Should materials be buyable with cr

buying materials would just turn everything in the game into "mine some painite and then buy ship" with a few extra steps.

I do agree that some materials should be less of a pain to obtain though. Personally, I'd expand the pool of rewards available from missions according to faction allegiance and state, so that a faction in outbreak has a chance of offering a few PIs, an imperial faction might offer imp shielding, a faction in civil unrest might offer improvised components, and so on. G5 mats for missions are capped at 5 so a single HGE will still beat out any individual mission, but if you get unlucky with the signal sources they'll be another avenue to look for them.
To solve the problem of CDCs and imperial shielding in colonia they could do the same thing they do with shipyard selection and treat anarchies as the wildcard option with a reduced chance of spawning superpower materials (at the cost of diluting the material pool, sucks for you if you go looking at an anarchy outbreak system for PIs and their board is full of CDCs)
You’ve completely saved me from typing out my thoughts. I think that’s a grand idea and would ensure a way of picking up some of those seemingly missing mats without necessarily overloading on them.

I‘ve never entirely understood why mission givers only give out the same materials without ever offering what should be available in their own systems at any particular time.
 
I'm actually on the fence with this one...

My initial reaction is a big no. I like to earn my G5 stuff the hard way...

But if we could buy materials there's the possibility that we could also SELL materials. And that would suit my role playing as a Salvager/treasure hunter very nicely...

It would provide an option to collect the materials needed to upgrade your ship while at the same time making an income by selling off the surplus and I think I'd probably enjoy that kind of gameplay a lot.

With the opportunity that comes with it, at the very least I'd expect the material market to be purely player supplied, since the demand also comes from the players. This would be vastly different from the commodity market that is supplied and demanded by the stations.
 
To all intents and purposes you can, many missions offer mats as an alternative to credits.
Raw and manufactured materials aren't even really a problem to obtain in quantity.
The material traders allow you fill any gaps (or in the case of raw mats move bulk up the scale to release more room from maxed out types for collecting.)
 
I would like them to increase the bin size for data/mats by 50-100% though. 600 x G1 , 500 x G2, 400 x G3, 300 x G4, and 200 x G5.

Robigo Mines - Sirius Atmo runs give G3, 4, and 5 data and manufactured mats. Spend a couple hours, make a 100-200M, and collect plenty of mats you can trade for what you need for a given bit of engineering. For raws, there is https://forums.frontier.co.uk/threa...terials-bins-using-crystalline-shards.481235/ I keep my bins fairly full just because of the stacked passenger missions out of Robigo Mines. I trade for whatever I have used when I get full of Modified Embedded Firmware, Exquisite Focus Crystals, and Biotech Conductors those missions tend to offer.
 
Lol they rip you off and frankly doesn't solve the problem
Sure it does. A single scooped G5 (which is three materials) can be turned into any G5 you want. How does that not solve the problem?

@OP, sure, once they fix mining and all the other broken credit faucets. . G5's are currently worth 400k each, so a full bin of G5s is worth 40m.... nobody would look for materials ever again, they'd just grind more credits from mining and complain "OH GAME IS SHALLOW I GROUND MINING FOR ELEVENTYBILLIONCREDITS AND CAN BUY ANYTHING BUT THERE'S NOTHING TO DO BECAUSE ALL IT DOES IS REWARD MATERIALS OR CREDITS IM BORED".
 
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No.
Tbh materials are pretty much OK to me. You can trade , you can farm , you can just play the game and take them.
they could make the rates more "friendly" but otherwise i'm good with current material farming.

you can have to many credit atm in the game , let not influence other part of the progression please.
 
Because it removes reasons to engage in the game.

I think it would be a bit mad if you could directly buy materials, yeah.

I don't think it's a problem if people can buy materials from other players though - this means those parts of the game get engaged in by those who like it, and want t convert that gameplay over to other kinds, and vice versa.
 
I went down to the hardware store and asked for some steel, and they told me I had to go mine the iron and the carbon myself. 🤷
Don't you mean you went to the store and said "Where's your screws?", they took you to their flawless, beautiful screws, and then replied "Oh, no, I'm not doing anything that fancy, I just want your burred, threaded screws because I'm just making a basic box, not an advanced one"
 
"Let's remove gameplay to make gameplay better" 🤦‍♂️

Personally I enjoy the sense of achievement that comes from the work required to upgrade your ship.

It feels like I've actaully earned my G5 modules rather than just throwing money at them.

I agree that some of the higher tier mats could do with being a bit easier to find, but then again with hard work comes a greater sense of achievement.
And once you know where to look it's really not that difficult.

Too many people seemingly just want the quick route to being well hard.
 
Sure it does. A single scooped G5 (which is three materials) can be turned into any G5 you want. How does that not solve the problem?

@OP, sure, once they fix mining and all the other broken credit faucets. . G5's are currently worth 400k each, so a full bin of G5s is worth 40m.... nobody would look for materials ever again, they'd just grind more credits from mining and complain "OH GAME IS SHALLOW I GROUND MINING FOR ELEVENTYBILLIONCREDITS AND CAN BUY ANYTHING BUT THERE'S NOTHING TO DO BECAUSE ALL IT DOES IS REWARD MATERIALS OR CREDITS IM BORED".
Conversion is actually a rather painful 6 to 1 on G5 - G5 mats/data trades, but your point still stands.
 
Conversion is actually a rather painful 6 to 1 on G5 - G5 mats/data trades, but your point still stands.
Yeah, I couldn't remember, because with the exception of raw, I'm usually swimming in Manufactured/Data... 30 G5 + 60-odd G4 in an hour means I'm never really wanting for them.... raw I'm still well stocked from the one time I hated myself enough to go grind a crystal site.

Tangentially, the one thing I will argue for is that there needs to be better distribtuion/availability of some materials... while I've never had problems trading for them, some of them (even lower grade variants) are hens teeth compared to, say, Imperial Shielding components.
 
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Right but wheres the harm in allowing people buy material with their credits?

How to balance buying materials with collecting them normally.
How to balance the CR costs vs the different income options in game

Will materials be costed in CRs that the mining meta will mean you buy them all in a day or so expensive it is only by mining can they be afforded so may as well collect normally
 
Materials will not be buyable with credits because the current methods for obtaining them are precisely the reason they even exist. They are a way of forcing you to engage with gameplay features that you would otherwise ignore.

The issue, obviously, is that you would otherwise ignore those features because they're boring tedious trash, which is why people instead instance-flip on Dav's Hope/Jameson's Cobra/Crashed Condas rather than get that stuff "properly". To allow you to buy the materials would mean giving up on forcing your face against features that you would much rather skip altogether. It would mean accepting that a lot of the things they designed just plainly do not work and people don't want to do them. And so far they're stubbornly opposed to doing that bit of soul searching, which is why you still need to occasionally go fetch the Wake Scanner and go on sniffing ship butts so that FDev can continue to pretend that whole mechanic isn't a complete waste of time.
 
You realise this is going to get "worse" with Odyssey as you can't buy upgraded items with credits there either? This is a game mechanic that has been purposely put in place by FD so we don't just obtain billions of credits and buy everything possible with it.
 
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