Game Discussions Star Citizen Discussion Thread v12

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Eve and World of Warcraft are still going strong over a decade later and my vision for Star Citizen is far longer.

Oh gods, now he's trying to channel Kennedy.
 
Did Donald Trump write that? Comparing his inability to make a video game to the Apollo missions. Shut it you deluded a hole!
 

Ok, so i started trying to watch, but it was just waffle. So, someone correct me, because i started skipping chunks, but they didn't say a single word about anything much?

2 videos, around one and a half hours, where they basically give no info about how far SQ42 is from release?

The closest i saw was wait to see the roadmap.

I bet 10 socks that the roadmap does not give any indication as to when SQ42 will be ready.
 
Interesting but very similar to the kind of stuff they've shown before. Empty looking FPS with not much mechanics shown. The NPC on the morrow tour still seem to perform to someone that isn't there, even if they did demonstrate breaking the conversation which looked ok. His eyebrows did some crazy things too.

Eight years in, isn't it time to flesh this out beyond flashy Cryengine maps?
 
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Ok, so i started trying to watch, but it was just waffle. So, someone correct me, because i started skipping chunks, but they didn't say a single word about anything much?

2 videos, around one and a half hours, where they basically give no info about how far SQ42 is from release?

The closest i saw was wait to see the roadmap.

I bet 10 socks that the roadmap does not give any indication as to when SQ42 will be ready.
The short one said 'no beta this year' - not a surprise. The longer one seems to be 'how to design a game level', which is fine I guess ....
 

Eve and World of Warcraft are still going strong over a decade later and my vision for Star Citizen is far longer.
His very first sentence tells it all:
2020 has been a momentous year in more ways than one; we blew past $300M in crowdfunding and blah blah blah
 


Fricking lolllll 😄

We chose to build a game of Star Citizen’s complexity and ambition, not because it is easy, but because it is hard.


Holy Christ he actually went there...

And like Man in Kennedy’s Moonshot speech, we have achieved a lot already in our quest for the stars; 64bit mathematical precision... planet tech allows us to render and simulate entire planets and moons down to the smallest rock or flower... procedural tools we’ve developed allow our artists to “paint at scale”...


On and on, weirdly claiming yet again that these things have never been done elsewhere. So odd.

Along the way we have built a company of over 640 people, split between five studios across four time zones, no small feat when we started with no office, zero employees and a few collaborators eight years ago!


Really doesn’t like mentioning contractors does he...

We have made great progress on iCache and are hoping to have it in a live build by Q2 of next year (“hoping” not “promising”).


Well damn, you said at Citcon it was coming mid 2020. Don’t worry though, I absolve you!

...we have been working on this over the past few years and hope to have the first iteration in players’ hands by next year. This will allow us to greatly expand the number of the players beyond 50 to thousands concurrently


Erin kinda said that for 2019. But ok, you’re just reiterating or something.

These three key technologies will round out the major technical pillars that will enable us to deliver a dynamic and seamless universe with incredible detail and scale. All are well into development and the question is no longer “if” but “when”.


Squee!

We already have the professions of other space games right now in 3.11: exploration, hauling, trading, mercenary, outlaw, bounty hunting and mining.


Oh rly?


Like our tech hurdles, it’s not a matter of if Star Citizen will ever reach critical mass but when. The future gets brighter quarter by quarter, as every release is an incremental and tangible step to the fully dynamic first-person universe sandbox that we have all dreamed of. You better bring shades!


:cool:

Depending on Turbulent’s progress we are hoping to have the first iteration of the new Public Roadmap for Star Citizen and Squadron 42 to go live towards the end of this year.


Steady on, it'll only have been a year in the making at that point. (Damn Turbulent, always slowing you down!)


It is very important to us to deliver a game that will be the pinnacle of the single-player story space adventure


Will this phrase haunt him? Hmmm.


I know everyone would like a definitive date on when Squadron 42 will be done but the best answer I can give you is that it will be done when it is done, and that will not be this year.


He should just say this every year.


I can tell you that the team is in “close out” mode and we are actively looking to burn down our remaining tasks and focus on polishing gameplay.


Cool, so, 2022?


the streamers who play the game daily showing just how much fun Star Citizen can be even in its early state


Early fricking days y'all.


Eve and World of Warcraft are still going strong over a decade later and my vision for Star Citizen is far longer


Bestest single player space game. Bestest MMO. This man talks a good game...
 

