About that double-engineered FSD reward for the CG...

You're missing that the Faster Boot Sequence blueprint also gives a +15% increased to optimal mass. (Look it up in-game, or on Inara, or other sites.) For a full breakdown, see my previous post. If this increase works as current rules work, then it'll be a +24.18% over what's available to the overwhelming majority of players.

If im not mistaken the 15% would be applied to the base mass and that value would be added to the value we get from the Increase range blueprint

Check these builds, increase from 66.48 to 72.71 LY
Normal vs Double-blueprint
 
IF the effects stack - as they did with the missiles - we'd get a FSD engineered with 15% more effectiveness than a regular FSD engineered only with Increase Range
Which would make my regular exploration Asx-X range increase from 66.48 to 72.71 LY
Ah, technical stuff. Didn't see between the lines. Now I see. This would potentially make my DBX more closer to my Explorer Conda on range.
So really a little bit pointless IMO. Only 2 Explorer ships would slightly benefit and to be honest I don't think the extra range on those would be much of a great benefit to either.
 
If im not mistaken the 15% would be applied to the base mass and that value would be added to the value we get from the Increase range blueprint

Check these builds, increase from 66.48 to 72.71 LY
Normal vs Double-blueprint
You might be mistaken. The Coriolis "Double-blueprint" you included has 79.15% Optimal Mass set with the Mass Manager applied, and if the double blueprint is a multiplicative bonus, it should be 85.38% instead. Or if the blueprint's end result is not multiplicative, but additive, then it would be +70% (55% + 15%) * +4% = +76.8%.
Or maybe Frontier will just not add the Optimal Mass increase from the merged blueprint, so they'll keep it at +55%. The thing is, we don't know.

Either way, the principle of the thing remains the same. One month ago, Frontier handed a weapon to a small percentage of players that's better than what can be obtained by others. This month, Frontier will hand a more useful module to an even tinier percentage of players. Is this becoming a trend a good idea, and what's next?
 
You might be mistaken. The Coriolis "Double-blueprint" you included has 79.15% Optimal Mass set with the Mass Manager applied, and if the double blueprint is a multiplicative bonus, it should be 85.38% instead. Or if the blueprint's end result is not multiplicative, but additive, then it would be +70% (55% + 15%) * +4% = +76.8%.
Or maybe Frontier will just not add the Optimal Mass increase from the merged blueprint, so they'll keep it at +55%. The thing is, we don't know.

Either way, the principle of the thing remains the same. One month ago, Frontier handed a weapon to a small percentage of players that's better than what can be obtained by others. This month, Frontier will hand a more useful module to an even tinier percentage of players. Is this becoming a trend a good idea, and what's next?
What about "mass manager" secondary? Would this be able to be added to the module or not. Personally I don't think it will so it brings the % numbers down a bit closer to a normally engineered FSD with extended range. Which IMO makes little difference to what can be done with it.
 
What about "mass manager" secondary? Would this be able to be added to the module or not. Personally I don't think it will
We know this from the double-engineered weapon from Liz Ryder's CG: you can apply any experimental effect (what you called a secondary) to them. Based on this, it's reasonable to expect that even if these FSDs don't come with the Mass Manager experimental added, you'll still be able to apply it yourself.
Although even without it, it would still be a more powerful FSD than what's obtainable by everyone.
 
This exclusive FSD is going to be a complete pain in neck to me running the Buckyball Racing Club A* Challenge. As it's not available to every commander I'm going to have to ban it from Unlimited Class, but we as a club had decided long ago not to ban any modules from unlimited in that challenge.

But even with it banned, it's still a pain, because the A* Challenge record is also the semi-official record for speedruns to the core, but now anyone making a run with the new module that legitimately and without cheating the game in any way sets a new record for the run will need to be disqualified.

The same also sort of applies to the 65K 48 hour challenge that @Ian Doncaster - oops @iain666 - curates, at the moment the record for that run is held by an engineered Anaconda available to all. A day after this reward drops it might well be held by an Asp-X or DBX build available to only a select group of Cmdrs.

- EDIT: linked to the wrong Ia(i)n.
 
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If im not mistaken the 15% would be applied to the base mass and that value would be added to the value we get from the Increase range blueprint
Why would that be the case? Could well be that the overlapping values will be overridden by the blue print that has the highest values. So both prints will be applicable but would add to the end result where they dont overlap. What about the negatives? Do these stack as well?

Personally, I think it'll be a drive with 55% added optimal mass that will boot 80% faster. What the negatives will be, no idea.
 
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This month, Frontier will hand a more useful module to an even tinier percentage of players. Is this becoming a trend a good idea, and what's next?
Everyone is allowed to participate and try to get their hands on this thing. While it is a grind, and a big one at that, this one is worth the effort.
 
We know this from the double-engineered weapon from Liz Ryder's CG: you can apply any experimental effect (what you called a secondary) to them. Based on this, it's reasonable to expect that even if these FSDs don't come with the Mass Manager experimental added, you'll still be able to apply it yourself.
Although even without it, it would still be a more powerful FSD than what's obtainable by everyone.
Obviously it wouldn't be obtainable by everyone, it's a unique prize for the top 25%. But to me (an explorer), it would only slightly benefit 2 ships, the DBX and ASPX and the other medium ships up to close to what the DBX and ASPX are in range now.

