Game Discussions Star Citizen Discussion Thread v12

but dare to tell it how it is and they feel personally offended, attacking you for questioning their faith and calling you all kind of names.

You cant 'save' people, they have to do that themselves. You can only wait until they are ready and accept them, non-judging and not saying 'I told you so'. A belief is a powerful thing, it requires no evidence, it can ignore evidence.....theres a lot of psychology here worth reading up on...and challenging it can be felt as an attack on the persons identity, their 'who I am' self-image....sometimes the more 'fanciful' the belief the more deeply held and defensive it will be, backed up by the 'lack of believers' meaning only you or you and a few see the 'real truth', everyone else is an 'enemy' or 'blind' or 'ignorant' to varying degrees. Echo chambers reinforce this.

Seen too many friends go into too many bad relationships. I can either lose a friend, or I can wait and support at the end....and usually watch them do it again 2 weeks later, its who they are, its not who I am but I am not them and they are not me...and maybe they just dont learn, dunno, cant explain it. gave up trying to make them see it as all of it goes out the window 2 weeks later when they do exactly the same. Just means less arguments in the meantime.

So dont waste your energy. Just keep relationships friendly and open and be there for them when it matters, at the end, whenever that is for them personally.

Dont make statements, believers wont read them or just dismiss them. Ask Questions. Open and closed but preferably not leading. Try and ask genuine open questions and get a conversation going....put the cards on the table but dont point to them and say 'See!'. Look at their cards and try and see it from their POV.....let them respond or not, often a lack of response or defence means they are thinking about it or are open minded enough to look at it but not respond, dont push them for a response if they dont want to give one, they will get defensive. But let them know you have respect for them if not their belief.

And ask yourself why you are doing it, what right you have to interfere in another human beings beliefs? Even if they are self-destructive? At what point is it OK to interfere in another adults life when the only harm they do is to themselves? Sometimes there are no 'winners'.

Winning in this case means that the whole project falls flat or is exposed as something else (an impossible unrealistic dream at best or a total scam at worst). Means thousands of people waking up to realise their own personal dream is over, maybe even that they have been scammed for years, that they will feel 'stupid' for falling for it, there will be a lot of emotional pain for a lot of innocent people who just wanted to play a game. There will be consequences for all the 'losers' and none of it will feel like 'winning' for me.
 

Deleted member 257907

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Scientology also has it's own lingo and navy style ranking system of members. like fudster in scientology would be suppresive person. etc.
 
In another 9 years, what might CIG have accomplished?

Broken through 1B worth of funding?
Made CIG (and its share holders) the most successful company never to have completed a product?
Reached v30 of Star Citizen Discussion Thread?
Completed and launched new tech not been done before?

"Having completed a game", is not up there, will have noticed.
 
Theres a name for them in Scientology but cant remember it. They have anti 'whatever the name is' squads that go and picket outside peoples houses and shout abuse at them or follow them around filming them like sinister secret police. Is the name something like frog, or reptile, or lizard?...its a weird one, gonna have to find it now.

Louis Theroux did a good documentary about it and they featured in it, by following them around.

Edit: 'Squirrels' and 'Squirrel Busters' are the FUDsters and the anti-FUDsters actively working to supress exposure.
 
Dear sir, Holy Roberts had said "Our planet tech allows us to render and simulate entire planets and moons down to the smallest rock or flower. If you can see it, you can travel there! The procedural tools we’ve developed allow our artists to “paint at scale” to create stunning and very specific environments."

Note that Holy Roberts used present tense, plural form, and did not mention any server meshing here. Surely you don't think yourself to be holier than Chris?

So, dear sir, where can one see the product of that painting? Where can one see entire planets rendered and simulated down to flower? Holy Roberts had said that they are already done.
You talk like you don't know what you can find in the current alpha. If I've understood you correctly, you need to see flowers on planets.

Microtech
1jrkqm8oql941.png


Hurston
iyeltxqnrau31.jpg


For server meshing, the current alpha render the whole Stanton system in one unique and gigantic instance (all planets, moons, stations, asteroids, PNJ, ships, missions, 50 players, etc).
This instance is full atm, they barely can add more entities in it. They need server meshing to separate the actual Stanton system in several instances and to be able to add other systems with their own bunch of instances.
If they divide the actual gigantic instance in smaller ones, they could have more players in a system but also more players in an instance (because far less entities to manage in one instance). It will still exist a player cap by instance but it should be much higher than now, the difficult question is how much players SC should be able to manage in one of this smaller instance. If this number is too small, CIG will have problems to give useful gameplay to large battle ships.
 
How many people can get into that FPS combat bit, dunno what its called, but Salt E Mike did a bit of it recently testing out the new grenades / explosions? Surely that would be a good place to start, if they can get that to mesh for 100s and 1,000s of players, within a limited instance and scenery and just concentrate on the meshing and instancing and frames per second? Then expand what data they can carry to add more 'stuff'?

