Because you act as though you miss out on gameplay by using credits to get something instead of grinding materials, when people are 'missing out' on gameplay all the time.....What's that got to do with paying for materials with credits.
Because you act as though you miss out on gameplay by using credits to get something instead of grinding materials, when people are 'missing out' on gameplay all the time.....What's that got to do with paying for materials with credits.
You’ve completely saved me from typing out my thoughts. I think that’s a grand idea and would ensure a way of picking up some of those seemingly missing mats without necessarily overloading on them.buying materials would just turn everything in the game into "mine some painite and then buy ship" with a few extra steps.
I do agree that some materials should be less of a pain to obtain though. Personally, I'd expand the pool of rewards available from missions according to faction allegiance and state, so that a faction in outbreak has a chance of offering a few PIs, an imperial faction might offer imp shielding, a faction in civil unrest might offer improvised components, and so on. G5 mats for missions are capped at 5 so a single HGE will still beat out any individual mission, but if you get unlucky with the signal sources they'll be another avenue to look for them.
To solve the problem of CDCs and imperial shielding in colonia they could do the same thing they do with shipyard selection and treat anarchies as the wildcard option with a reduced chance of spawning superpower materials (at the cost of diluting the material pool, sucks for you if you go looking at an anarchy outbreak system for PIs and their board is full of CDCs)
I'm actually on the fence with this one...
My initial reaction is a big no. I like to earn my G5 stuff the hard way...
But if we could buy materials there's the possibility that we could also SELL materials. And that would suit my role playing as a Salvager/treasure hunter very nicely...
It would provide an option to collect the materials needed to upgrade your ship while at the same time making an income by selling off the surplus and I think I'd probably enjoy that kind of gameplay a lot.
Sure it does. A single scooped G5 (which is three materials) can be turned into any G5 you want. How does that not solve the problem?Lol they rip you off and frankly doesn't solve the problem
Because it removes reasons to engage in the game.
Don't you mean you went to the store and said "Where's your screws?", they took you to their flawless, beautiful screws, and then replied "Oh, no, I'm not doing anything that fancy, I just want your burred, threaded screws because I'm just making a basic box, not an advanced one"I went down to the hardware store and asked for some steel, and they told me I had to go mine the iron and the carbon myself.![]()
Conversion is actually a rather painful 6 to 1 on G5 - G5 mats/data trades, but your point still stands.Sure it does. A single scooped G5 (which is three materials) can be turned into any G5 you want. How does that not solve the problem?
@OP, sure, once they fix mining and all the other broken credit faucets. . G5's are currently worth 400k each, so a full bin of G5s is worth 40m.... nobody would look for materials ever again, they'd just grind more credits from mining and complain "OH GAME IS SHALLOW I GROUND MINING FOR ELEVENTYBILLIONCREDITS AND CAN BUY ANYTHING BUT THERE'S NOTHING TO DO BECAUSE ALL IT DOES IS REWARD MATERIALS OR CREDITS IM BORED".
Yeah, I couldn't remember, because with the exception of raw, I'm usually swimming in Manufactured/Data... 30 G5 + 60-odd G4 in an hour means I'm never really wanting for them.... raw I'm still well stocked from the one time I hated myself enough to go grind a crystal site.Conversion is actually a rather painful 6 to 1 on G5 - G5 mats/data trades, but your point still stands.
T
Right but wheres the harm in allowing people buy material with their credits?
Is just a fast-track solution with zero gameplay attached for those with the money.