Edit...
Oooooo, I just remembered, that module would make my (the) Imperial Clipper way over powered in range. Time to get to the CG me thinks.
 

rootsrat

Volunteer Moderator
In that case, you misunderstood the things I wrote. I didn't say nor indicate that this CG is aimed at the exploration community. Besides, by now you should know that this isn't the issue here.

Fair enough, I thought you were indicating that FDEV should change the threshold for the explorers' community alone, as it's a grind for them.

Better options would be to allow this module, and any other double-engineered ones they plan to make, available to everyone through regular gameplay, not time-limited exclusive events.

I disagree. I think it's a great incentive to play the game and get involved in a galaxy-shaping event. Giving the reward to Top 50% rather than Top 25% would be a good compromise IMO.
 
I think it's a great incentive to play the game and get involved in a galaxy-shaping event. Giving the reward to Top 50% rather than Top 25% would be a good compromise IMO.
Agree on both points actually.
It's unique rewards like these that gets people to play. Some cash or a text wall isn't cutting the mustard for everyone.
Decals were also a nice touch btw, even tough those were 2 years ago.
 
This exclusive FSD is going to be a complete pain in neck to me running the Buckyball Racing Club A* Challenge. As it's not available to every commander I'm going to have to ban it from Unlimited Class, but we as a club had decided long ago not to ban any modules from unlimited in that challenge.

But even with it banned, it's still a pain, because the A* Challenge record is also the semi-official record for speedruns to the core, but now anyone making a run with the new module that legitimately and without cheating the game in any way sets a new record for the run will need to be disqualified.

The same also sort of applies ton the 65K 48 hour challenge that @Ian Doncaster curates, at the moment the record for that run is held by an engineered Anaconda available to all. A day after this reward drops it might well be held by an Asp-X or DBX build available to only a select group of Cmdrs.
Quoted For Truth.

And the problem is, even the compromise of giving it to the top 75% of participants (like the Liz Ryder missile) wouldn't solve such problems either.
 
This exclusive FSD is going to be a complete pain in neck to me running the Buckyball Racing Club A* Challenge. As it's not available to every commander I'm going to have to ban it from Unlimited Class, but we as a club had decided long ago not to ban any modules from unlimited in that challenge.

But even with it banned, it's still a pain, because the A* Challenge record is also the semi-official record for speedruns to the core, but now anyone making a run with the new module that legitimately and without cheating the game in any way sets a new record for the run will need to be disqualified.

The same also sort of applies ton the 65K 48 hour challenge that @Ian Doncaster curates, at the moment the record for that run is held by an engineered Anaconda available to all. A day after this reward drops it might well be held by an Asp-X or DBX build available to only a select group of Cmdrs.
Didn't the old "God Modded" legacy modules mess this up anyway or weren't the FSD and drive ones better than current engineering?
 
Well, they might not be able to participate to... you know... being out exploring.

I can see why they are doing these sorts of rewards. It drives engagement. It makes sense. But where do they draw the line? What comes next? PvPers should be a bit worried about this trend at least, because those who don't get the rewards (maybe can't play) will just be that tiny bit behind their peers who can. And if they miss out on a number of them, then those little advantages add up.

Also, this applies to those who want Powerplay to be open only for example ;) Balance in the game is borked as it is, but if some people have that bit more of an edge than others have due to modules they can't get through any other means, then that unbalances things further.
Exactly what I was about to say.
Unique, gameplay rewards, that are unobtainable at a later time, and give a permanent competitive advantage, will only bring further imbalance to the game. Bad idea imho.
 
Which is the players choice to be out of the inhabited bubble, its not the fault of the CG.
what about a new player that joins the game after this CG? Or one who can't play right now because of RL reasons?
They will be forever left out of a permanent competitive advantage, and not just a cosmetic trophy.
This has been thoroughly discussed in every mmo in existence, and the consensus is thats a bad idea.
 
Didn't the old "God Modded" legacy modules mess this up anyway or weren't the FSD and drive ones better than current engineering?
As far as I know old rngineered FSDs never achieved the range of current long range mass managed FSDs.
Certainly I got lucky and had the longest ranged Asp-X posted to the old post your jump range thread and that drive was inferior to current drives. There were 1 or 2 better Class 5 drives posted in that thread (fitted to DBXs), and they also weren't as good. I think that the mass penalty was reduced in the current system, so it was nearly impossible to have got a good enough set of rolls with rng for a grandfathered drive to be better.
Drakhyr was running the challenge back in the day, but I'm not aware of anyone running grandfathered FSDs while I've hosted it.
 
what about a new player that joins the game after this CG? Or one who can't play right now because of RL reasons?
They will be forever left out of a permanent competitive advantage, and not just a cosmetic trophy.
This has been thoroughly discussed in every mmo in existence, and the consensus is thats a bad idea.

Then its tough, really. I can't play because I have a nerve injury but I'm not bent out of shape about it (or that I missed the last one, or the themed paints that get given away).

Unless you are running a competition (where you can insist these modules are banned) then the effect is marginal.

To me its like the reverb lasers ATR ships have- I view these special modules as things some players have managed to get.
 
The same also sort of applies ton the 65K 48 hour challenge that @Ian Doncaster curates
I'm pretty sure I don't, or do I need to start coming to meetings more often?

As far as I know old rngineered FSDs never achieved the range of current long range mass managed FSDs.
Though there are some legacy non-FSD modules with a greater weight reduction than possible with current blueprints.
 
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