ANNOUNCEMENT Game Balancing

No I got what you meant as you keep saying you have a dream of what the game could be. Changing one thing is not a dream, come to that it is not even an aspiration. And even then changing just one thing can cause a lot of problems as the PWA fiasco illustrates. Hence the comment on getting a grip on reality! :)
And even then changing one thing can cause a big headache as the PWA fiasco shows.
 
I bought some trade goods for my carrier, just to have a stock. I can then trade, from one location. Using the third party tools, I bought in bulk, where I could find things cheaply. By letting my market work, it will pay off in the long term, I hope. Large ships will find themselves at a disadvantage in the number of markets they can reach.

I did some mining. If you're dependent on painite, etc, then the nerf is going to hurt. If you're OK with making under ten million per trip, it's not too bad. With a few hours of gameplay, I can pay for my carrier. I can also trade, and run missions.

I'm not into combat, so the buffs there won't affect me much. It will make a set of players happier.

So far, I've no reason to stop playing Elite, except to take naps... :)
 
Trade run update = Distance in jumps needed increasing as normal...
Close Trade supply stations were not able to keep up with demand, more jumps to get the same profit.
The same side effect as in the trade CGs ( 3 days then jump ranges get realy long ) and the tritium rush...
They have not adjusted supply stations refill rates... The new items will go the same way as all the others boo...
 
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I never really thought about this:

Missions are there since Elite, mining is there since Frontier. I haven't played FE, were there missions and mining in it?

In any case, mining and missions are core in ED together with trade, combat and exploration. Mining even is the most developed part of the game-framework after substantial basics like the universe (providing asteroids to mine) and the flight model (making ships fly about a universe so they can mine said asteroids).

Trade, exploration and missions are only there and not developed. Combat is somewhat developed but not really.

Why would you not consider mining as a core element and only the elements that aren't developed all that much?

Why not develop these elements further instead of diminishing the most developed core element? To make the others appear more developed than they are? That isn't gona work.
I don't understand what do you mean by "developed". If you have some suggestions as how to improve certain game mechanics, then there's suggestions forums - let devs know.
But I'm afraid you're talking about earnings. That's different. Big earnings don't make the game better.

People complain all the time they are "forced" to play this game.
 
Flat price change would have been fine, changing demand to dynamic was too heavy.

Even if you changed max selling price of painite to like 400k it would still be fine as long as the way demand was working stayed intact.
 
No way for players to learn the game? What?!!! You learn the game by playing it. And you do realise there are tutorials for the basics. You did go through those didn’t you?! Would be nice if there was one on interdiction. And you still don’t get it. The time I took to learn the game in small ships WAS NOT FRUSTRATING! It was fun! Why was it fun and not frustrating? Progress was steady. Credits, rank, rep all going up. Setbacks were minor and easily recovered from so hard lessons were learned cheaply. There are a whole range of activities that are viable to try in a small ship like a Cobra so there were lots of interesting things to do. ED as a game for newbies may not be perfect, but it is far from the disaster you describe.

No, you don't learn to sucessfully play the game by playing it. You get a tiny little bit of introduction when you create a new commander, and that's it. From there on, there's nothing.

You don't learn anyhing about engineers other than that they exist, and the first one wants something which I don't have (Sulphur? Meta Alloys? I don't remember which.). I have no way to get those, so forget about the engineers.

Powerplay? I still have no idea what that is all about and what the point is.

Items you can get from powerplay? You learn nothing about that.

Famous places like Colonia? You find nothing about any of those in the game. (IIRC, Colonia was mentioned in Galnet news once, but no mentioning where it is and how to get there, and there have been times when there were no news at all. Or it is mentioned in the codex? I found it irrelevant because it's too far away, and I don't remember. But someone mentioned places in this thread I've never heard of before.)

Guardian stuff? You find nothing about that in the game.

Try to go mining. Good luck with that.

Elite history, like CMDR Jamesones crash site and other interesting places and things? There is nothing in the game about it other than the crash site itself, which you will never find. There's 24 hours or so videos about that, outside the game.

Using Neutron Stars to increase jump range? There's nothing in the game about it.

Interdictions? Nothing, and I have never tried to interdict.

