I'm not going to watch all the zoom call hand waving, but did they show anything at all that wasn't just environments and assets? Some of them look very nice, but with hundreds of artists working on them for years, they ought to. I saw some cutscenes, and the odd shot from a space ship cockpit of nothing much happening. It's almost as if they still haven't got to grips with core tech like AI, which will be crucial to making Squadron 42 a playable game and not just a tiresome, self-indulgent machinima.
For no particular reason I reinstalled CoD:IW the other day, and while I remembered that I thought it was fun the first time round Ive been surprised and impressed by the variety, intensity and polish of the game play, 4 years later. It's so far ahead of anything Roberts has in terms of a game play experience, and that's a game that was entirely developed, released, and largely forgotten in half the time that SC/S42 have been in development.