Game Discussions Star Citizen Discussion Thread v12

This is the saddest thing ive ever heard. Truly sad. Saved here for posterity.

Though doing a double take, how much of this is going on in our own back yard? .....
So you have to approach SC like they did with santa Hogfather, then. :devilish:

Yeah, who brings spears to gun fights?
As someone pointed out, if you remember from some old mocap and Chris-madlibs-freely sessions, those are their car keys.
 
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This is the saddest thing ive ever heard. Truly sad. Saved here for posterity.

Source: https://www.youtube.com/watch?v=2j3bPrewVRo&feature=youtu.be&t=3230


Though doing a double take, how much of this is going on in our own back yard? .....

Now all he needs to do is to connect the dots. Its okay to have a dream. Dreams are great. Its when you act as if your dream is a reality thats when the problems start. Somehow he made himself blind to the obvious when everybody around him (even his own gal) can see it so clearly. Makes you think about what the "haters" really are? The clearsighted in this drama or are they really just filled with hate unable to comprehend the rapture?

As you say, I m sure I m guilty of this myself but how long can you run away or deny reality when its pushing really hard? In regards to SC not only have the haters pushed for years already...the project itself usually confirms the haters forcing the fans to mindbend a little more. And voila we get clips like this. Or that crazy tech guy ^^


I can't imagine what it would be like for anyone that takes star citizen seriously in 2020. Imagine if those people suddenly realised themselves what was going on but then kept doing it.

Is this a serious post? Cuz we have a couple people in this very forum you could ask right now. Or if you have a thick skin take your question to reddit or any SC YT comment section and get a piece of peoples mind :D


I doubt this. Can we see some of his work?

Heyyyyy.....welcome to the other side of the fence :) Many of us doubt SC will ever be released or provide everything it promised and guess what....we are not given any proof that it is like the fanboys claim. All we can do is waiting and chosing to believe or not. Personally I find the claim that somebodies son is able to reproduce animations or avatars equal to SCs fidelity level vastly more believable than what CIG claims even without evidence. After all Star Citizens fidelity and unsurpassed visual glory is outdated since 2014 and today even CONSOLES (oh the shame) provide equal if not better visuals ^^ Guess you gonna have to wait and see
 
..... Personally I find the claim that somebodies son is able to reproduce animations or avatars equal to SCs fidelity level vastly more believable than what CIG claims even without evidence. ....

Well, the windelweiche Vanduuhl (that's supposed top be extra long "u" eh? I can tell from the "h", but only lingutists can tell. Although I believe they made that just up like the rest of their scam) isn't much of a milestone to beat.
 
This is the saddest thing ive ever heard. Truly sad. Saved here for posterity.

Source: https://www.youtube.com/watch?v=2j3bPrewVRo&feature=youtu.be&t=3230
This is flirting with insanity. Odyssey is a fantasy and won't surpass (as if it was the purpose) SC because SC will always be a dream.

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That isn't even at the level of Unreal.

From 1998.
After watching closely several times the clip, I'll play the devil's advocate on this one though:
  • First strike misses because the player dodged/dashed, good point
  • Second animation is clearly late and/or AI didn't correct its orientation before striking, can be absolved
  • Kick is totally stupid AI and feels not parametric but part of previous strike's animation clip, bad point
  • Next strike looks like a heavy move and is easily dodged by the player strafing, can be absolved
  • Next two strikes are really hitting, I guess, but there's no visual feedback (basically globally off as even player's gunfires doesn't show any), good points
  • Last one is another heavy and so slow move that the player avoids by simply step back, can be absolved.

All in all, that's not the worst of what CIG showed us regarding AI. Now, I'd love to know the file's creation date, to know if it's Kythera or Subsumption in charge here...
 
After watching closely several times the clip, I'll play the devil's advocate on this one though:
  • First strike misses because the player dodged/dashed, good point
  • Second animation is clearly late and/or AI didn't correct its orientation before striking, can be absolved
  • Kick is totally stupid AI and feels not parametric but part of previous strike's animation clip, bad point
  • Next strike looks like a heavy move and is easily dodged by the player strafing, can be absolved
  • Next two strikes are really hitting, I guess, but there's no visual feedback (basically globally off as even player's gunfires doesn't show any), good points
  • Last one is another heavy and so slow move that the player avoids by simply step back, can be absolved.

All in all, that's not the worst of what CIG showed us regarding AI. Now, I'd love to know the file's creation date, to know if it's Kythera or Subsumption in charge here...
It looks dated. Half a decade, I'd say.
 