Using heat sinks? There's nothing in the game to learn how to use them. (I tried and I couldn't figure it out, and I gave up trying to avoid being scanned because there is just no way to do that. I can't dock that fast.)

If you ever get that far: What are the modifications that engineers can make will actually do? There's nothing in the game except some vague information that gives you more questions than answers, and the relevant numbers all remain hidden.

Need to find a particular material? There's is misleading information in the game indicating where to find some of them and it makes you spend many hours uselessly.

You want to make reasonable amounts of money? There is nothing in the game that would tell you how to do that.

Using the ignore list of the refinery? There is some obscure and entirely unclear information in the game which tells you only that there might be some way to exclude things from being picked up by limpets. I would never have found it if someone hadn't told me, and the stupid referinery plugged up all the time before that, how fun ...

I haven't learned much yet, so the list isn't very long. I don't have a way to make reasonable amounts of money, either.

And everything I have learned about, I have learned /outside/ the game, with one exception: The information about crime and punishment, fines and bounties isn't too bad. Still it would be nicer to get that kind of information as a side note in a quest, for example, as by trying to figure out how to get rid of a fine or a bounty about which you don't even know how you got it in the first place. Reading the codex isn't exactly playing, it's reading, but at least it's in the game, which is good.

You may have fun getting killed in your small ships without escape pods, struggling to pay for the fuel while doing some trade and carrying passengers once you can finally do that. Combat is forbiddingly expensive, so you have to avoid it unless you have done a ridiculous amount of engineering (at least I guess, I haven't made it that far). I don't care about the rank because I am already Elite since about 30 years, and I have been doing the struggle in little ships, desperately trying to get something better, several times now. I like the bigger ships. Maybe it's fun for you, and that's great. But there is no learning, the information just isn't there. It's all outside the game.

Even an unrelated thing like using the headlook mode with a HOTAS can not be learned inside the game. It simply doesn't work, no matter which button you assign. Then someone on this forum finally told me that you have to hold the assigned button and use the rubber thingy on the stick to turn your head. I'd never have learned that. Headlock on the controller is a toggle, so of course, I expect that to be a toggle.

Sure you can learn things by chance, but that's not a good way. You can learn things by trying them out /if they occur to you/, but that requires huge amounts of money, and when you don't like your ships being blown up, especially when you can't have an escape pod, it's no fun. If you don't have that kind of money, it's not even an option.

Now I'm just waiting for someone to tell me that we in fact do have escape pods and I only didn't learn which button I need to press because there is no information about that in the game other than the computer yelling "eject, eject!".

Or is that some kind of revenge of the computer or a bad joke? Like the Daleks yelling "disintegrate, disintegrate" maybe.

Oh and yes, the guy who had his T-9 blown up /was/ playing the game. Or wasn't he?
 
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Now I'm just waiting for someone to tell me that we in fact do have escape pods and I only didn't learn which button I need to press because there is no information about that in the game other than the computer yelling "eject, eject!".
There is no escape pod per se. You get "recovered" by the insurance company and you get to pay the insurance on your ship. If you cannot pay, you get a free sidewinder to start from scratch.

The rest: It is true that one relies on a lot of 3rd party tools like Inara and the Wiki and Youtube to learn the ins and outs of the game.
 
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Never had fun "mining" in any game before... but landing the perfect charge setup watching it blow and seeing 16 resources released is very gratifying)

And you have done all what you have described in only a month? That's hard to believe.

I have never seen 16 pieces at once coming from an asteroid core or from a subsurface deposit. And how did you even manage to find any place that had any mineral worthwhile mining? I've wasted hours trying to find minerals at hotspots, even double ones, there were never any worthwhile.

I'll have to see it before I believe it. All the hotspots I tried had none or at best only trace amounts of the mineral indicated by the hotspot. That's why I keep saying that they need to fix the scanners.

Can someone explain this to me? I've been asking this before and I'm not getting any answers.
 
....

Even an unrelated thing like using the headlook mode with a HOTAS can not be learned inside the game. It simply doesn't work, no matter which button you assign. Then someone on this forum finally told me that you have to hold the assigned button and use the rubber thingy on the stick to turn your head. I'd never have learned that. Headlock on the controller is a toggle, so of course, I expect that to be a toggle.

....
Headlook works just fine on my HOTAS, flick a switch then use one of the mini joysticks. I did select Toggle rather than Hold when I set up my bindings for both enter and exit Headlook and the mini stick.
 
