I understand that interest to have more interaction with the animals on your side but I think it is not bad if a zoo game have some limitations on it because of two reason:
- most animals in Zoos are not pets, they are not domestic
- I would think (but this is just my opinion) that the goal for a Zoo would be to teach us something about an animal and to take their part of conservation of the species, but would keep the animals as wild as possible
Most of the comments like yours i see is very negative at least i got solution what solution do you provide that will make the game interesting???? I am drawing on experience from other developer of why my ideas will succeed. And i have read negative comments like yours where it was about women not being in the game cause there were more men then women or that its not historical right and all the nonsense. So please be constructive about this and not just we need more teaching...
Zoo animals are not pets
The goal of the game is also to allow players to do what they want with the animal and their zoo so there is no reason why the zoo keepers and guess can't see tiger as pet and make them tame and approachable. People can learn about conservation even though the animal are tame! Zoo keeper have a very close relationship with the wild animals and they allow them to come close to them just look at the video and see how close they get!
We need more teaching...
Majority of players do not want more teaching as most play it not for the teaching but for the fun and the experience with the animals and with management. And if we want more teaching in the game the mechanics need to be there too.. You have suggested none on this post..
MORE WILDLIFE INTERACTION
Right now you do not have a bond with your animals in the zoo as most comment here have said that once they played everything it gets boring. So is solution to this is more teaching???? Is this the right answer? No!
If you want more teaching then the life of the animal needs to get deeper so you can do more things with the animals, staff behavior need to be added! Everything needs to go up at another level! DLC can be brought out for this purpose as its quality over content.
We can have conservation, teaching, all those things and see keep the game deeply entertaining as the animals have a life of their own! Is this not something everyone wants? Pumping out more maps, more animals is not the way to keep it interesting as again i draw on developer experience of open worlds.
You want teaching where is the Library where is the mechanic where you go about teaching the guess about conservation? Showing them what not to do with a wild animals? Show the guess how you care for your animals each day? Again the mechanic of cruelty is not there and if you want conservation you got to have cruelty. Like a tiger that has been mistreated or an elephant that has its horn sawn off. So you bring it into the zoo and the mechanics are there to know how to care for it properly. And showing the guess what you do?? Like having tours where players are looking and guess are watching how well you perform in caring for the animals? All these critical steps? Its not in the game and no one really is talking about wanting to do this more.
Most of the things talk will never make it to the game has it not been the developer goal to do these things or the dlc will reflect this but i hope this will change.
So anyway please be constructive with your comments then just saying its not a good idea and please post something like what i have posted on conservation and teaching.
AND HERE IS A SHORT STORY OF CARING FOR WILD ANIMALS
Shom has a trusting relationship with his keeper, Alec. Their bond revolves around an animal care plan at the Park Zoo that’s based on positive reinforcement, such as food and touch instead of punishment, force or coercion.
“The lions need to partake in their own healthcare,” Alec said. “These guys are like my family, and I want them to live long, happy, healthy lives, and that’s what positive reinforcement is really for. It’s what allows me to come in and make sure that Shom gets fluids and his kidneys are functioning right and that he’s going to continue to thrive.”
Alec started training Shom by touching the 483-pound lion with his index finger, then with a needle-like tool to help prepare him for the medical procedure. When Shom stood still, he received a treat. If he moved away, he was not punished but released back into his main habitat. That slow, voluntary progress is what positive reinforcement training typically looks like.
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