Why do they insist on trying to finish everything before finishing something and releasing it? Surely work on the least complicated aspect of that particular blockage and build on it, not try and impose everything from every different team as that just adds to the blockage? And the blockage seems to be data-transfer rates at the heart of it? Meshing is just getting the right amount of data that can be transferred and at the moment they are trying to transfer too much which just slows everything down or makes it crash? Icache is about storing the data so it doesnt need transferring apparently? Why not just cut the data down? What is the problem with loading screens, theyve broken other promises, surely this one wouldn't matter as much as the release of the game? Its clearly impossible without loading screens or waiting areas or long travels through tubes from one place to another while they connect.
 
You talk like you don't know what you can find in the current alpha. If I've understood you correctly, you need to see flowers on planets.

Microtech
1jrkqm8oql941.png


Hurston
iyeltxqnrau31.jpg


For server meshing, the current alpha render the whole Stanton system in one unique and gigantic instance (all planets, moons, stations, asteroids, PNJ, ships, missions, 50 players, etc).
This instance is full atm, they barely can add more entities in it. They need server meshing to separate the actual Stanton system in several instances and to be able to add other systems with their own bunch of instances.
If they divide the actual gigantic instance in smaller ones, they could have more players in a system but also more players in an instance (because far less entities to manage in one instance). It will still exist a player cap by instance but it should be much higher than now, the difficult question is how much players SC should be able to manage in one of this smaller instance. If this number is too small, CIG will have problems to give useful gameplay to large battle ships.
And if they can’t create the fabled server meshing,what then?
 
For server meshing, the current alpha render the whole Stanton system in one unique and gigantic instance (all planets, moons, stations, asteroids, PNJ, ships, missions, 50 players, etc).
This instance is full atm, they barely can add more entities in it.
Dear sir, you don't understand server meshing and instances. This is not a joke, you really don't. Server meshing is not about number of planets in Stanton, it is about number of players in Stanton. Please do read Letter from Holy Roberts, he explicitly states it there.
Instances are parallel realities, not different places of same reality. Whole point of Server Meshing is having more than 50 players on, say, Microtech interacting with each other, not about two players, one at Hurston and other at Microtech, interacting between them.

Splitting Stanton in chunks is not instancing, it is proper game design. Totally unrelated to server meshing, as defined by Christopher.

One doesn't need server meshing to render entire planets and moons to one player. More than that, one doesn't need server meshing to render entire planets and moons from different systems to one player.
Elite Dangerous renders billions of planets down to last rock (no flowers, sorry) without server meshing, and is doing it fine.

So I ask again: where are the promised 100 planets?
 
Instances are parallel realities, not different places of same reality.
True for the standard use of the word 'instance' in MMO (like wow). When a place is full, another instance of the same place is created, parallel to the first one with almost no communication between the 2.
But the 'instances' (we should use another word) in SC are exactly what you say in the second part of your sentence. They want to create dynamic 'server bubbles' in each systems. Those 'bubbles' are needed because the game has no loading screen = no frontier to switch from one server to another from place to place. Server meshing will be the tech to manage those bubbles.
 
Pyro will come with the first iteration of server meshing (said by Tony Zurovec).


CIG say many things...

Erin Roberts (June, 2018)
...the final plan is obviously once we get the server meshing in — that won’t be this year, but that will be coming in next year — that will allow everyone to play in one huge instance with all the players. The servers will patch people from place to place. You can have 200 people in a room, and when they leave that room, another server takes over. When they take off into space, another server takes over. But the goal is to have everyone in the same instance.

Right now, as I say, we’re at about 50. We’ll probably get up to about 100-odd once we get the unconstrained streaming stuff in later this year...
 
The 'server bubbles' I talk about are in this post. The goal is to have dynamic bubbles that expand and shrink with the amount of people in a zone. For instance, they want a capital ship to have its own 'server bubble'.
For me, they will fail at it and will stay at the first iteration (static bubbles).
 
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And again, they need server meshing to release new systems. Normally, Pyro will come with the first iteration of server meshing (said by Tony Zurovec).

Yeah, but they shouldn't if the game was designed correctly/suitable engine used/etc in the first place. They should absolutely be able to separate those out as I'd assume that users in one system won't need to reference anything in any other. ED requires a jump to do this reset, as target system won't if you fly there in normal gameplay. IF CIG are trying to build out their entire universe in one piece then they're insane.
 
The 'server bubbles' I talk about are in this post. The goal is to have dynamic bubbles that expand and shrink with the amount of people in a zone. For instance, they want a capital ship to have its own 'server bubble'.
For me, they will fail at it and will stay at the first iteration (static bubbles).


Yes indeed. I’m just pointing out the difference between saying and doing ;)

And yes, my guess would be they won’t get anything close to the proposed server meshing working. Bog standard instancing seems a far more likely outcome to be honest.
 
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