I'm curious, why would it be unavoidably so?Nope. Nothing, coz it would be majorly exploitable.
I would like it to be a positive action, there's no sane way to do it.
Binding it like that would avoid the exploit of buy-dump, sure... but you'd need to then track every individual acquisition of goods separately and track it's origin, something the game currently doesn't do (and would carry a host of gotchas).I'm curious, why would it be unavoidably so?
It seems to me that the most obvious way to implement this would be to make the +inf effect of a profitable trade apply to both the source and destination markets when the goods are sold, instead of just the destination. Same rules otherwise as now. I can't see how you would exploit that beyond what current BGS trade allows, so presumably there's something I'm overlooking?
that's not the same. as boom increases buy price, you should be able to create profit, even if demand is shown as low. demand has no influence effect, profit has.as all sales would be for as loss since there is no demand.
Don't pay too much attention to the red/green bars. They almost certainly don't mean what you think they do [1]. You can quite easily get profitable trades on many goods with red bars ... and also sometimes lose a lot of money on goods with green bars.as all sales would be for as loss since there is no demand.
In this case, Boom has not increased the Buy price, in fact, since all Demand is shown Red, the Buy price is not following the Boom at all that I can tell.that's not the same. as boom increases buy price, you should be able to create profit, even if demand is shown as low. demand has no influence effect, profit has.
you are still mixing up demand and (possible) profit. it doesn't matter, wehther it shows at red, as long as you buy cheaper, and make a profit importing it, it will raise the market controlling factions influence.since all Demand is shown Red...
The only things selling at a profit ...
It's beneficial if you own two stations and can take goods between them, though. Then the boom states can reinforce each other(Which apparently isnt beneficial).
Other commodities which Boom significantly helps - Military Grade and Conductive Fabrics, Survival Equipment, Animal Monitors, Mineral Extractors.The only things selling at a profit are Mined goods that are not purchased at another station
I'm making 10k/t profit buying gold/silver/palladium at one station, and selling at an import station just fine? And both ends are in boom.The only things selling at a profit are Mined goods that are not purchased at another station, anything else is at a loss, or barely breaking even.
Thought you had to go to at least a different station for that to work, which significantly reduces its utilityView attachment 196851
Just abandon mission, and sell the illegal gold on the local black market. You dont need to fly anywhere. And you got more credits this way, without doing the mission.
(Thanks for the cmdr who demonstrated this one to me. o7)
You can't transfer mission cargo to an FC though. So you'll be limited to one shipment, which will be =~View attachment 196858
Jackpot! Gold going to fleet carrier in 150M value. Fine 31M.
I really hope FDev will close this exploit.
Won't you lose rep with the faction when you default on the mission? So they're self-limiting as the good missions tend to need good/allied statusView attachment 196858
Jackpot! Gold going to fleet carrier in 150M value. Fine 31M.
I really hope FDev will close this exploit.
You can't transfer mission cargo to an FC though. So you'll be limited to one shipment, which will be =~35m26m, after 25% stolen debuff. So...a loss
You can't transfer mission cargo to an FC though. So you'll be limited to one shipment, which will be =~35m26m, after 25% stolen debuff. So...a loss
Don't forget you'd now have a 93m credit fine between all three accounts.The cmdr with 3 accounts will take 2 Cutters and a T-9. Let me do the maths again...
Ah, spoil the joyDon't forget you'd now have a 93m credit fine between all three accounts.