Game Discussions Star Citizen Discussion Thread v12

What amazes me the most is how Mike seems to know the way out of the prison by heart. I thought prison was designed for bad boys. How can someone who isn't a bad boy end up in prison so often they can find the way out of the cave maze without an asking which way to go?
 
Oh my god, AT 3H:19M look how bad the player animations are.... how?? Just how? Didn't CIG spend like tens of millions getting the animations like mocapped and natural?
Yes. They even built at least three different mocap studios before outsourcing it (at least once, some say twice).

The problem is that CI¬G can't make things. When they try, it comes out ugly, broken, or — most commonly — both, and always with such delays that it is outdated and obsolete right out of the gate. The game could have looked good if it came out in the PS3/360 era (since those are the platforms the engine was built for) but instead, it tuned out that they just made yet another bullshot generator as was the style for that same era.

So here we are, with the last bastion of the citizens — “but it looks pretty” — rapidly crumbling from inattention and disrepair as the tech move forwards and as CI¬G remain stuck reading the instruction on their decade-old cement mix.
 
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For a certain value of "easy"

Yes the RoC has bugs but here are some easy workarounds:

1- Call RoC and wait at window. If RoC spawns then falls through world,spawns tilted,spawns "jittery" store RoC and try again until you get a clean spawn.

2- When you power on RoC immediately tap M 2 times. This is most important when roc is stored inside ship. This will keep the Roc from clipping/flipping/sliding into the geometry of the ship.

3- When mining turn engines OFF. This will keep the RoC from sliding or drifting while breaking-extracting.

4- Never ever for any reason leave the RoC seat while not inside transport ship. ATM there is a very high chance of falling through the world.

5- Try to always reverse the RoC into transport ship when using ships like the cutlass or freelancer. This makes leaving the ship much easier. Utilize the F4 camera to make this easy. Power off Roc before leaving seat.

6- After you call and load a RoC into a ship, head directly to a orbital station or Port O. Store [not claim] ship at terminal the call ship again. Roc will spawn inside of ship and in my experience this halves the bugs associated with the Roc for the remainder of the play session.

With practice the Roc can make 100-500 aUEC hr. It's buggy as F#&* right now but is still very usable. This is in no way a "get good" post just wanted to point out that we do have some easily learnable workarounds to a current problem.

Its very buggy but still very usable... erm?
 
Wow, Death of a Spaceman is certainly a devisive issue over of Spectrum. Loads of threads about it.

I'll say this though, nobody has a right to complain if they didn't do their research. This was one of the very early things CR talked about wanting.

Some good points being raised about glitch deaths. Some white knights seriously trying to suggest that won't happen when the game is released... like, seriously. Glitches happen in any game and CIG have shown that they have plenty of them and its certain they will have post release.

Imagine losing your character more from death by glitches than through combat. :D

Some totally unrealistic stuff in relation to how to deal with griefers...

"Griefer" buhu...  

It's perfectly viable gameplay to snipe someone at an outpost - that's why (surprise!) we have sniper rifles in the game.

If you had paid attention you would have noticed that this doesn't mean the death of your spaceman but will put you in a downed state from which you can be treated. Bring buddies, get insurance to get NPC assistance, or whatever game mechanics they will put in place to recover.

It's so tiring with the "griefer" argument all the time. It's an open-world MMO, if I want to snipe every UEE scum trading at an outpost I'm free to do so (and face the consequences if in high-security space). That is part of the OPEN world game.

Then they have not secured the area.

Not really a answer, You can Snipe 1.8km in 3.11 so i am flying down to a trading post how do i exactly "Secure" an area of 3.6km across? miners cannot find rocks bigger than ships in an area of that size and i am looking for a sniper? Next, I am leaving a busy trade hub, and there are 10 ships flying in and out, how do i "Secure" this area from getting rammed?, Again i am fine with all this, but i am not fine with having to pay a Heavy Tax every time i die

How is the solo player who plays just a few hours a week in his Avenger, going to fully secure the area against infantry sniping? You can barely even see them as it is when you know where they are.

My take, even if you bring buddies, that sniper will take everyone down, hell, they might even just launch a rocket at the ship as it is landed. Or anyone coming out to rescue people might get sniped. If the sniper is good, they won't just get 1 kill, they will get multiple, and then they will proceed to gib the bodies to make sure the maximum death penalties apply.

DOASM is really a greifers wet dream.

And some of the replies are really hammering home how SC is not going to be a game for solo players to fully experience, at least in their heads. Play in groups, be an org member, or get ganked. That seems to be the message. Which also translates as, forget casual play. Be online when your org mates are online. Schedule your raids... erm, activities.
 
Wow, Death of a Spaceman is certainly a devisive issue over of Spectrum. Loads of threads about it.

I'll say this though, nobody has a right to complain if they didn't do their research. This was one of the very early things CR talked about wanting.

Some good points being raised about glitch deaths. Some white knights seriously trying to suggest that won't happen when the game is released... like, seriously. Glitches happen in any game and CIG have shown that they have plenty of them and its certain they will have post release.

Imagine losing your character more from death by glitches than through combat. :D

Some totally unrealistic stuff in relation to how to deal with griefers...









