Another thread type for the bingo card, 'community of different people don't all think the same'.
True about the popularity of warzones.Depending on the CG type a bit as well - warzone CGs have generally been less popular than trade ones.
The incentive on the warzone CG only brought participation up to "decent but not unusual trade CG" levels.
Next week:
Faction A requires you to bring a commodity to station X in system Z.
Faction B (same government type, same power affiliation) requires you to bring the same commodity to station Y (same station type, same facilities available, exact same distance from star) in system Z for the exact same tier reward structure, no unique modules/decals/paint jobs/extra rewards of any kind in order to trigger the exact same story element, but for faction B rather than faction A.
System Z is permit-locked - so no carriers are allowed.
Everyone's cargo hatch will be disabled for the week to prevent unfair teabagging.
Did I miss anything?
EDIT: Oh yes: everyone has to use a stock E-rated sidewinder.
So what's the point of the CG then?for the exact same tier reward structure, no unique modules/decals/paint jobs/extra rewards of any kind in order to trigger the exact same story element, but for faction B rather than faction A.
Yes system Z is also known as Alpha Centauri and station X is Hutton Orbital.Next week:
Faction A requires you to bring a commodity to station X in system Z.
Faction B (same government type, same power affiliation) requires you to bring the same commodity to station Y (same station type, same facilities available, exact same distance from star) in system Z for the exact same tier reward structure, no unique modules/decals/paint jobs/extra rewards of any kind in order to trigger the exact same story element, but for faction B rather than faction A.
System Z is permit-locked - so no carriers are allowed.
Everyone's cargo hatch will be disabled for the week to prevent unfair teabagging.
Did I miss anything?
EDIT: Oh yes: everyone has to use a stock E-rated sidewinder.
Also bear in mind that the participation in a CG needs some kind of incentive:
Roleplayers: They will do it for immersion. Rewards are a nice bonus but not required.
Materialists: They will do it for rewards. They might or might not care who wins.
RP'ing materialists: Torn between reward and outcome.
Explorers: Will not participate as it will take them 2 weeks to get back to participate.
Bounty hunters: They are in for the money and rewards.
PvP'ers: Pick a side and start shooting. Good fun.
Miners: Most likely to join with the materialists.
Traders: In for the credits or rewards.
about half of which quietly disappeared and was never seen again as soon as it ended...
Depending on the CG type a bit as well - warzone CGs have generally been less popular than trade ones.
Another thread type for the bingo card, 'community of different people don't all think the same'.
You know, you may have a point...So what's the point of the CG then?
Other than a text wall with faction A instead of faction B?
No rewards? No thanks
I remember the old CGs, where a decal was awarded, depending on what tier you finished. Bounty hunting, trading, etc, and went from Gold/silver/bronze for top 10, 25 and 50%.
1. Fair point, I do the same. I got a ship for every purpose and a carrier hauling my behind and the tons of gear I have accumulated over the years.This with 2 provisos:
1. Some players (including me) jump 'roles' from week to week, from CG to CG, we participate in different CGs for different reasons if our 'primary' reason isnt 'met' - some will just complain their primary reason isnt met in this particular CG
2. Some players (me included) will do a 'type' of CG one week but not for 2 weeks running - I took a break from combat until going to the Ackwada CG on Tuesday evening just to make sure I was counted as a 'contributing player' (850K top 75%). I just wanted a break and to do my own thing. Wasn't that the CG was bad, just I personally wanted a week off from bullet sponges.
It's a good post, not just for CGs but for software games in particular and life in general.
I've been thinking about feedback for a while now and it is difficult to decide when and how to respond to things, in the end I usually can't decide so don't do anything but I'm starting to think that may be just as problematic.
After I had played for two weeks I discovered CGs and loved them because it gave me something to do and look forward to. I didn't care about the a story or some cause, I just liked going to new systems and finding out about the system and surrounding area. Every week opened a new area where I gained a bunch of faction reputation and opened new markets. Do I care about these CG stories, too early to tell but I might, or at least I'm starting to think I might.
Jane Espenson in an interview said something like "but I've learned you have to be careful with feedback because a lot of times what readers say they want isn't actually what they want". So if I had any feedback for Fdev on this game it would be - I think you sometimes implement changes based on feedback that would be better ignored. But they have also implemented a staggering amount of changes based on what I think is good feedback so... IDK.
Which is basically what I think you said: "So knowing that, please just continue exactly as you planned with all the new stuff you have planned."
I can't quite tell - is this an anti-Frontier or pro-Frontier thread?
Personally, I like the new CGs and the balancing attempts. This latest one is spot on so far and could be the closest one in Tier outcomes (which after only 3 weeks stats I have to say Im impressed how close this one is, could be beginners luck ofcbut hope it continues) and look forward to participating in CGs that interest me and doing something else in game for 7 days if they dont or I need a break, not really an issue, I have a to do list that just keeps growing.
Agreed.well, structurally it's the typical whiteknight exercise of amplifying the comments of a minority,
Not really, you need to cite this interpretation. For them it is reality.promoting them to false reality
Citation needed for demeaning, the playerbase is made up of all sorts of players, I was trying to reach them all and not chase anyone off.then use them in a fallacious confrontation to somehow throw flowers at frontier by demeaning an abstract 'teh playerbase'.
Nothing superficial about it. I state it explicitly in the last 2 paragraphs and in 2 further posts.superficially pro-frontier
Anybody posting an opinion is addressing their own internal frustration. I tried not to talk to an echo chamber, I tried to avoid that specifically. I am trying to change minds yes, or at least offering my POV and hoping others can agree or at least see my POV (but thats not special to me or this topic)superficially pro-frontier but actually addressing the author's own internal frustration and echoing it on like-minded audience.
1. If players don't have any authority, why are we the ones doing all the heavy lifting? Let the NPCs stay in line and wait 10 mins for a new batch of rum and cigars. Let the 'overwhelming authority' fight the thargoids, risk their life and ships. Those poor people trapped in burning stations? Yeah, let the NPCs do that too because you know... we don't have any authority here.-it's entirely in keeping with the scale of galactic politics that players don't have overwhelming authority.
-I expect that FDev will have planned for the various outcomes so dont kid yourself that you can redirect the narrative whenever you want. FDev hav said, however, that there are junctions within the narrative so there will be the opportunity for players to have a decisive impact.
-The Eurybia CG wasnt unbalanced: the engineer offered an engineered reward, the Empire offered much more money (I didnt realise initially that the reward 'levels' were different for Mafia/Empire). This is a credible way for both parties to react. It says more to the credit imbalance in the game that the engineers reward was seen as more valuable than the Empire's credits.