2h 13m - CR has no empathy for what the players actually experience. CR has no idea there is no exploration in the game.
but dare to tell it how it is and they feel personally offended, attacking you for questioning their faith and calling you all kind of names.
You talk like you don't know what you can find in the current alpha. If I've understood you correctly, you need to see flowers on planets.Dear sir, Holy Roberts had said "Our planet tech allows us to render and simulate entire planets and moons down to the smallest rock or flower. If you can see it, you can travel there! The procedural tools we’ve developed allow our artists to “paint at scale” to create stunning and very specific environments."
Note that Holy Roberts used present tense, plural form, and did not mention any server meshing here. Surely you don't think yourself to be holier than Chris?
So, dear sir, where can one see the product of that painting? Where can one see entire planets rendered and simulated down to flower? Holy Roberts had said that they are already done.
And if they can’t create the fabled server meshing,what then?You talk like you don't know what you can find in the current alpha. If I've understood you correctly, you need to see flowers on planets.
Microtech
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Hurston
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For server meshing, the current alpha render the whole Stanton system in one unique and gigantic instance (all planets, moons, stations, asteroids, PNJ, ships, missions, 50 players, etc).
This instance is full atm, they barely can add more entities in it. They need server meshing to separate the actual Stanton system in several instances and to be able to add other systems with their own bunch of instances.
If they divide the actual gigantic instance in smaller ones, they could have more players in a system but also more players in an instance (because far less entities to manage in one instance). It will still exist a player cap by instance but it should be much higher than now, the difficult question is how much players SC should be able to manage in one of this smaller instance. If this number is too small, CIG will have problems to give useful gameplay to large battle ships.
Dear sir, you don't understand server meshing and instances. This is not a joke, you really don't. Server meshing is not about number of planets in Stanton, it is about number of players in Stanton. Please do read Letter from Holy Roberts, he explicitly states it there.For server meshing, the current alpha render the whole Stanton system in one unique and gigantic instance (all planets, moons, stations, asteroids, PNJ, ships, missions, 50 players, etc).
This instance is full atm, they barely can add more entities in it.
(no flowers, sorry)
True for the standard use of the word 'instance' in MMO (like wow). When a place is full, another instance of the same place is created, parallel to the first one with almost no communication between the 2.Instances are parallel realities, not different places of same reality.
And again, they need server meshing to release new systems. Normally, Pyro will come with the first iteration of server meshing (said by Tony Zurovec).So I ask again: where are the promised 100 planets?
Pyro will come with the first iteration of server meshing (said by Tony Zurovec).
...the final plan is obviously once we get the server meshing in — that won’t be this year, but that will be coming in next year — that will allow everyone to play in one huge instance with all the players. The servers will patch people from place to place. You can have 200 people in a room, and when they leave that room, another server takes over. When they take off into space, another server takes over. But the goal is to have everyone in the same instance.
Right now, as I say, we’re at about 50. We’ll probably get up to about 100-odd once we get the unconstrained streaming stuff in later this year...
Fairy tale mashing.And again, they need server meshing to release new systems. Normally, Pyro will come with the first iteration of server meshing (said by Tony Zurovec).
The 'server bubbles' I talk about are in this post. The goal is to have dynamic bubbles that expand and shrink with the amount of people in a zone. For instance, they want a capital ship to have its own 'server bubble'.
And again, they need server meshing to release new systems. Normally, Pyro will come with the first iteration of server meshing (said by Tony Zurovec).
Oh by the way... Where is Erin? Where is Sandi?
The 'server bubbles' I talk about are in this post. The goal is to have dynamic bubbles that expand and shrink with the amount of people in a zone. For instance, they want a capital ship to have its own 'server bubble'.
For me, they will fail at it and will stay at the first iteration (static bubbles).
Oh by the way... Where is Erin? Where is Sandi?