Ships Imperial Cutter Cutter heat issue - looking for ideas

My Cutter wants to over heat any time I am fuel scooping over 400/s. My power plant is engineered to level 3 overcharged and the rest of the ship is pretty much stock except for the long range FSD. Is there any thing I can do to be able to scoop faster?
 
I never ever get overheating in my Cutter.... The only reason must be an under powered build, tough... but again, from the start I exchanged all for A rated, except the life support and sensors...
 
I don't have heat issues while scooping either but you want a big scoop to minimise the time spent that close to the star. I generally use armoured powerplants with thermal spread in my builds as you get up to 12% more power, cooler running and better integrity, a grade 3 overcharge will add 4% to idle heat for example.

Here's a build you could try https://is.gd/nftXoF
 
heavily engineered combat cutter with max overcharged powerplant is hot AF, you just need heatsinks or scoop for short amount of time and move away from star early
 
Mine is fully engineered - NEVER run in overheating problem, and I use a grade 5 scoop !
The only time I cooked the ship was when I loaded 4 pack hound missiles... later I realized that kind of weapons will cook any ship :p
But I get the thermal spread on Power Plant also.... Anyway, if you overheat a fully engineered one you must have the wrong kind of weapons...
 
Mine use 52MW with deployed hardpoints and over 43MW with retracted, beast need max engineered g5 overcharged power plant, during scooping it's christmass tree
 
Mine use 52MW with deployed hardpoints and over 43MW with retracted, beast need max engineered g5 overcharged power plant, during scooping it's christmass tree
what scoop you use ? bigger the better, since you do not need to stay so long on heat....
 
Overcharged PP makes heat efficiency worse. You could try adding the experimental that buffs your efficiency.

If by "stock" you mean "factory default" then E-rated modules are usually worse on the thermal load as well.

Also, if it's stock, why do you even need overcharged PP?
 
what scoop you use ? bigger the better, since you do not need to stay so long on heat....
c5 or c6, doesn't really matter, i overheat within seconds, depending on star, cutter is much less forgiving than vette or conda with similar scoop and power plant engineering, single boost and FSD charge near star also guarantee sirious overheat.
 
c5 or c6, doesn't really matter, i overheat within seconds, depending on star, cutter is much less forgiving than vette or conda with similar scoop and power plant engineering, single boost and FSD charge near star also guarantee sirious overheat.

Is something wrong on your build. I will show you.

PS - here you have:
Source: https://www.youtube.com/watch?v=rf5ALFB-yck&feature=youtu.be


I can scoop between 300 and 500 / sec and maintain 65% up to 71-72 % with no problems. Usually in 15-30 sec I get half tank filled easy.
Grade A5 scoop, with grade A6 is even easier...
Maybe you do not "circle" on that ideal distance where you get decent amount of fuel but not at max, AND you do not overheat ? Obvious if you get too close or too slow or both, you cook in seconds !
But from my experience, with a grade A 5 or A6 you should not have overheating at all.
 
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I took this build https://s.orbis.zone/aa8B to the CG in the coal sack, with full cargo it was 15 jumps and got to 66% max heat during scooping, even at max scoop rate.

Ideally I would have fitted a larger scoop (8A) as using a 6A means you need to slow down to fill the tank, as long as the "fuel scoop active" display is below the circle around the star (when it's at the top of the screen) I have no issues.
 
My Cutter wants to over heat any time I am fuel scooping over 400/s. My power plant is engineered to level 3 overcharged and the rest of the ship is pretty much stock except for the long range FSD. Is there any thing I can do to be able to scoop faster?
Without seeing your build I would suggest that you clean drive your thrusters, a thermal spread secondary on your PP, enhanced low power your sheilds and get an 8A scoop to speed up fuelling a little bit. Other than that, it's just pure guess work until we find out your exact build.
 
You really plan on fighting back in a cargo cutter? I suggest reconsidering

Sure a well engineered Cutter really doesn't have much to fear from single NPC's, actually I did get interdicted by an Elite T10 on the way to the CG site (300 LY out from the bubble (apparently he'd come a long way for what's in my hold!! ;)).

I got bored after stripping his shields and boosted out as the combat was like a pair of Sumo wrestlers trundling around, but I was never under any threat of being damaged by the T10 NPC, although this build does need a better weapons array as the current stuff is a collection of leftover modules I had in storage.
 
Thanks for all of the advice. I re-engineered my PP to a grade 1 engineered overcharged PP (covers all my energy needs) and then went with thermal spread for the experimental effect. I have an 8A PP, level 5 clean grade A thrusters. I have a 5A fuel scoop. Going from level 3 overcharged and stripped down to level 1 overcharged with thermal spread improved my heat efficiency from 0.46 to 0.38 which really seemed to help. I have zero issues using my lasers as they are engineered with thermal spread. The heat issue has only been with scooping. I'll test this setup a little more and see if it works for me. I would love to upload my build but I haven't figured out how to do that yet.
 
Thanks for all of the advice. I re-engineered my PP to a grade 1 engineered overcharged PP (covers all my energy needs) and then went with thermal spread for the experimental effect. I have an 8A PP, level 5 clean grade A thrusters. I have a 5A fuel scoop. Going from level 3 overcharged and stripped down to level 1 overcharged with thermal spread improved my heat efficiency from 0.46 to 0.38 which really seemed to help. I have zero issues using my lasers as they are engineered with thermal spread. The heat issue has only been with scooping. I'll test this setup a little more and see if it works for me. I would love to upload my build but I haven't figured out how to do that yet.
You can go with Armored PP up to grade 5 since you gain a decent amount of power but the heat still stay low, at comfortable levels. More, you gain extra protection for PP, a vital module in any ship.
 
Thanks for all of the advice. I re-engineered my PP to a grade 1 engineered overcharged PP (covers all my energy needs) and then went with thermal spread for the experimental effect. I have an 8A PP, level 5 clean grade A thrusters. I have a 5A fuel scoop. Going from level 3 overcharged and stripped down to level 1 overcharged with thermal spread improved my heat efficiency from 0.46 to 0.38 which really seemed to help. I have zero issues using my lasers as they are engineered with thermal spread. The heat issue has only been with scooping. I'll test this setup a little more and see if it works for me. I would love to upload my build but I haven't figured out how to do that yet.
Apart from efficiencies, if scooping takes a bit longer then make sure you stay at least slightly below the max. scoop rate or quickly increase distance to the star. Otherwise you heat up much faster without improving the refuel rate much, and you have no good indicator if you get closer.
 
Indeed, the "good" scooping is some in the range of 75% of max levels, with a bit of care you can circle the star at a constant distance, scooping at 75% and maintaining a constant temperature, below 70ºC...
 
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