This is interesting, something i wasn't aware of before.
Apparently SC's unique high fidelity subsibliumtious AI wasn't entirely developed by CIG. It is in fact middleware.
Creating the AI for a record-breaking, headline-making immersive space sim.
www.kythera.ai
I can only presume they did what they normally did, which was take something that works out of the box and proceeded to break it.
Yeah, this comes from long ago.
At the start 2011-2014 period (and also way beyond to this day) CIG had a whole array of already organized and professional companies (with already functioning development processes and ressources) working for them in all different key areas of the development: Ex CryEngine staff, Kythera / Moon Collider, Turbulent, Illfonic, CGBot, Behaviour Interactive, and also tons of freelance contractor outfits, Virtuos, Red Hot CG, Rmory etc to name a few.
This is also the main reason why the usual excuse by backers about having to "build the company from scratch" is nothing more than a common misconception/rationalization. CIG already relied heavily on well established studios and teams from day 1 and spent backers money accordingly.
To even suggest CIG had to build from scratch in order to develop is a bit disingenuous or uninformed at best, and downright lying/misleading at worst.