so that I could experience another simulator in 3D. I eventually purchased the upgrades. The other simulator was great... Started looking around for other things to run in VR and came across ED, and well, the rest is history!.... And yes, all of ED in VR is awesome, but the extra situational awareness you get in combat in VR is the cherry on the cake.

Re VR motion sickness, one basic suggestion is you should double and triple check that you have measured your IPD accurately and set the headset accordingly. If the headset thinks your eyes are spaced (no pun intended!) differently than they are, then your brain will be getting one more confusing signal. Also ensure thet the headset is positioned correctly on your head so that the headset lenses are centred over your eyes. The 'taking it in small doses' suggestion above is a good idea. I hope you can get acclimated to VR quickly.

I'm fortunate in that I'm not badly affected by motion sickness. In recent years, the only RL motion sickness for me was when flying in RL with somebody else at the controls and doing tight turns for several minutes. I could (and did) fly the same manoeuvres with zero discomfort. In ED the only VR sickness I've had, are the extreme twists and turns that the docking computer does (extreme manoeuvres with someone else on the controls), which makes me feel as if my brain is bring sucked out through my ears! (I hardly ever fly with a docking computer these days)
 
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Craith

Volunteer Moderator
Also from me a welcome in Elite (instead of in front of Elite on a screen)!

Apart from the good tips above you can also place a small desktop fan and point it at your face - the wind sensation not only cools your head, it also makes the experience less nauseating for many (My guess is that it tricks your brain into thinking you are in movement or heavy wind and thus accepting conflicting signals easier - probably I am just overthinking things and it just makes you feel comfortable)
 
One crazy idea that's just come into my head. I've never heard anybody else moot this, and have no idea if it would help acclimation at all (or even hinder it?).

In hot weather I occasionally unclip the foam surround from my Rift S and have the headset suspended in front of my eyes for the air circulation... When operating like this, obviously you get a band of RL vision in your peripheral vision (breaking some of the immersion but still with most of the VR benefits). I'm wondering if the RL peripheral vision might help those who suffer VR discomfort..... Hmmmmmmm.............
 

Craith

Volunteer Moderator
One crazy idea that's just come into my head. I've never heard anybody else moot this, and have no idea if it would help acclimation at all (or even hinder it?).

In hot weather I occasionally unclip the foam surround from my Rift S and have the headset suspended in front of my eyes for the air circulation... When operating like this, obviously you get a band of RL vision in your peripheral vision (breaking some of the immersion but still with most of the VR benefits). I'm wondering if the RL peripheral vision might help those who suffer VR discomfort..... Hmmmmmmm.............
only one way to find out ...
 
Thanks for all the helpful tips. These suggestions are all super good!

I was excited to try the VR out so I jumped in and started playing without very much setup which probably didn't help, haha. I forgot to do some of the VR 101 things like measuring IPD. I still have to figure out the VR sweet spot.

Starting out with flight assist on is probably going to make this a lot easier too. This is my first time using VR so FA Off combat is probably not a good thing to start with.

Getting a stationary object in peripheral view is a cool idea! I'll try out unclipping the foam to see if that keeps things more stable. Hopefully the headset can stay tight. I'm using an index so it might be a bit different, I'm not really sure.
 
One thing that works for me is to have a fan blowing in your face
This helps to stop the lenses fogging up as well. As for motion sickness, I suggest just stick with it. Even I felt quite dizzy the first few days I used VR. Now it doesn't bother me at all. Even mental acrobatics in a SRV with lock horizon off is disorientating in a fun way now rather than vomit-inducing.
 
Even after 3000 or so hours in VR over various titles I'd say this.

Eat lightly, and balanced, in short don't over stuff yourself on pizza, pasta whatever.
Downing a bag of gummy bears, and half a liter of Cola or mountain dew, you will have a sugar crash and instant nausea.
Be hydrated, drink some water five minutes before going in, alchohol is not a good idea.

Keep your temps as comfortable as possible, being to hot for instance will also induce more nausea.
And wearing an HMD is almost like having a beanie on inside, so if you take your normal room temp, adding a fan is a good quick solution and the extra air also feels nice.

It is also personal preference, but EVERY "comfort" feature for VR games I have tried has made the matter just worse, I can drive for hours in the SRV but turning on horizon lock that becomes an absolute Nope, get that bleep off, nope nope nope.
 