Please don't forget to also include the impacts to pilot rank in the rebalancing!
Currently, all but combat are based upon credits earned, and are very easy to achieve Elite status.
 
No, as people can sell to Merchant Carriers on location. Or they can fill up and hitch a ride. Or fly there & back with an equipped Fuel Scoop, if the range is feasible.

There's no point in placing a Carrier far away from Systems, even if that was possible. "Deep Space" in that regard was meant as : outside of civilization and outside the bubble.

There is no point in flying back and forth 30000 or even 400LY to go mining and selling. Even if you manage to make some money once, by the time you come back after selling, the developers will have made the place dry and you have wasted your time. Selling to carriers is likely to give you reduced prices. And how do you hitch a ride? Land on a carrier and wait for it to go somewhere eventually?

I like the idea of mining (or doing things) in deep space, outside of star systems. If mining places within systems would be depleted by mining, it won't take long before all mining places were either depleted or too far away because the star systems are persistent and the places within them would have to be persistent as well. But in deep space, you could always find new undepleted mining places as asteroids may be drifting about. Deep space activities like exploration and mining would be an addition.
 
Husanak said:
[...]
Never had fun "mining" in any game before... but landing the perfect charge setup watching it blow and seeing 16 resources released is very gratifying)
And you have done all what you have described in only a month? That's hard to believe.

I have never seen 16 pieces at once coming from an asteroid core or from a subsurface deposit. And how did you even manage to find any place that had any mineral worthwhile mining? I've wasted hours trying to find minerals at hotspots, even double ones, there were never any worthwhile.

I'll have to see it before I believe it. All the hotspots I tried had none or at best only trace amounts of the mineral indicated by the hotspot. That's why I keep saying that they need to fix the scanners.

Can someone explain this to me? I've been asking this before and I'm not getting any answers.
I have had a couple of 18's. BUT, they were 3-4 sub-surface and the rest were core. The real skill is doing subsurface..
 
A table of skills and risks should it exist will be in their office and not where we can see it and use it to come up with an exploit.

We are supposed to be giving them feedback on the results in the game as it is played not on their coding and algorithms.

They can look at the prices way better and easier than the players can. What would they need that kind of feedback for?

If they have a table, they should show us so that they can get the kind of feedback they can't get otherwise. If there are exploits, players will find them anyway, and if they can be found early, it may be possible to remove them before they are being implemented.

If they don't really want feedback, they shouldn't ask for it.
 
I don't understand what do you mean by "developed". If you have some suggestions as how to improve certain game mechanics, then there's suggestions forums - let devs know.
But I'm afraid you're talking about earnings. That's different. Big earnings don't make the game better.

People complain all the time they are "forced" to play this game.

I've posted some suggestions there as well as here. I don't think any of the developers is reading there. They probably quit reading here as well, if they even started. But who knows, maybe they do or will read.

Big earnings don't make the game worse, small earnings do. It's no fun for me when I have to keep staring gaspingly (if there is such a word) at the prices of ships I'd like to try, knowing that I'll never be able to afford them.

I'm not forced to play this game, but I would like to play it again if some improvements were made. Even just a bugfix would be nice that fixes the surface scanner showing all these false hotspots that don't have any minerals ...
 
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Headlook works just fine on my HOTAS, flick a switch then use one of the mini joysticks. I did select Toggle rather than Hold when I set up my bindings for both enter and exit Headlook and the mini stick.

My HOTAS doesn't have mini joysticks? I didn't notice anything about Toggle/Hold, I only assigned some of the buttons one after another and none of them worked. I don't know if it works now; I'm not going to play ED before Odessey is released, and maybe not even then unless some things are being fixed.
 
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I have had a couple of 18's. BUT, they were 3-4 sub-surface and the rest were core. The real skill is doing subsurface..

Is it a skill? I can see the display moving at random speeds, wich prevents me from releasing the trigger at the right time. Unless the speed changes aren't random and some skill can be learned to predict them, the skill is more in hitting the deposit with the drill.

I haven't found many asteroids with subsurface deposits or cores though, only maybe a handful. Mining has been dead ever since the developers dried out the only place that yielded worthwhile money about half a year ago.
 
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