Wotcha, forum people.
I'm feeling sort of ambivalent on Elite and its descendants at the moment. I'm not going to dwell too much on Elite IV, since I'm steadily losing faith in that particular holy grail and suspect I'll just have to make do with existing games, community remakes and tepid commercial clones of the format.
But I've been playing a lot of Oolite lately, and it's pretty good. Elite as I remember it - with added graphics and extra frills to make up for the fact that the basic shape of the game is, by modern standards, fairly limited (which isn't to challenge Elite's unassailable position as a gaming classic). The ups of Oolite include the fact that docking's orders of magnitude more satisfying now that I'm using an analogue joystick; its downs include the length of time it takes to get anywhere if you don't have witchdrive injectors.
The trouble is... And I'm sorry about this, but the trouble with Oolite - and by extension with Elite itself - is that, while the game was huge for Those Days, it's not so huge any more. And the game world of E/Oo-lite just isn't as gorgeously detailed and realistic as Frontier and First Encounters. For this reason alone, I prefer these later titles to the original, sacred though it may be. Elite was big, for its time - but the concept of putting an entire galaxy (a real-sized galaxy) of stars, planets and moons on a few hundred kilobytes of my hard drive is stunning. But Frontier and FFE have their own issues: namely, that they're nigh-on impossible to get started in. I know people have, and have gone on to do quite well - but for the life of me I don't know how. I'm fine in FFE while I'm bouncing back and forth between Sol and Barnard's Star. The moment I take on a more adventurous mission and step outside these kindergarten systems, I'm dead. Alarms sound, I see the flash of a laser past my viewscreen, I hear the screaming of tortured metal and the next thing I know bits of my ship're spinning out into the darkness, leaving me sucking on vacuum.
There are no variations to this pattern beyond the length of time it takes my ship to die, which can range between one second and perhaps ten.
I don't know what Elite IV is supposed to include. I can't really understand the approach Frontier (the company) have taken: essentially remaining relentlessly silent for over a decade on probably the most desired title in PC gaming. As I say, I very much doubt it'll ever actually appear, although I hope I'm wrong. For the record, what I'd like to see:
I'm feeling sort of ambivalent on Elite and its descendants at the moment. I'm not going to dwell too much on Elite IV, since I'm steadily losing faith in that particular holy grail and suspect I'll just have to make do with existing games, community remakes and tepid commercial clones of the format.
But I've been playing a lot of Oolite lately, and it's pretty good. Elite as I remember it - with added graphics and extra frills to make up for the fact that the basic shape of the game is, by modern standards, fairly limited (which isn't to challenge Elite's unassailable position as a gaming classic). The ups of Oolite include the fact that docking's orders of magnitude more satisfying now that I'm using an analogue joystick; its downs include the length of time it takes to get anywhere if you don't have witchdrive injectors.
The trouble is... And I'm sorry about this, but the trouble with Oolite - and by extension with Elite itself - is that, while the game was huge for Those Days, it's not so huge any more. And the game world of E/Oo-lite just isn't as gorgeously detailed and realistic as Frontier and First Encounters. For this reason alone, I prefer these later titles to the original, sacred though it may be. Elite was big, for its time - but the concept of putting an entire galaxy (a real-sized galaxy) of stars, planets and moons on a few hundred kilobytes of my hard drive is stunning. But Frontier and FFE have their own issues: namely, that they're nigh-on impossible to get started in. I know people have, and have gone on to do quite well - but for the life of me I don't know how. I'm fine in FFE while I'm bouncing back and forth between Sol and Barnard's Star. The moment I take on a more adventurous mission and step outside these kindergarten systems, I'm dead. Alarms sound, I see the flash of a laser past my viewscreen, I hear the screaming of tortured metal and the next thing I know bits of my ship're spinning out into the darkness, leaving me sucking on vacuum.
There are no variations to this pattern beyond the length of time it takes my ship to die, which can range between one second and perhaps ten.
I don't know what Elite IV is supposed to include. I can't really understand the approach Frontier (the company) have taken: essentially remaining relentlessly silent for over a decade on probably the most desired title in PC gaming. As I say, I very much doubt it'll ever actually appear, although I hope I'm wrong. For the record, what I'd like to see:
- Procedurally generated, realistic star systems, planets and space stations, including an accurate(ish) model of our own system as in FFE.
- Total sandbox free-form play style: approach the game in whatever way you wish - but allow the game to respond to your play style. If you're obviously interested in mining, have the game emphasise details of that function.
- Fractal-type details on planet surfaces, and proper scaling so that planets actually seem big.
- Ship management: the ship is your character's home, not your character; let's flesh out the details of life on board with character development and ship customisation.
- For the control of your ship, a hybrid of FFE's Newtonian physics and Elite's responsive 'fighter-plane' control style: fight like a fighter, but model orbits and the like accurately (it's little things here, like being able to 'park' your ship in orbit around a planet without coming to an unrealistic dead halt above a single spot).
- A range of difficulty settings so that cack-handed clods like me have a shot at winning at least one combat and aren't effectively restricted to two systems.