VR support 'not at launch' for Odyssey

How many FPS games out there let you play in VR the same way you do on screen?
I know of 2. Proton War (incomplete), and Half-Life 2 (and HL2 does it badly) ... ok that makes zero.

I've said it before, but the gaming industry has FAILED to deliver with VR. Sorry, but I'm not interested in VR exclusives or motion controllers.


Lol. So your conclusion is that the entire VR gaming industry is wrong and you are right 😄

I think the odds are pretty good that it’s the other way round ;)

... so they will launch with a sub-standard 2d "screen" instead... (n)


Yep, it’s crap. But from an FDev perspective it’s a placeholder with no nausea downsides, if applied right.

From a player perspective we get ship & SRV in VR. And some 'facts on the ground' as far as EDO VR support is concerned. Which is no bad thing as far as future support goes.
 
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First person shooters have remained almost static over the last X years, better graphics, better graphics, better graphics... but barely any evolution. For me, Dying Light was a quantum leap in First Person gaming, playing with verticality, not just the horizontal plane - and parkour, in VR (playing seated with blind K&M - I'm useless with games controllers), just <redacted> sublime...

In RL I suffer from Vertigo and the mission to get the lights at the top of that suspension bridge gave me a seriously physical reaction that no other VR title has ever managed and wait till one of those night monsters gets all in up your business :) I played all the way thru Old Town tho - which made my third play through (rare for me - I usually play a game till I'm bored then never touch it again).
Don't forget Mirror's Edge. If only they'd make a VR title for that.
 
How many FPS games out there let you play in VR the same way you do on screen?
I know of 2. Proton War (incomplete), and Half-Life 2 (and HL2 does it badly) ... ok that makes zero.

I've said it before, but the gaming industry has FAILED to deliver with VR. Sorry, but I'm not interested in VR exclusives or motion controllers.
To a degree, you are right. VR as a technology has been around for at least 20-30 years with domestic adoption only really being a thing for about the last 5-7yrs.

In game development terms, we are still in the early days of the adoption of the technology. The focus of the technology evolution in gaming has been largely based on dreams of realisation of "lawnmower man" or "tron" which is a bit like trying to learn to run when you can barely walk - too much focus on the "sexy" stuff and not enough focus on the "practical" stuff.

Head tracking in a desktop gaming environment is not a new thing, Track IR (for example) has been around for nearly 20 years. The VR development community have been focusing too much on total immersion elements rather than taking the more appropriate baby step of considering it a natural evolution of Track IR (or similar).

As a developer myself who has worked in simulation for the vast majority of my working life, I realise how it is all too easy for developers (and BD types) to get entranced by the more interesting emerging technologies and on occasion perhaps go widdershins trying to use technologies too early or in ways that are inappropriate for the actual project goals.

FD to date has done VR in the right way for ED as a product, and IMO should continue to do so. If FD want to do total VR immersion from a FP context then they should develop a separate game for it - not try to shoe horn it into ED via EDO.

[EDIT]As for the nausea aspect, that is a heavily overplayed card. Even in a fixed position 2D screen FP gaming environment there are issues with it, and I know people who have nausea (or migraine) issues watching movies in 3D. The underlaying issues and root causes may be magnified for some people (in VR) but simple measures can mitigate the issues directly related to flat screen control systems.[/EDIT]
 
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Lol. So your conclusion is that the entire VR gaming industry is wrong and you are right 😄
Absolutely. The VR gaming industry is not making games that I want to buy.


Don't forget Mirror's Edge. If only they'd make a VR title for that.
That would be glorious. 🤤
Why is this not a thing?

I see motion controllers. No thanks.



To a degree, you are right. VR as a technology has been around for at least 20-30 years with domestic adoption only really being a thing for about the last 5-7yrs.

In game development terms, we are still in the early days of the adoption of the technology. The focus of the technology evolution in gaming has been largely based on dreams of realisation of "lawnmower man" or "tron" which is a bit like trying to learn to run when you can barely walk - too much focus on the "sexy" stuff and not enough focus on the "practical" stuff.

Head tracking in a desktop gaming environment is not a new thing, Track IR (for example) has been around for nearly 20 years. The VR development community have been focusing too much on total immersion elements rather than taking the more appropriate baby step of considering it a natural evolution of Track IR (or similar).

As a developer myself who has worked in simulation for the vast majority of my working life, I realise how it is all too easy for developers (and BD types) to get entranced by the more interesting emerging technologies and on occasion perhaps go widdershins trying to use technologies too early or in ways that are inappropriate for the actual project goals.

FD to date has done VR in the right way for ED as a product, and IMO should continue to do so. If FD want to do total VR immersion from a FP context then they should develop a separate game for it - not try to shoe horn it into ED via EDO.

[EDIT]As for the nausea aspect, that is a heavily overplayed card. Even in a fixed position 2D screen FP gaming environment there are issues with it, and I know people who have nausea (or migraine) issues watching movies in 3D. The underlaying issues and root causes may be magnified for some people (in VR) but simple measures can mitigate the issues directly related to flat screen control systems.[/EDIT]
Quoting your entire post because you are right on.

And that is exactly why the VR landscape has been so disappointing to me. I just want to play the same kind of games, just in 3D. First/third person shooters, hack and slash... all of it.

And not VR "exclusive" either. Sometimes I'm just not in the mood for VR and want to play on screen. That's one of the great things about Elite. I can switch in/out of VR as I please. We need more games like this.
 
Nobody is forcing anybody to play in VR if you don't want to, don't . If you want to do that to. I like VR so I play in VR.
 
Yep. I played flatscreen first to dial in some of the controls (and they didn't make that easy... but that's another thread), and I liked it. It was neat.

