About that double-engineered FSD reward for the CG...

Do we know for a fact that the optimal mass effects will stack for both increased range and faster boot sequence (heh... mass effect)? That'd take us from 61.2% maximum (with Mass Manager) to an even 70%, can only guess what that would do to my jump range. I missed the first day of the event, but through sheer nose-to-the-grindstone got up to the top 25% today in hopes of putting this in my combat/explorer DBX upon the event's end -- that ship is my baby.

Also, does anyone who participated in the last event with double-modded missile racks as a reward know if it's possible to add experimental effects without destroying the combo mod? Wonder if Mass Manager could be added on top of it, with stacked effect that'd take us to 76.2%... early Christmas present.
 
Meh, can't say I'm all that fussed. We've got 17 entries so far, it's not as hotly contested as Buckyballing to Sgr A*. Getting any sub-6 hour time to BP is an achievement and if someone with an FSD you can't access beats you by a few minutes then you can call yourself the moral victor if you want.

Just being on that list is enough of an achievement without worrying about your position, IMO. It's not even sorted by time - other than roughly and accidentally because it's in chronological order of addition.
Yes, I did think that you'd probably not be fussed about it, which is why I just said 'sort of". Getting to BP is still definitely an achievement in itself, especially in under 48 hours. It's still on my bucket list, so thanks for keeping that part of the 65K club going. :)

I'm quite frustrated about needing to ban anything at all from the A* Challenge. Anyone who does get one of the 'experimental' FSDs and makes a run is still more than welcome to post their time to the A* Challenge thread. It'll have to be an unofficial run and so won't appear on the BRC leaderboards, but I'll still find a way to record the achievement, especially if it's a record time.
Hopefully in due course a similar jump distance will be available to all Cmdrs.

I don't think I'll get time this weekend to participate in the CG, but fingers crossed I might be able to join in this evening.
Do we know for a fact that the optimal mass effects will stack for both increased range and faster boot sequence (heh... mass effect)? That'd take us from 61.2% maximum (with Mass Manager) to an even 70%, can only guess what that would do to my jump range. I missed the first day of the event, but through sheer nose-to-the-grindstone got up to the top 25% today in hopes of putting this in my combat/explorer DBX upon the event's end -- that ship is my baby.

Also, does anyone who participated in the last event with double-modded missile racks as a reward know if it's possible to add experimental effects without destroying the combo mod? Wonder if Mass Manager could be added on top of it, with stacked effect that'd take us to 76.2%... early Christmas present.
There's a few posts that confirmed you could add/switch the experimental effect on the double-engineered missiles.

We don't know for a fact that the optimal mass multiplier will stack, but it seems unlikely that it won't and there would probably be a bit of rage from everyone who hammered the CGs to get the super FSD. 😆
 
Now that I see that both CGs are on the same megaship, I'm doubting that we would get to FSDs if we completed both CGs. Would like to be proven wrong on that!

Why would it not be the case? Each CG mentions the FSD reward, so if you reach top 25% in both of the CGs logically you'd get two FSDs. Out of all potential questions about the CG, this seems to be the easiest one to understand, or at least make an educated guess.
 
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I'm confident there will probably be some drawback to these double engineered FSDs which will render them sub par to what you can engineer.

Is this known for sure?
I won't be proved right (or wrong) until somebody tries to claim both. However the established pattern is that you receive the rewards for each CG you participate in. This is the first time two CGs have offered an identical non-cash individual reward but there's no reason other than paranoia to think it won't happen here.

And a visit from the in-laws opened me up to being ninja'd twice!
 
Didn't FD say, around the time of the CG with the missiles for reward, that they didn't plan for these types of rewards to be common? I don't keep track but isn't this the 2nd out of the last 3 CGs - or is it 4 CGs. 50% is subjectively a li'l high for being a rare thing, no? Just musing about. :unsure:
 
So far, I think they've handled the special modules well. If it was a more powerful weapon or shield, that would be more of an issue (Lightweight doesn't really confer a significant combat advantage).

I'd even be OK with a more powerful weapon if the basic version sucks. Hey, FDev, perhaps an anti-Thargoid CG could give us a better enzyme missile?
 
To Frontier (and the lead CM @Arthur Tolmie ) : could you change the reward to be for the top 75% of participants instead? That's the same threshold as the double-engineered missiles for Liz Ryder had anyway.

Bargaining phase already? That was quick. This FOMO of the highest level, not even just cosmetic rewards, should be unacceptable and the community should be up in arms, not kindly ask for a few more people to be given this one-time power creep.
 
You guys never happy.

I never did xeno fighting of my life (appart scout) , i work full time and play other games , still , i managed to build from scratch python with shard and gauss (yeah not the best choice i know :p ) , and in 4h to 6H i managed to secure my top 25% .

I'm not good at axi at all , and i'm running alot from cyclops with 10% or less hull , my build is crasy bad (dont have enought MRP ) ect .

I just asked for some AX wing , and with 2 guys we managed to kill alot of cyclops. I see many people asking for theses wings , and tbh , kills are really easy (shard or gauss strat) in a wing.

I agree that the 25% is maybe off for such reward , but people may have complained no matter what (i'm out for 3 days and the cg is over and i'll never get this magical FSD that we dont know yet if the optimal mass will be added ).

I'm happy that they give us goal in the game again , with story .

The only things i'm not ok with are bugs (not the green ones) and some design (like 1 LARGE landing pad for a whole CG ..) but i gave up on theses and made my mind about it : they are full working on odysee and will not fix things until odysee. After that we'll see , because some design /bug are really annoying.

So i'm happy with what they gave us. It is still way better than nothing.
 
Didn't FD say, around the time of the CG with the missiles for reward, that they didn't plan for these types of rewards to be common? I don't keep track but isn't this the 2nd out of the last 3 CGs - or is it 4 CGs. 50% is subjectively a li'l high for being a rare thing, no? Just musing about. :unsure:

Dunno bout that but they said on the LS before it all started that there would be 'rewards' that werent normal, or new or something. We were all pretty excited at the time.

Im looking athe CG contributors and wondering whether some people havent bothered this time, seems pretty low on both CGs. Late starters have no chance maybe so dont even bopther?
 
Haven't done a CG in....I don't remember when. By pure coincidence my FC is parked within spitting distance of the Coalsack Nebula while I work on the HIP project...still not going to do it, it's not worth the time and trouble and the abandonment of something I enjoy doing to do something I don't enjoy doing.
 
Soemhow this thread digressed a bit, right? (Surprise!) I'm more on the side of the OP that the possibilities of FCs skew the reults considerably. The trade part will be done within the hour, so about half way through the original time-frame. The system is crawling with FCs and those of us without one jump the hell out of our ships and still don't make the Top 25% in time. Rather frustrating.
 
If the "double-engineered" missile was fudged by editing the mass, then that has interesting implications: notably, that ED only allows one blueprint and one experimental. Has anyone tried stripping off the engineering and applying G5 Lightweight?

If this is so, then this could explain why no experimental has been mentioned for this FSD. My guess is that it has a G5 Increased Range blueprint and a custom Fast Boot experimental.

If so, then we can't add Mass Manager, because the Experimental slot is occupied. So even if we get the +15% jumprange, that's without Mass Manager's 4% on top, so that's effectively +11%.

And if the new experimental doesn't have that side effect, jumprange will be lower than a standard G5 Increased Range FSD with Mass Manager.
 
I can't see why they couldn't also "fudge" the values on the FSD and leave the experimental slot empty for us to apply what we want - some people were initially confused on whether or not changing the experimental on the missile launcher would remove the special engineering applied to it, this would prevent that.
 
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