Ships Chieftain build

I'm planning to return to the bubble over the weekend so I can take part in this latest CG and, hopefully, shoot at another human player (for the first time) and die lots (not for the first time).

The only ship I have which is even vaguely close to being PvP ready is my Alliance Chieftain:

https://s.orbis.zone/9kfa

I have little to no experience of PvP. My aim is to be able to take some beatings so that I'm in a fight long enough to try to learn something and hopefully improve. I've always preferred the bi-weave/hull tank builds and the Chieftain is great for this.

There is a bit of engineering that needs finishing. The armoured PP is only at G4 and the weapons and shield boosters need finishing but any feedback would be helpful. The thrusters are at about G4.5 so not sure if I can be bothered with the last few rolls.

I've only used this in conflict zones against NPCs. I used to have a focussed PA in place of the rail gun but I found I was able to kill more NPCs in one battle once the rail gun went on. I love frags and they're not going anywhere. Otherwise, I'm open to suggestions.

Cheers

EDIT: Just noticed that the one shield booster is only G1 so that'll definitely need some attention
 
I'm planning to return to the bubble over the weekend so I can take part in this latest CG and, hopefully, shoot at another human player (for the first time) and die lots (not for the first time).

The only ship I have which is even vaguely close to being PvP ready is my Alliance Chieftain:

https://s.orbis.zone/9kfa

I have little to no experience of PvP. My aim is to be able to take some beatings so that I'm in a fight long enough to try to learn something and hopefully improve. I've always preferred the bi-weave/hull tank builds and the Chieftain is great for this.

There is a bit of engineering that needs finishing. The armoured PP is only at G4 and the weapons and shield boosters need finishing but any feedback would be helpful. The thrusters are at about G4.5 so not sure if I can be bothered with the last few rolls.

I've only used this in conflict zones against NPCs. I used to have a focussed PA in place of the rail gun but I found I was able to kill more NPCs in one battle once the rail gun went on. I love frags and they're not going anywhere. Otherwise, I'm open to suggestions.

Cheers

EDIT: Just noticed that the one shield booster is only G1 so that'll definitely need some attention
Um, I say this only with the intent to help you but your build is a bit of a mess and just from a survivability standpoint, you would get ripped to shreds rather quickly.
First of all, in PvP resistances aren't as important as maximum MJ's and HP.
I don't really understand what you're trying to do with your shields but hi cap is a terrible choice for a biweave. You always want to go for fast charge or low draw. In the case of the Chieftain, where the shield is the same size as the distro, you'll want to go with low draw. Also, 650mjs is way too much for a biweave. You'll be dead by the time your shields come back.
The sweet spot for recharge time on the Chief is about 400 - 500mjs.

Your hull is also a bit of a mess. On biweave hull tanks you should always run either lightweight or heavy duty on your armor. I personally run heavy duty because the agility decrease isn't even noticably.

Anyways, this is my PvP build for the chief. Its one of my best builds and has killed many players in legit PvP.

If you'd like some personal PvP training with PA's, don't hesitate to ask.
 
Well I did ask for feedback :oops:. Only joking, thanks Ganksalot.

Like I said, no experience with PvP so much to learn. Everyone talks about resistances so I focused on that but somehow still managed to end up with a hull that was weaker overall and was worse resistance-wise than yours. I mean, loads worse. Its not even close.

Thanks again
 
Well I did ask for feedback :oops:. Only joking, thanks Ganksalot.

Like I said, no experience with PvP so much to learn. Everyone talks about resistances so I focused on that but somehow still managed to end up with a hull that was weaker overall and was worse resistance-wise than yours. I mean, loads worse. Its not even close.

Thanks again
No problem.
Like I said if you ever want any training, I'd be happy to do it. I've trained quite a few guys, even some that want to play as enforcers and come back to try to whoop butt. The more legit pvpers in this game, the better.
 
Last edited:
Ok couple of follow up questions @Sir Ganksalot so I can try to understand better.

You said that pure mj/hp is more important with PvP. Is that because people tend to use PAs (with their absolute damage)?

Also, you mentioned the optimum mj on the bi-weave for the chieftain. Is that based on the time taken for the shields to come back on line and, if so, what is the optimum recovery time in your view? With 4 pips to sys, the recovery time (0% to 50%) on your build is 43 seconds.

Cheers
 
Modified your build a bit
Shields reinforced with low draw - so you can fit a chaff.
Redid hull and hrp engineering so you get better overall hull
Kept the frags, but redid the experimentals - you want the large frags as kinetics since they have better piercing and they will be your main hull damagers.
The small ones will not do much damage to hull, but with incendiary they will do full damage to shields.

Edit: you should consider changing the rail to longrange/feedback cascade so you can poke at targets from a longer distance... (someone boosting away to bank)
 
Last edited:
Ok couple of follow up questions @Sir Ganksalot so I can try to understand better.

You said that pure mj/hp is more important with PvP. Is that because people tend to use PAs (with their absolute damage)?

Also, you mentioned the optimum mj on the bi-weave for the chieftain. Is that based on the time taken for the shields to come back on line and, if so, what is the optimum recovery time in your view? With 4 pips to sys, the recovery time (0% to 50%) on your build is 43 seconds.

Cheers
Yes, most pvpers run PA's and rails and those that run multis are almost always running gimballed so your double chaff will completely screw them over.

Yes, you want to keep your recharge time under 60 seconds but it depends on the size of your distro. With a 6A distro and a 6C biweave the it's gonna draw a lot more power to recharge the shield, even with low draw so you wanna keep that time down even more. However, on something like my Phantom, which has a 7A distro and 6C biweave, you can run more MJ's (mine has 560) because the 7A distro has a lot more juice to give it. Does that make sense? It's not just about time to recharge, it also about how much power your distro has to give and how long you have to go with full or two pips to systems.

Modified your build a bit
Shields reinforced with low draw - so you can fit a chaff.
Redid hull and hrp engineering so you get better overall hull
Kept the frags, but redid the experimentals - you want the large frags as kinetics since they have better piercing and they will be your main hull damagers.
No, this is incorrect. Piercing damage is so minimal on frags that it's pointless to run them like that and thermal does the most damage overall. For PvP, it is always best to run all incendiary with one corrosive when not using PA's. Also, dazzle shell is completely useless in PvP.

I personally have chosen to run a single, long range super pen rail because the timing to cancel a bank is so slim against players using G4 rapid charge, which most do, that it's almost pointless to use.
 
... maybe - but in the CZ, fighting the npc, the large kinetic frags will do soo much better on hulls than large incendiary, while in pvp they will do about the same damage assuming a ballanced hull build.
He asked for a PvP build and even so, thermal still does the most damage.
 
Back
Top Bottom