Type-9 joins Type-6 in mothball fleet.

I started playing Elite back in January 2017. Spent my first year just puttering about learning my way around while throughly enjoying flying spaceships. By the end of the year, I had settled into a merchants career and bought my first real cargo ship, a Type-6. At that time its 104 tons cargo capacity was a big step up, more than doubling 44 tons capacity of my Cobra. This was in the early period of my Elite journey when funds were always in short supply, so the ship was purchased not fully kitted out. It needed upgrades in frame shift, thrusters and shields. Those initial cargo runs were alway white knuckle affairs, dreading any pirate interdiction until I finally earned the credits to fully “A” rate her. After that, even if a pirate could catch me, I easily evaded the interdiction. She was a wonderful ship, and from her profits I bought a mining AspX, exploration AspX, and Python.

The Python was my next step up in the merchant ship progression track. I know if I stayed with the Lakon line, it should have be a Type-7. But the Type-7 didn’t offer any real advantage in cargo capacity to offset its restriction to large pads, so the Python’s medium pad flexibility won out. With a 276 ton capacity, my cargo Python rendered the Type-6 obsolete. I initially tried to repurpose the Type-6 as a general purpose touring ship, but she ultimately ended up in mothballs.

The Python is a marvelous trade ship, and within a month I had earned the credits to buy a fully “A” rated Type-9. The medium pad Python and large pad Type-9 are perfect complements to each other and provide a merchant with all the capacity and flexibility one could need.

The Type-9 is a large, slow, lumbering ship that fully earns its “space cow” nickname. I set mine up as a shielded trader to carry 660 tons. I always throttle down to zero when jumping to the next star as its just too sluggish to go barreling in at full clip. With its heavy handling, I fly it like a 747, where you plan ahead and make no aggressive maneuvers. The Type-9’s strength and true purpose is being an incredibly effective cargo mover. It’s the ship I made most of my credits with before mining became the thing. She got me Trade Elite selling ridiculously overpriced basic medicines to desperate systems in outbreak.

Having recently ranked up to Duke, I purchased my first Imperial Cutter. I set it up as a laser strip miner to harvest tritium. Just for grins, I configured it as a pure cargo hauler to try it out in that role and see how it compared the Type-9. All I can say is wow. Yes, the Cutter is four times the price of a comparably equipped Type-9, but for that you get double the speed, 3 ly longer jump, 60 tons more cargo, better handling and a more agile vessel. No need to zero throttle when jumping into a system. Just fly in full bore and off to the station. Flying the ship is a pleasure, not a chore. Sorry Type-9, you served me well, but it's time for you to join the Type-6 in retirement. I’ve purchased a second Cutter as my new go-to bulk hauler.

Imperial Cutter “Regal Star” LA-02C
APoyzzh.jpg
 
I see no point in flying anything other than a T9 for general trucking, you can full throttle all the way between system (use yaw, roll into turns and pull) with a carrier you don't even need to travel more than a few ls if you choose (all my space trucks now have downgraded FSD's) Sadly NPC are still too easy to evade or defeat if you choose to submit, and in VR there is literally no comparison between the two when it comes to immersion.

On the flip side the Cutter is great for open play trading with a bit more peace of mind, handles way more heavier than a T9 in normal space (which I love) and has a ridiculous straight line speed whilst braking like an oil tanker. The Cutter is fun, the T9 feels like a space truck, I keep both in my fleet.
 
I agree... I have a hard time finding a role for the T9. I have a cutter for trading so my t9 generally just collects dust, and have tried to find some sort of role for it.
 
The OP sounds like me 3 years ago.

Yes, the Cutter is a superior ship to the T9 in almost all ways.
Thing is, we're starting to get things in the game (Tritium fuel for FC's, most obviously as well as bulk-hauling) where capacity is everything.
That being the case, there's still a place for the T9 in any diverse fleet of ships.

I recently bought one to refuel my FC, flogged it when I sold my FC and then bought another FC and ended-up buying and fully engineering another T9 which services the FC.
Hopefully, in future, there'll be more stuff for it to do too.
 