I was lucky and didn't suffer nausea or motion sickness but I'll add my backing to moving around in your seat whilst in VR - simply because you have the added dimensions, so use them. Leaning forward and looking up, down, left or right, turning in your chair and looking out of any side windows etc all helps your situational awareness. No point just sitting there when you can really act like you're there.

The biggest problem for me with VR is I just can't fight with a monitor any more - I can do other stuff with just the monitor if I have to but fighting? It's like putting an eye patch on and being told to get on with it.

Enjoy it, it's so amazing.
 
I've only ever played in VR, and after awhile most things don't bother me. What does still make me nauseous?
  • Long sessions over very hilly terrain in the SRV. I just try to drive slowly over these, and avoid them when I can.
  • Long sessions with the SRV at the Guardian ruins. All the sharp turns and racing around.
  • Docking computer? While I find the drastic turns and flips uncomfortable, it docks rather quickly so this doesn't bother me much.
  • The free-floating camera. This is the worst. I can manage the rest, but just simply launching the camera to take a closer at the inside of a station, instant sick. :sick:

One more that bothers me, is just when the headset can't see the base stations (maybe I put my hands up to scream or something, blocking the signal, I don't know) or it just glitches, and the entire view becomes distorted and stretches. This isn't a game but rather a headset problem. Maybe a primordial black hole git in my field of view and I'm setting everything through gravitational lensing, until it evaporates.
 
I look at motion sickness in VR much like sea sickness. As a note I don't get sea sick, but I do know how to stop it. Make sure you have something to eat before playing, this will settle your stomach. Also move your head and lean into the turns, as well as focus on a single object in VR like the radar screen or the target ahead.

When in the SRV I unfocus my eyes and it also helps to stop feeling nausea when going full pelt over the hills. Longest time for me in VR is about 3 hours before having to take a break for drink, food or toilet.
Also make sure you are not dropping frames in the VR headset, this can be a big contributor to motion sickness in VR. Most will go in switch on all the settings and then jump right into the game. I would say give it a test go first in the tutorials.
 
My body, head and neck fully embrace the experience. I sometimes become aware of how I must look IRL when my back is arched and head is all the way backwards coming out of a loop - haha. But the physical feeling of moving into and through turns is amazing. I bought ED for VR, and VR for ED - back in the DK2 days. I have never played any other way, and I used to get motion sick. But as I learned to "see" movement in my minds eye before it started I eventually got to a place where I have not been motion sick for years.
 
You acclimatise to it. It's like with seasickness, the vast majority of folks will, over time, train their brain to subconsciously recognise a situation where the inputs of the eyes and the balance centres need to be decoupled and treated as separate data streams not as a unified whole. On a boat it's worse down below because you're surrounded by a visual field that's moving with you and you can't see any reference point that will bring your visual input back into sync with what your balance is telling you. Ideally to stave off seasickness you get on deck and watch the horizon. That's the "boat" equivalent of taking a break from VR, but it's not as effective so at sea you usually end up puking a few times before you get your sea-legs. VR, taking off the headset instantly brings things back into sync.

There are two schools of thought for hurrying the acclimatisation process at sea and it's impossible to predict which one will work best for who except by experience. Some folks find shorter periods of more intense exposure (on a boat thats staying below as long as you can before you HAVE to go up on deck) work best. Others swear by longer periods of a milder "disconnect" between the two senses (you stay on deck and limit your time below as much as you can).

You'll find something similar in adapting to VR - one or the other will work for you to get you used to it most quickly. In ED-VR, for the strong exposure you're looking at something like dogfighting in an agile ship with lots of FA-off maneuvers. You will not be able to tolerate this for long at first. For the milder exposure, fly a more sedate ship doing something that still requires you to maneuver, just not as violently as in combat. Maybe threading your way through a ring system doing some mining or something. You will be able to tolerate this longer than the dogfighting situation.

Either way, however, Don't push it. When you feel you are approaching your limits, stop before you reach them and take at least 3x as long outside VR as you were able to tolerate in it before putting your headset back on. At sea, there's a lee rail to puke over. In your play space there's lots of tasty and expensive electronics that don't like getting yakked on (otherwise known as "gettting sprayed with stinking acid"). Plus, if you can smell puke, it takes very little stimulus to make you add to it and your play-space probably has a lot more absorbent surfaces that are more difficult to properly deodorise than the deck of a boat that's being sluiced down with salt water.

You'll get there, and preferably without a malodourous play-space.
 
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Cqc is wonderful in vr. High speed chases through the tunnels and flipping the ship around, navigating the scaffolding has never been easier.
Aaargg cant get enough of it.
 
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