My take, even if you bring buddies, that sniper will take everyone down, hell, they might even just launch a rocket at the ship as it is landed. Or anyone coming out to rescue people might get sniped. If the sniper is good, they won't just get 1 kill, they will get multiple, and then they will proceed to gib the bodies to make sure the maximum death penalties apply.

DOASM is really a greifers wet dream.

And some of the replies are really hammering home how SC is not going to be a game for solo players to fully experience, at least in their heads. Play in groups, be an org member, or get ganked. That seems to be the message. Which also translates as, forget casual play. Be online when your org mates are online. Schedule your raids... erm, activities.
Reminds me of Ark. And we all know how wonderful the solo (non-tribe) player experience on Ark official servers was 😅
 
Hey, maybe there's something to dig here : if playing on open is a nightmare, citizens will probably open their wallet furthermore so CIG implements dedicated servers?
 
Hey, maybe there's something to dig here : if playing on open is a nightmare, citizens will probably open their wallet furthermore so CIG implements dedicated servers?

Private servers were part of the original pledge. However, i wouldn't put it past CIG to charge a second time to implement them, except I don't think they want private servers, because the moment they do that, they will be open to modding/code injection, even if they try and lock it down so people can't mod them. Besides, modding was also promised for private servers. Once people have that, they have no need to give CIG money for ships.
 
CIG'S logic is not really focused towards the end result but how to keep money flowing as long as possible so they can keep their business afloat.

Even if they were to put private servers on the roadmap tomorrow, that won't mean it'll come before a decade, let alone coming ever.

As you say, since day one they're selling a modding manual.
 

Viajero

Volunteer Moderator
Wow, Death of a Spaceman is certainly a devisive issue over of Spectrum. Loads of threads about it.

Well done by CIG. I would imagine that anything that diverts the attention away from the broken state of its development, the delays and the roadmap cuts is probably a win in their book. Respawn loss risk mechanics and links to PvP dreams.txt theoricraft discussions are a sure fire guaranteed way to achieve that.
 
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I too would rather wait to be rescued. I’ve played games like it before I speak from experience.

don’t worry you can stay in discord all you want and still hang out with your crew

When injured/dying, its going to be great not playing the game while waiting to be rescued. After all, you can sit chatting on Discord for however long it takes. Assuming of course you can flag anyone to rescue you. Loners might have issues.

But what about respawn instead?

If there is an advantage to waiting for the rescue, people might end up choosing that. (Players tend to do whatever is META.)
But if respawning is the same as waiting for rescue, I'd imagine the most profitable thing to do would be to respawn as fast as possible and run to your corpse to loot it.

Ah yes. "run" to loot your corpse. By which they mean, respawn, go to terminal to summon a ship. Hope you aren't a scrub and have more than 1 ship! Get in ship, run the gauntlet of not getting killed again while on your way to your corpse. Sit in QT for however long and fly to where your corpse is and... headshot! The guy who killed you the previous time is still there, they were waiting for you to return to your corpse.

Oh right, yeah, you're meant to summon your Org mates or something to help you go get your stuff from your corpse.

Again, so much for being a loner in SC.

These sorts of mechanics will soon get very annoying with the wider demographic, i think i can say that with certainty.

Someone echoing my thoughts...

You can do what you would like, that is fine but...

People complain* about long QT times, nevermind if they try to force long respawn times. Most people will want to just jump back in the game and play.

It is a game and CIG need to simplify some things or only a handful of hard core survival type players will play it.

* censored word replaced.
 
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When injured/dying, its going to be great not playing the game while waiting to be rescued. After all, you can sit chatting on Discord for however long it takes. Assuming of course you can flag anyone to rescue you. Loners might have issues.

But what about respawn instead?



Ah yes. "run" to loot your corpse. By which they mean, respawn, go to terminal to summon a ship. Hope you aren't a scrub and have more than 1 ship! Get in ship, run the gauntlet of not getting killed again while on your way to your corpse. Sit in QT for however long and fly to where your corpse is and... headshot! The guy who killed you the previous time is still there, they were waiting for you to return to your corpse.

Oh right, yeah, you're meant to summon your Org mates or something to help you go get your stuff from your corpse.

Again, so much for being a loner in SC.

These sorts of mechanics will soon get very annoying with the wider demographic, i think i can say that with certainty.

Someone echoing my thoughts...



* censored word replaced.
We used to have a saying when playing Rainbow 6: Rogue spear or Ghost Recon multiplayer, 'Only the dead can talk'....since when you died there was no respawn and couldn't chat to your team mates. You could watch the rest of your team finishing the mission through follow cams but you could only chat to other dead players...stopped folk cheating by spotting enemies for their live team mates.

It was a harsh system...since if you died right at the start of the mission/map it meant a serious amount of time just watching. It certainly made folk less prone to doing a Rambo and encourage working as a team...but that was Tom Clancy games with clans of MilSim players and not Star Citizen with a player base consisting of a lot of Mr Angry randoms and groups of 3 teenagers who all met the day before and imagine they're an org.

Star Citizen is an arcade space pew game full of Fortnite style players with the collective attention span of 3 wasps in a jam jar...they'll rage quit en masse if Ci¬G actually follow through with this nonsense... the whaley boi orgs are all in their own little bubble anyway...they still think Chris Roberts has a vision that includes them....
 
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