Is it really going to be 40 million an hour?

The target level for incomes? ... Wow, if so, again I'm left so impressed by the community team. That's amazing. I'm guessing many forum people are getting used to frontier doing something that makes sense from the game universe standpoint for the first time in history.

Yeah, what a great target. This is still going to get slammed, the guru from lave radio rightly observed in practice this is not going to restore ship progression at the low end (where it is keenly missing) yet just make the top end take longer. There will be tears once this is finished.

Just had some random ideas to help make this succeed.. with full respect this is probably a community management lead development effort (ie, they're probably limited to tweaking constants in the server database).

- Restore only being able take rank missions. I think in the early days, missions were not able to be accepted if you didn't meet the rank criteria. Turn this back on, and buff the early ranks to be more than placeholder throw away. Make them feel like they're not pointless from doing them (ie, at least 100k minimum.. maybe tied to minor faction rep?). This could put back ship progression if it felt right.

- What are you going to do about stacking? You can still stack in at least 2 places in the bubble. Even with the mission rewards flat, the ability to stack increases the earn rate significantly. People are just going to go straight back to these places if they turn out the best, which has been done before and a terrible outcome. So I would suggest reenable stacking back in the bubble. I think what Sandro or someone said they did was increase the target station distance to the point that there would never be only one or two available destinations in the range. Put this back to what it was before, or make it even less. Tell people to go find places in the bubble. Give the command from above. This will prevent the dumb and dumber situations of the entire community in one place. Related, might be worth checking with dav if stacking will crash the servers today. If the same mission target (scanning beacons or combat) triggering completion stages on multiple missions has been eliminated, it might be possible to enable stacking for the delivery and other types.

- Can you set up a beta server? Progression has been a sore thing for many players ever since frontier just jumped at steam reviews with no respect for their game and just sold themselves to upvoting reddiors and downvoting steamers.. We all have memories of what progression was actually like and would be happy to test it again. Actually probably don't trust us, just do a "show it off beta" and get a community acceptance test at the end. It should be reasonable to 2020 standards.. for elite, as long as you feel like you're getting somewhere, that should be okay. It could probably be a bit better than early days. There are a number of price tiers of ships, so you can plot a path whether its horizontal within a tier or vertical.. design something like a game designer would.

How about make combat pay reasonably but still the technical worst, so people can jump a tier into combat, save up with progress, get mining trading ships to then take them to the next. Or the exact opposite if that's what people prefer. Either way is fine.

Good luck!! Hope it ends well.

Just in case only nerfing mining doesn't end well.

Ps. Ship progression is going to need public education to tell people "you can't have an anaconda but you can have this one instead". I have faith anything is possible with the current community team.

pps. Why all the above? Because people are showing up out of nowhere and already complaining about nerfs. At the moment, there's nothing but nerfs, there was no higher goal achieved. This way, its nerfed even further so one can turn around and claim ship progression is back with all its benefits and joy. So many people haven't experienced it ever at all so they don't know what they're missing.
 
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So many people haven't experienced it ever at all so they don't know what they're missing.
Why do you think players miss anything if they do not play your game?? I hate nerfs because those do not do any good, nerfs will push players away from the game. If this is what FDev want, fine with me. ED already have an opinion of mother of all grind and recent developments actually are very strong indication that those opinions are right. Another opinion is that people leave because there is nothing interesting in the game - I have to agree to certain extent as most of the time players have to grind to have meaningful progression. And progression means different things for different players...
 
Why do you think players miss anything if they do not play your game?? I hate nerfs because those do not do any good, nerfs will push players away from the game. If this is what FDev want, fine with me. ED already have an opinion of mother of all grind and recent developments actually are very strong indication that those opinions are right. Another opinion is that people leave because there is nothing interesting in the game - I have to agree to certain extent as most of the time players have to grind to have meaningful progression. And progression means different things for different players...

Having the need to play with all the ships in the game because you have to... was an interesting thing to do. Took months. It really was better, I'm not trying to make life worse for new players. Id be bored af if all I did was get a big 3 ship within a few weeks. There's more than that you get out of the experience, but its one of those things that won't make sense unless you do it.

Just imagine if all you had to do was the engineering grind before you fell truly in love with the game. That's the quit scenario to me. It didn't used to work that way. Sounds like that's what you're thinking, and yeah totally valid.
 
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The target level for incomes? ... Wow, if so, again I'm left so impressed by the community team. That's amazing. I'm guessing many forum people are getting used to frontier doing something that makes sense from the game universe standpoint for the first time in history.

Yeah, what a great target. This is still going to get slammed, the guru from lave radio rightly observed in practice this is not restore ship progression at the low end (where it is keenly missing) yet just make the top end take longer. There will be tears once this is finished.

Just had some random ideas to help make this succeed.. with full respect this is probably a community management lead development effort (ie, they're probably limited to tweaking constants in the server database).