Heyyyyy.....welcome to the other side of the fence :) Many of us doubt SC will ever be released or provide everything it promised and guess what....we are not given any proof that it is like the fanboys claim. All we can do is waiting and chosing to believe or not. Personally I find the claim that somebodies son is able to reproduce animations or avatars equal to SCs fidelity level vastly more believable than what CIG claims even without evidence. After all Star Citizens fidelity and unsurpassed visual glory is outdated since 2014 and today even CONSOLES (oh the shame) provide equal if not better visuals ^^ Guess you gonna have to wait and see

To be honest, it might take him a couple of days for the model if he was to go to the same level of detail. And he's a bit weak on animations, it might be a bit unrealistic/janky on first pass.

So... about the same level as CIG then :D
 
After watching closely several times the clip, I'll play the devil's advocate on this one though:
  • First strike misses because the player dodged/dashed, good point
  • Second animation is clearly late and/or AI didn't correct its orientation before striking, can be absolved
  • Kick is totally stupid AI and feels not parametric but part of previous strike's animation clip, bad point
  • Next strike looks like a heavy move and is easily dodged by the player strafing, can be absolved
  • Next two strikes are really hitting, I guess, but there's no visual feedback (basically globally off as even player's gunfires doesn't show any), good points
  • Last one is another heavy and so slow move that the player avoids by simply step back, can be absolved.

All in all, that's not the worst of what CIG showed us regarding AI. Now, I'd love to know the file's creation date, to know if it's Kythera or Subsumption in charge here...
The reason it's the worst is because at no point does it indicate any awareness of the presence of the player beyond the occasional orientation alignment, to a level that I'd almost compare to Doom. In 1993. With sprites. It keeps looking at where the animation assumes the enemy should be; it snaps to pre-defined stances rather than flow from one movement to another; it seems to be completely devoid of any kind of IK other than maybe foot placement (but it's a flat surface so there's no good way to tell). It's stock animations rather than any attempt at reacting to the environment, including the opponent.

That might have been ok if this had been a God of War game, where you juggle a dozens of enemies at once and need clear tells from a far pulled back camera position. It doesn't quite work in a first-person, single-enemy-focus design.

The only sensible explanation (but not really excuse) is the recent talk about making SC “souls-like” now that the old spiel of being “more lethal than CoD” was proven completely nonsensical. And of course, given how utterly and completely ignorant CI¬G is at any kind of design analysis and insight, it would make sense that they'd use the grandiose and fixed attack animations that are a key part of that game. They just don't understand why they're a part of the souls genre — the gameplay purpose they serve — so they get included because they're yet again blindly copying what others are doing without any understanding of its place in the design. So it doesn't work as an excuse, only as a further illustration of their inexcusable incompetence.
 
From SA: Why are they attacking their their car keys?

For those who don't know, apparently the Vanduul use those spears to start and fly their spaceships. So, car key, joystick, melee weapon, ranged weapon, eating utensil.... its like a swiss army knife.
 
From SA: Why are they attacking their their car keys?

For those who don't know, apparently the Vanduul use those spears to start and fly their spaceships. So, car key, joystick, melee weapon, ranged weapon, eating utensil.... its like a swiss army knife.

Remember Genuine Roberts telling spandex Gollum to treat his foam noodle with greater respect - for lack of a better word?

"It's the heart of your ship!"
 
That isn't even at the level of Unreal.

From 1998.

Im specifically not impressed with visual fidelity, framerates or animations but seeing this is one of the rare unedited unpolished footage we get its probably excusable. If they test with such low-effort assets I m guessing we can expect rapid progress and more to come soon yes? Like weeks (this time for real) not months?
 
Im specifically not impressed with visual fidelity, framerates or animations but seeing this is one of the rare unedited unpolished footage we get its probably excusable. If they test with such low-effort assets I m guessing we can expect rapid progress and more to come soon yes? Like weeks (this time for real) not months?
That would be the first time ever they've done (and more importantly shown) anything like so while that would make sense, it doesn't fit with how CI¬G does things.
 
That might have been ok if this had been a God of War game, where you juggle a dozens of enemies at once and need clear tells from a far pulled back camera position. It doesn't quite work in a first-person, single-enemy-focus design.
I for one find it OK for a spacesim. And an apparently tier-0-ish implementation.

The only sensible explanation (but not really excuse) is the recent talk about making SC “souls-like” now that the old spiel of being “more lethal than CoD” was proven completely nonsensical.
Yeah, as always with CIG, you can smell the perfume of ripoff AUs away.
 
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