Slapped on the headset and boom instant game changer. Can't speak to the tie fighters yet, but in the X-Wing it's was pretty fantastic.
 
Looks impressive, but it doesn't perform quite as advertised. Also having issues with VR running at all.. A typical EA release.
 
Have you tried it in VorpX? That's one of the titles that actually work well in that.
I am not aware of any way to "try" Vorpx at all. (meaning try it before you buy it) It also seems to be geared more toward occulus, which I do not have. So, no, I have not tried it because I am not in a position where I am willing to "try" it with my money without knowing the end result is worth it.
 
I am not aware of any way to "try" Vorpx at all. (meaning try it before you buy it) It also seems to be geared more toward occulus, which I do not have. So, no, I have not tried it because I am not in a position where I am willing to "try" it with my money without knowing the end result is worth it.
I am using the HP Reverb and having outstanding luck with that.
 
Some strange arguments in this thread that I've seen.

Quite apart from the fact we have games like Onward (Well.. not quite like it used to be...), Medal of Honor coming out soon and No Man's Sky to name but a few - it is ludicrous to suggest that Oddesy could not also be done in VR as well.

Nausea? You wouldn't be playing in VR anyway if you suffered with it so that's a non issue.
Besides... get up on your feet - show the inside of your Remlock. It's a proven thing that a device to limit your FOV will eliminate much of the motion issues, and by giving the option of snap turns will probably fix it completely for many people. (not Teleporting though.. that is not much fun IMO)

Keep the option for in-VR pancake mode though - or just remove the headset and play on the monitor. I don't understand the issue tbh. I don't believe that it would take a huge amount of work to enable VR - many games have 2D and 3D versions.

Besides, why do people even care? Why does it matter if it's in VR for some? You don't have a HMD... then you wouldn't miss it anyway so why bother arguing against VR? I never understood that argument tbh... I don't believe for a second it would give an advantage over 2D in any combat mode, indeed it might even be a slight hindrance.

I just think it's more to once again, keep the console players happy - I hear nothing about the upcoming consoles and any updates to the game to take advantage of their power... VR would absolutely work on these consoles - especially if the rumours regarding the XBOX are true, that's a whole new market to tap into.
 
I am not aware of any way to "try" Vorpx at all. (meaning try it before you buy it) It also seems to be geared more toward occulus, which I do not have. So, no, I have not tried it because I am not in a position where I am willing to "try" it with my money without knowing the end result is worth it.
I didn't ask you to try Vorpx. I asked you to try Mirror's Edge in Vorpx which I assumed you would have, considering it's exactly what you seem to be into, 2D games playable in VR using 2D controls.
I don't have a facebook HMD either nor would I dream of ever owning one.
 
Some strange arguments in this thread that I've seen.

Quite apart from the fact we have games like Onward (Well.. not quite like it used to be...), Medal of Honor coming out soon and No Man's Sky to name but a few - it is ludicrous to suggest that Oddesy could not also be done in VR as well.

Nausea? You wouldn't be playing in VR anyway if you suffered with it so that's a non issue.
Besides... get up on your feet - show the inside of your Remlock. It's a proven thing that a device to limit your FOV will eliminate much of the motion issues, and by giving the option of snap turns will probably fix it completely for many people. (not Teleporting though.. that is not much fun IMO)

Keep the option for in-VR pancake mode though - or just remove the headset and play on the monitor. I don't understand the issue tbh. I don't believe that it would take a huge amount of work to enable VR - many games have 2D and 3D versions.

Besides, why do people even care? Why does it matter if it's in VR for some? You don't have a HMD... then you wouldn't miss it anyway so why bother arguing against VR? I never understood that argument tbh... I don't believe for a second it would give an advantage over 2D in any combat mode, indeed it might even be a slight hindrance.

I just think it's more to once again, keep the console players happy - I hear nothing about the upcoming consoles and any updates to the game to take advantage of their power... VR would absolutely work on these consoles - especially if the rumours regarding the XBOX are true, that's a whole new market to tap into.

I like your thinking!!! I'd be happy as larry if I could get VR headlook, but adding that doesn't mean they need to remove VR pancake, they could, as you suggest have different options for how VR on foot works.
 
Hi All, will it be supported in the future?

I dont know why not all VR games support the normal walking like it is done in Subnautica as an example. I have no motion sickness issue what so ever when walking around in a habitant or on the surface of the Planet with an Xbox controller.

Just dont use this weird teleporting system please... thats just an immersion breaker. I dont know why they would not implement the normal VR implementation from the beginning like other Elite content. If ppl get motion sick, so what.. let them have other options in the game. But not to include VR from the beginning to an add-on or dlc is weird, dont you think?
 
Hi All, will it be supported in the future?
I dont know why not all VR games support the normal walking like it is done in Subnautica as an example. I have no motion sickness issue what so ever when walking around in a habitant or on the surface of the Planet with an Xbox controller.
In all honesty I have a feeling that they decided early on to simply drop VR then for some reason (maybe they thought the noise from the forum / Reddit outbusts etc would leak to the wider press and create a negative buzz around Odyssey), they put it back in, since the cockpit stuff was already baked in whereas the walking around stuff would need to be implemented.
I think they probably will add it in down the line but Fdev (no offense guys - you still built an award winning fly a spaceship in VR and be a space trucker / ganker / fly with friends game), are <redacted> slow at developing - well, anything in the game (still missing orbit lines in the FSS and the planetary search zone thing is still borked)...

My wish is they would hook up with the NMS company and share tech with each other (they live pretty close to each other - it could totally work), then Fdev could bring us more landable planets (@ speed) and Hello Games could implement an actual space simulation; orbiting planets, stars and whatnot.
 
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