- Restore only being able take rank missions. I think in the early days, missions were not able to be accepted if you didn't meet the rank criteria. Turn this back on, and buff the early ranks to be more than placeholder throw away. Make them feel like they're not pointless from doing them (ie, at least 100k minimum.. maybe tied to minor faction rep?). This could put back ship progression if it felt right.

- What are you going to do about stacking? You can still stack in at least 2 places in the bubble. Even with the mission rewards flat, the ability to stack increases the earn rate significantly. People are just going to go straight back to these places if they turn out the best, which has been done before and a terrible outcome. So I would suggest reenable stacking back in the bubble. I think what Sandro or someone said they did was increase the target station distance to the point that there would never be only one or two available destinations in the range. Put this back to what it was before, or make it even less. Tell people to go find places in the bubble. Give the command from above. This will prevent the dumb and dumber situations of the entire community in one place. Related, might be worth checking with dav if stacking will crash the servers today. If the same mission target (scanning beacons or combat) triggering completion stages on multiple missions has been eliminated, it might be possible to enable stacking for the delivery and other types.

- Can you set up a beta server? Progression has been a sore thing for many players ever since frontier just jumped at steam reviews with no respect for their game and just sold themselves to upvoting reddiors and downvoting steamers.. We all have memories of what progression was actually like and would be happy to test it again. Actually probably don't trust us, just do a "show it off beta" and get a community acceptance test at the end. It should be reasonable to 2020 standards.. for elite, as long as you feel like you're getting somewhere, that should be okay. It could probably be a bit better than early days. There are a number of price tiers of ships, so you can plot a path whether its horizontal within a tier or vertical.. design something like a game designer would.

How about make combat pay reasonably but still the technical worst, so people can jump a tier into combat, save up with progress, get mining trading ships to then take them to the next. Or the exact opposite if that's what people prefer. Either way is fine.

Good luck!! Hope it ends well.

Just in case only nerfing mining doesn't end well.

Ps. Ship progression is going to need public education to tell people "you can't have an anaconda but you can have this one instead". I have faith anything is possible with the current community team.

pps. Why all the above? Because people are showing up out of nowhere and already complaining about nerfs. At the moment, there's nothing but nerfs, there was no higher goal achieved. This way, its nerfed even further so one can turn around and claim ship progression is back with all its benefits and joy. So many people haven't experienced it ever at all so they don't know what they're missing.

As a player who has been around since 2.0 Beta, I wholly agree with @CMDR Karrde Sun's assessment, it is a ballsy move by the CM team to so hard with the nerf hammer, but it is being done for the overall good of the game. Personally, I'd have thought 10M/Hr was still generous, but I suspect the cries of horror at such decimation of the rewards would have been unbearable. @CMDR Karrde Sun is correct when he hstates missions used to be rank locked, but nowadays noobs can take elite ranked missions, if memory serves this was one of the many bugs that got introduced in 2.1, but was left as they were focussing on the skynet AI with it's plasma multicannons, railgun/beam laser hybrids (railgun shot every frame - ouch) and other Frankenstein weapons the NPC spawning algorithm was creating.

Back in the days it took time to earn the money to get the next ship, so you had to put thought into what you were doing, and you did things incrementally, sidey --> eagle --> viper --> cobra --> asp etc, with each step being a week or so of game play at the lower tiers and a month or more at the higher tiers, whereas for the last three if not four years there has been a constant exponential growth in credit rewards. When I joined the most lucrative thing was "cut the power" missions, planetary settlement - pew pew the orange and white jet engine looking powerplant, these were paying 75,000credits, nowadays they pay anything between three and six million.

Back then the giddy hedonistic rewards of 2.2 million credits per hour from rares trading was worthy of a video from Down To Earth Astronomy:
Source: https://www.youtube.com/watch?v=JJY-C9Nw6_s

More recent content from him is "up in the 200 mil per hour range" those words in orange are taken from the transcript @ 04:48 of a video the same streamer released after the first balance patch:
Source: https://www.youtube.com/watch?v=mWYR4UyyF3k

But just a couple of days ago he streamed a video saying "with these mining changes is difficult to say but my best guess is that you're still going to be able to make anywhere in the 80 to 100 mil an hour" @09:23 in the following video:
Source: https://www.youtube.com/watch?v=32oJNKcoODs

I've linked 3 videos from one streamer who specialises in the click-bait "X millions per hour" genre to show that even post nerf, it's still possible to earn 40-50x what was considered a golden ticket 5 years ago.

So I'm sorry to all the snowflakes crying themselves to sleep because of the big bad nerf monster CM's, but y'all's just gonna have to suck it up butter-cups/ Anyone who doesn't like what the CM's are doing and the new "nerfed balance pass"can consider yourselves lucky it wasn't me who had the final say on the new balance as it'd be somewhere between a tenth and a half of what you are getting now.
 