I differentiate T9 and Cutter by giving the Cutter fuel scoop, Guardian frame shift booster and SCB. It does long range secure hauling. The T9 is more vulnerable to attack and just does short hops with onboard fuel and maximum cargo. This makes sure both of them have roles in my fleet.
 
...and in VR there is literally no comparison between the two when it comes to immersion.

Having been most of my few VR hours so far at the semi-automated controls of a T-9, I agree there. You can't ever get tired of the feeling of landing from a third-floor balcony when flying that thing. Also relaxing to fly FA Off. I still don't have a Cutter and could barely outfit one (even though I made it to Duke, just in case), but I'll hardly ever get rid of my Graceful Betty.
 
I have been running around recently in both a T6 and then a T7 on my alt account, I haven't done any engineering on them just a-rated them, and I was really surprised how nice they are to fly. The T7 feels like it should really be a best-in-class transporter medium ship, but instead, with it being a large ship it just feels a bit redundant as all the other large ships can carry a lot more cargo. It is a real pity, as I would definitely buy and engineer a T7 on my main if it was a medium as I really enjoy flying it.
 
I have been running around recently in both a T6 and then a T7 on my alt account, I haven't done any engineering on them just a-rated them, and I was really surprised how nice they are to fly. The T7 feels like it should really be a best-in-class transporter medium ship, but instead, with it being a large ship it just feels a bit redundant as all the other large ships can carry a lot more cargo. It is a real pity, as I would definitely buy and engineer a T7 on my main if it was a medium as I really enjoy flying it.

I've built my T7 as a dedicated station evacuation and repair ship. Sure, it does not remotely carry as much as a T9 or Cutter but the agility (fully engineered thrusters that said) comes really handy when you can't rely on auto-dock or when there's debris everywhere inside the station.
Plus the it just looks/feels like it fits this role, but that's just me going for immersion or "realism" over the meta :D

And yeah, the real solution would be simple (maybe less simple to actually implement but still) yet FDev doesn't look very interested.

Oh, and I still believe that the T6 should be considered a small ship and that we should get some sort of mini-outposts that will only accept small ships (someone had some neat ideas about that in another thread recently, like small asteroid bases or things like that).
That way we'd have dedicated cargo ships in all 3 sizes AND an objective reason to keep playing them.
 
I've built my T7 as a dedicated station evacuation and repair ship.
Seen a heck of a lot of T-7s at the burning station over the last few days, even a squadron of three entering in line! Marvellous to watch. I'm tempted to get one, fond starter memories.:D(y)
Don't listen to this unbeliever, OP, you now have a ship which allows you to trade and bask. 👏 (y)
Boo! :(
Kumo doesn't bask anyway. Too busy counting the booty and Burger patties.
Escape pods I mean.:devilish:
 
I've built my T7 as a dedicated station evacuation and repair ship. Sure, it does not remotely carry as much as a T9 or Cutter but the agility (fully engineered thrusters that said) comes really handy when you can't rely on auto-dock or when there's debris everywhere inside the station.
Plus the it just looks/feels like it fits this role, but that's just me going for immersion or "realism" over the meta :D

And yeah, the real solution would be simple (maybe less simple to actually implement but still) yet FDev doesn't look very interested.

Oh, and I still believe that the T6 should be considered a small ship and that we should get some sort of mini-outposts that will only accept small ships (someone had some neat ideas about that in another thread recently, like small asteroid bases or things like that).
That way we'd have dedicated cargo ships in all 3 sizes AND an objective reason to keep playing them.
Yes, the T7 is very agile and responsive just a-rated so I expect engineered even better. Heck, I even like the look of the thing.
 
The Cutter is my go-to ship for a variety of tasks, I just love how it handles (like a big ship), I enjoy the Star Trek / Mass Effect vibe I get.
I wish I could have a crew on board, then my experience would be complete.

But I do keep T9 and T10 around for immersion and roleplay purposes.
Sometimes it just doesn't feel right flying the beauty when you have more industrial demands to meet.
And those T's feel huge and sound huge, that's a plus for a hauler.

At this point in the game, I can just fly what I enjoy instead of catering exclusively to effectiveness and optimization.
 
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