Ships Pirate weapons

Guys,

I'm planning to build a pirate ship and had a question about weaponry. Targets will mainly be NPCs. I've seen a lot of build examples with frag cannons and corrosive; wouldn't corrosive effect risk making the target too easy to kill?

Also, what is the best weapon to take out drives? I was fighting a Clipper and couldn't penetrate his drive pods from the front with my multi-cannons and beams. Would Cannons work to take out the drives in that case?
 
@Kyle Stryker Try using pack hounds with drag munitions. They won't be able to turn as sharply. Also you do need a ship that's fairly agile. Have you ever pirated before?

EDIT: I don't recommend the python for piracy. It's not that agile.
 
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Swap that Python for a Phantom (shieldless, cool running, 2x APAs & 2x ImpHammers @ 591m/s). You're never going to need more than 32-64t of cargo space.
 
Something for killing shields: beams, cytos.
Something for killing drives: pack hounds, rails.

And you're good.

If you're going to use bump method to stop the prey, I wouldn't recommend shieldless builds.
 
I really do not think piracy is worth your time, atm. I saw ships popping out when I target the thrusters, many times...
Secondly, you need to tail the victim to the Anarchy systems, if you do not want to get bounty after bounty on your head, and become a practice target for waves after waves of Sys.Auth. ships...
And at least, the time you invest can be 10-100 times more productive, credit wise, in other activities - some ResH can give you 7-10 millions / hour AND hundreds of manuf. materials, if you love the adrenaline, and Painiting can give you 200 millions / hour ....
 
But it's 100x time more fun than mining and 20x times more fun than HazRes. :)

Some folks play for fun, not for credits. :)

I give you that, is true.... some folks, indeed... I am in that full heart and soul, until my FC bill come, at the end of week.... time when I am forced to move on the camp of "other" folks, sadly....
 
When I go after NPCs, I run a challenger. Three cytos and a large beam to take down shields, two packhounds to take out drives, and whatever I'm in the mood for on the third medium hardpoint - either a burst laser for some extra shield/escort killing power, or a grom if I expect to be going against things that can charge their FSD before I kill their thrusters. Generally speaking, NPCs don't need to be grommed, since if you can't take out their thrusters before their FSD cooldown is over you probably messed up.
 
Got 2 fed assault ships. Ones a cooler railer nasty mofo. Purely combat.
The other is a lighter mini railer. By that I mean extra ammo not maxing dps don't wanna kill the mark!
Lots of cargo space. Very fast and manouverable. Fab pirate ship.
 
"I would rather uninstall the game if someone/something forced me to mine " that's a bit radical and hypocrite, don't you think ?
You did make a lot of grinds to unlock all engineers, right ? Did you uninstall the game ?
Are levels and levels on this game, and sometimes that mean a bit of extra grind - the last CG ruined the life of many players like you, without an FC , or in best case, make the CG completion a lot harder than the ones who used a FC.
And the mining is not that bad - I am full on raw materials = no need to rearm in CZ or ResH, or to spent hours and hours in dumb trips on the other corner of the Galaxy because I need those grade V raw materials. Add the much bigger storage for modules, and the fact you can always have your home near you at any time. Add the credits who offer you the freedom to buy / experiment any ship / any build.
To conclude, an FC means a bit of extra grind, true, but the price is worth - you gain comfort, variety, and more ways to enjoy other activities.
To say ""I would rather uninstall the game if someone/something forced me to mine " become even more obvious false when you remember one IT IS FORCED to grind a lot if one will want to unlock all good engineers and effects.
The game DID "forced" you to do that grind, right ? Or are you that dude using only stock modules here ?
 
I really do not think piracy is worth your time, atm. I saw ships popping out when I target the thrusters, many times...
Secondly, you need to tail the victim to the Anarchy systems, if you do not want to get bounty after bounty on your head, and become a practice target for waves after waves of Sys.Auth. ships...
And at least, the time you invest can be 10-100 times more productive, credit wise, in other activities - some ResH can give you 7-10 millions / hour AND hundreds of manuf. materials, if you love the adrenaline, and Painiting can give you 200 millions / hour ....
consider: flip a system to anarchy first
There's a reason why my carrier is currently parked in an industrial system with no rings and no other economies.
I've got another system bookmarked that meets those requirements that's already an anarchy.
And yet another that has a low-res right on top of an LTD hotspot, also in an anarchy system.

Find a system that gives you the gold rush you want, and if one doesn't exist, create one.
 
For npc piracy, there are only two things really needed.

A laser, or some lasers, for taking out shields. Beams tend to do this best. Efficient are ideal for piracy engineered ones.

Seeker missiles to take out drives. One size 3, or a couple of size 2 or 1. These will get the drives done if you target them.

Packhounds are just an advanced seeker.

Use extra ammo mods on small, or hardy for more penetration on the big one. Drag special effect is good too.

Note you still need to try and get behind when firing the missiles, but if you cant outturn them, learn to shoot as you joust pass so the missiles get behind..
 
"I would rather uninstall the game if someone/something forced me to mine " that's a bit radical and hypocrite, don't you think ?
Not at all. It's just my opinion. I just hate mining. To me it's more boring, tedious and tiring than any other activity/grind in the game. I've done a lot of it during FC-based trip to Arm's End and then a bit more to get to trade Elite and that's it. Who knows what future brings (never say never!) but at the moment, I cannot imagine doing it again.

So, if someone tells me "do not do piracy because you'll earn more mining painite" I say "meh", even though it's true. :)

Going back to main subject: please note that basic seeker missiles are easy to destroy by NPC's point defence. One turret makes it really hard for the missiles to reach drives, with two turrets it's virtually impossible. Unless I was doing something really wrong. ;)
 
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"Dont believe those who say its not worth it. " - yeah, sure, don't believe those who say 4 is not smaller than 5.... :p

You spend half an hour or more for some pity credits. On the other hand - a single decent rock will give you 12-15 millions. In just 1 minute.

At the fun factor, sure, is worth 1000% ! But if you do that for credits, is a loss of time.
 
Not at all. It's just my opinion. I just hate mining. To me it's more boring, tedious and tiring than any other activity/grind in the game. I've done a lot of it during FC-based trip to Arm's End and then a bit more to get to trade Elite and that's it. Who knows what future brings (never say never!) but at the moment, I cannot imagine doing it again.

So, if someone tells me "do not do piracy because you'll earn more mining painite" I say "meh", even though it's true. :)

But you did "forced" mining, without uninstalling the game, right ? Some engineers request that. And you DO NOT uninstall the game , right ? Reason I told you is a bit hypocrite :p

For me is not just the credits to run my FC 10 years from now without need to think about costs, but more important, the need for raw materials - most of my builds are for long stay on CZ or ResH based on synthesis. I do 15-20 re-armed per hour. All synthesis. Nothing is more boring for me to fly each 10-15 min at a station only to re-arm...

And since I do constant mining, sayonara to all those mad, sadistic trips 1500 yl only to get a full load of grade V raw, from brain trees...
 
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