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I didn't start playing until Horizons, but I still fondly remember working my way up to a Python, then using it to sometimes peaked at ~20 million an hour running boom delivery missions between outposts. That eventually funded a Type-9 with which, when factors aligned properly, I could sometimes hit ~50 million an hour. I'm not claiming those were top rates at the time (don't think they were bad though), but I had no interest in chasing the gold rushes and I thoroughly enjoyed playing the game with those rates and actually felt a sense of accomplishment when I got a new ship A-rated and engineered.

I really am not interested in FC's and have no experience running one, so I won't pretend to understand how 40 million an hour will work into that aspect of the game, but I think it is a fair benchmark to balance things around for an Elite Commander putting effort into doing something well with a good ship for the job.
 
People having nice things pushed you away from the game.... How on earth do you make it through your day without wanting to jump off a bridge?
Funny how your interpretation is purely from a self-referential perspective.

Put short, it turned the rest of the game to trash. I could deal with mining when all it was was a fast path to an Anaconda. But FCs was the "Oh btw, now here's content priced purely on a single, overpowered activity".

Anyone complaining about this round of rebalancing clearly had no idea what the rest of the game was like. Hell, smuggling isn't even on the agenda and still doesn't turn a profit. How bout mining do that for a bit?
 
40 mil / hour is pretty generous in my opinion for the top end, but still reasonable.

People having nice things pushed you away from the game.... How on earth do you make it through your day without wanting to jump off a bridge?

Call me crazy but I don't care much about you in the game I bought. I play the game for myself, and my experience is lessened when progression is near non-existent as is currently the case. It's a shame that we disagree on what is good and bad for the game, but at the end of the day I don't see why anyone should feel guilty for it.
 
Call me crazy but I don't care much about you in the game I bought. I play the game for myself, and my experience is lessened when progression is near non-existent as is currently the case. It's a shame that we disagree on what is good and bad for the game, but at the end of the day I don't see why anyone should feel guilty for it.
Yup. It's so bizzare and narcissistic to think anyone with a problem with mining income "MUST HAVE A PROBLEM WITH ME!", and not broader issues with the game as a whole.

But does it really affect your game knowing a noob can get a conda in one sitting and then quits or otherwise grinds to get an Asp but can’t face the jump to a python and then quits?
Its a sandbox, play it your own way
It's not the effect of some noob having some ship that matters. It's the overall effect of that mechanic on the rest of the game's structure and overall progression.
 
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Yup. It's so bizzare and narcissistic to think anyone with a problem with mining income "MUST HAVE A PROBLEM WITH ME!", and not broader issues with the game as a whole.
When passenger missions came out the payout for those was out of balance and everyone started doing passenger missions, when mining was overhauled the payouts became out of balance and everyone started doing mining. It’s almost like FDev want to drive sheep down a path while others choose to continue to blaze their own trail
 
I'm not sure where 40mil/hour statement comes from. Is it based on "not so good at laser mining; therefore nerf" statements or is it based on info from FDev that I do not know about?

Currently, laser mining can net you around 120 mil for an hour of mining 320t of cargo, with a mix of Painite, Platinum and Osmium. This doesn't count travel times to different starports etc though, just the mining activity alone.
 
ED never had any sensible progression. It was always in players head, making up some silly goals and etc. If you really want to play slow and get things at your own, just wipe account or get a new one, and play slow, do missions, do regular trade without help of sources outside. Nobody is stopping people to get to pace they want, but they keep complaining that someone earns some credits that seem wrong to them. This is so hilarious, it hurts.

There are few separate mindsets here. For example, take me: I started out slow, didn't do any road to riches, earned money up to first decent medium ships from doing missions mostly. Then, when I got fed up with senseless grind, I got into Vopal mining, earned few billions, built fleet of ships I wanted. And now I play at slow pace again, not worrying about credits. Do things that I enjoy doing, do not look at rewards, and having lots of fun.

I mean some tuning and payout adjustments must be made, mostly to balance out specific activities, to let players get money however they want, instead of mandatory mining, or as it was before with exploration/passanger runs/trade cheese. Yeah, Borann time credit incomes were stupid, but getting it down to level much lower than current painite will simply drive a lot of people away. Because regular dude who wants ship X will understand that he simply doesn't have enough time to play to get that ship, say, in a year. Why bother?

ED is a freaking video game. With all that fuss, it makes me feel more and more regret that devs ditched proper offline, because in that case, everyone would shut up and enjoy game however they want.
 
When passenger missions came out the payout for those was out of balance and everyone started doing passenger missions, when mining was overhauled the payouts became out of balance and everyone started doing mining. It’s almost like FDev want to drive sheep down a path while others choose to continue to blaze their own trail
Then miners shouldn't care about the rebalance. They should continue to "blaze their own trail", while those who want the game's activities to be more balanced get that.
 
Then miners shouldn't care about the rebalance. They should continue to "blaze their own trail", while those who want the game's activities to be more balanced get that.
Credit chasers are currently mining, if a new source presents itself they will move on.
If you are bothered that your mining is too profitable then mine something else
 
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