Well, I suppose I asked for that - due to just posting a comment without adding anything meaningful to the issue. I apologise, I was tired.
Let me try again.
When Powerplay first launched I pledged to Denton Patreus, and began the long learning curve to playing a power properly, daily - I would log onto the forum and go to the player ran section for Denton to find the current goals for that week, and working with the forum community - played those goals.
Due to real life issues - my time with elite faded and after six or seven months I had stopped playing. I recently started playing again and this time joined Aisling Duval and was quite surprised that nothing has changed since powerplay was launched.
There are issues that need addressing, one of these is having to pay to support your power in a meaningful way (one of rubbernukes favourites), the modules that non-powerplay users exploit - often causing more problems for the supporters, as they don't actually know what they are doing and finally the whole experience pays badly. Though I never played it for the credits.
I did / do all of this from solo, working with the community in solo, as I'm not a fan of PvP in the main game, despite the fact I really like CQC. I do truly believe that locking the whole mode behind open would be a bad idea, offer better incentives for open, yes - or slightly reduce the impact of solo players but don't lock it behind a wall.
That's it really - these are just my thoughts on the matter, I don't speak for anyone else.
Ok this is clearer, to be honest none of us play for the credits in Powerplay, we play it because it is the only form of E-sports in Elite. Now Powerplay is about PvP, and that is coming form someone who is NOT a PvPer, I am one of Winters Leadership and my area is Undermining so PvE Combat, but because our culture in Winters is to support Open play, we have almost weekly training to our Haulers and recruits on how to survive a PvP, the idea that if you cannot send your combat PvP to stop your enemies, and them sending theirs to stop us, then the game will become a game of numbers "the community with largest player numbers wins" which turn Powerplay into another grind. But when we strategies we try to put hooks and hoops so that we have contingency plans to when the enemy tries to blockade a system or attack us and try to stop us from fortifying or expanding etc... that is the beauty of Powerplay, that it can be dynamic, even with all the broken mechanics in Powerplay if it becomes open only a lot of things are solved:
1. you can catch random players from your own faction doing harmful things to you because they rely on the info that the game gives them which is wrong, we always tell our recruits: The game UI lies, Fdev Lies. The only way to reach random players who play in solo now is through system chat, which is not efficient because most of the time they will take the devs word over ours even if we know Powerplay more than Fdev will ever know it (Because Frontiers developers do not play their game)
2. It will solve the 5C problem, no longer will we need to fight our competitors in game AND 5C from within,5C plague all the major powers. Once it is open only, you can catch these horrible CMDRS (mostly bots) and fight them.
3. It will create epic battles (we had few of these) where we send Combat Air Patrol to protect our haulers and distract enemy PvPers, and vise versa
In the end the Lead Designer of Powerplay Sandro said repeatedly that Powerplay is mainly a consensual PvP gameplay, consensual PvP doesn't mean you need to be a PvPer but to accept that you will be attacked by your enemy PvPers.
As I said I am not a PvPers, I have rarely ever blew up a CMDR in game, but I learned how to survive an Attack which is very satisfying actually.