Viajero

Volunteer Moderator
It is sadly and simply more of the same self congratulatory and grandeur delusion drivel Chris Roberts has spewn regularly over the years without a single product yet delivered. The only actual progress related info put out there in all those vids and texts was that the beta for SQ42 will not be happening this year and that the roadmap is still quite a while away and not ready.

Not a single apology or detailed explanation for the reasons behind missing so grossly their latest own, multiple times revised, estimated timelines on SQ42 though. I have to hand it to CIG and their PR narrative strategists, they just simply sweep those failures under the rug and present the new "normal" as if it had always been the actual status quo. The collective backer memory has proven to be shorter than a blue tang fish´s, so I cant really blame them.
 
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Enjoyed reading the defensive replies.

Strange OP as well, when they started going on about etherium and blockchain.

But one thing he hit the nail on the head, if CR had said back in the day "it will be done when its done" rather than "2-3 years, any longer and things will become stale" then at least people would have gone into it with a better understanding of real timelimes.

Likewise, when CIG offered to keep increasing the stretch goals, it would have been better if CR had said "the more we add, the longer it will take to release" instead of "adding more won't significantly delay the release of features" (because, everyone knows, you can just add more devs to a project to speed things up!).
That is the point. If I had know this I hadn’t pledged 2012. I mean it the same behavior from CI -g over the years. The produce dreams and nothing more but collecting the hard earned money from backers. Most people have a point where they losing interest in a product. If I look these days on some streamers or SC youtube videos I can’t help me they all looking empty boring and dated.

But it is realy unbelievable how blind some fans are these days.
 
Ok, so i started trying to watch, but it was just waffle. So, someone correct me, because i started skipping chunks, but they didn't say a single word about anything much?

2 videos, around one and a half hours, where they basically give no info about how far SQ42 is from release?

The closest i saw was wait to see the roadmap.

I bet 10 socks that the roadmap does not give any indication as to when SQ42 will be ready.
Take away from the short one .... Defo no SQ42 beta this year ... That is pretty much it . I was interested to hear what the Devs had to say, but Mouthpiece CRoberts hijacked it and just kept spouting waffle without hardly taking a breath!
 
I'm not going to watch all the zoom call hand waving, but did they show anything at all that wasn't just environments and assets? Some of them look very nice, but with hundreds of artists working on them for years, they ought to. I saw some cutscenes, and the odd shot from a space ship cockpit of nothing much happening. It's almost as if they still haven't got to grips with core tech like AI, which will be crucial to making Squadron 42 a playable game and not just a tiresome, self-indulgent machinima.

For no particular reason I reinstalled CoD:IW the other day, and while I remembered that I thought it was fun the first time round Ive been surprised and impressed by the variety, intensity and polish of the game play, 4 years later. It's so far ahead of anything Roberts has in terms of a game play experience, and that's a game that was entirely developed, released, and largely forgotten in half the time that SC/S42 have been in development.
 
The Longer video is basically : here's how we design levels, here's how we design conversations to be interrupted, and an 8 minute flythrough of a space station in the last 8 minutes (which is very pretty).

I do worry how 'physicalised inventory' will work in SQ42 - the designer was talking about 'oh look, post-it notes - that note might be a clue, or it might be just a pretty design', and 'you have physical gravity engines, so you can turn gravity off in a room'. This is fine in an open world game like SC, but in a game with a story - like SQ42 - then having a huge set of possibly useless items and actions is usually avoided as people get frustrated - 'is this a clue, or just junk?'.
 
Chris dreaming again.

iCache, which will allows us to record state on any dynamic arbitrary item in the universe, so you could touch down on a planet, drop a coffee cup in a forest on some remote planet, leave, and come back a month later to still see the coffee mug where you left it.

I mean.... why? Why would you even want to keep track of this? What will happen when players latch onto an idea like this and start dropping thousands of coffee cups in a forest? Its going to kill performance and the database.

This will allow us to greatly expand the number of the players beyond 50 to thousands concurrently in the same “instance” as the tech will spin up additional servers to handle the simulation load in an area as the player count increases.

Yeah Chris, thousands of people in the same instance. EvE has to use time dialiation when that happens, and that's a point and click strategy game, not a twitch shooter. Not to mention the details on the models. I can only presume he means thousands on the same group of servers. If thousands ever met up in the same location, watch performance tank.
 
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