Click Here for the Build! (Link hopefully fixed now)
This build is precisely designed to maximize the potential of the ship in every way.
1: Weapons
Turrets are good in two ways; they can shoot behind you and above you, and they have better DPE than their gimballed counterparts. However, putting turrets on both sides of your ship is pointless. As a result, this build includes turrets on only one side! All the player needs to do is always turn up towards their target, and the turrets will always be able to fire. At the same time, once they get turned around, the more powerful bottom gimbals allow for maximum DPS once aligned on the target.
Last but not least, the Missile Launchers(incorrectly depicted as normal dumbfire, but actually Advanced for a larger ammo pool) allow you to absolutely shred enemy thrusters and weapons, plus get extra DPS against all types of defense if necessary.
2: Shields
The T10 is NOT a shield tank. It has far too small a shield pool to effectively maximize shield strength. At the same time, however, going pure hull tank is not effective, due to the high module damage you will inevitably take. Therefore we tread a middle ground: the Hybrid Hull Tank.
Using a Bi-Weave with only two resistance-engineered shield boosters, this ship can regenerate its shields in 30 seconds from the time they go down. This is something no other type of build can achieve; mid-combat passive shield regen. No shield cells required, no heat sinks required, just keep shooting, and once your shields start regenerating, redirect pips to systems. In 15 seconds your shields will be back up. Beneath the shield is an almost impregnable hull, heavily fortified modules, and four point defense to snipe every missile coming your way.
3: Heat
Perhaps the most important part of this build are the two thermal vent short-range beams on your back. Used properly, they will keep your heat at 1 degree constantly, which means you will almost never become the focus of enemy attacks. In a typical High-CZ, I don't take any hull damage, with only 500 shields on the bulkiest ship in the game. It's to the point that you could very easily switch out the repair limpet controller for a fighter bay, if you don't care about your own rank progression.
In Conclusion
All together, this is one of the more fun ships I've ever used. You feel like a real tank, you deal all the DPS you could ever want, and the fixed missiles give you something to focus on even as your gimbals shred the heck out of anything in front of you.
Alternate Variants
Roc Type-F(Fighter Bay)
Roc Type-F Special(Fighter Bay, third missile launcher!)
This build is precisely designed to maximize the potential of the ship in every way.
1: Weapons
Turrets are good in two ways; they can shoot behind you and above you, and they have better DPE than their gimballed counterparts. However, putting turrets on both sides of your ship is pointless. As a result, this build includes turrets on only one side! All the player needs to do is always turn up towards their target, and the turrets will always be able to fire. At the same time, once they get turned around, the more powerful bottom gimbals allow for maximum DPS once aligned on the target.
Last but not least, the Missile Launchers(incorrectly depicted as normal dumbfire, but actually Advanced for a larger ammo pool) allow you to absolutely shred enemy thrusters and weapons, plus get extra DPS against all types of defense if necessary.
2: Shields
The T10 is NOT a shield tank. It has far too small a shield pool to effectively maximize shield strength. At the same time, however, going pure hull tank is not effective, due to the high module damage you will inevitably take. Therefore we tread a middle ground: the Hybrid Hull Tank.
Using a Bi-Weave with only two resistance-engineered shield boosters, this ship can regenerate its shields in 30 seconds from the time they go down. This is something no other type of build can achieve; mid-combat passive shield regen. No shield cells required, no heat sinks required, just keep shooting, and once your shields start regenerating, redirect pips to systems. In 15 seconds your shields will be back up. Beneath the shield is an almost impregnable hull, heavily fortified modules, and four point defense to snipe every missile coming your way.
3: Heat
Perhaps the most important part of this build are the two thermal vent short-range beams on your back. Used properly, they will keep your heat at 1 degree constantly, which means you will almost never become the focus of enemy attacks. In a typical High-CZ, I don't take any hull damage, with only 500 shields on the bulkiest ship in the game. It's to the point that you could very easily switch out the repair limpet controller for a fighter bay, if you don't care about your own rank progression.
In Conclusion
All together, this is one of the more fun ships I've ever used. You feel like a real tank, you deal all the DPS you could ever want, and the fixed missiles give you something to focus on even as your gimbals shred the heck out of anything in front of you.
Alternate Variants
Roc Type-F(Fighter Bay)
Roc Type-F Special(Fighter Bay, third missile launcher!)
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