The target level for incomes? ... Wow, if so, again I'm left so impressed by the community team. That's amazing. I'm guessing many forum people are getting used to frontier doing something that makes sense from the game universe standpoint for the first time in history.
Yeah, what a great target. This is still going to get slammed, the guru from lave radio rightly observed in practice this is not going to restore ship progression at the low end (where it is keenly missing) yet just make the top end take longer. There will be tears once this is finished.
Just had some random ideas to help make this succeed.. with full respect this is probably a community management lead development effort (ie, they're probably limited to tweaking constants in the server database).
- Restore only being able take rank missions. I think in the early days, missions were not able to be accepted if you didn't meet the rank criteria. Turn this back on, and buff the early ranks to be more than placeholder throw away. Make them feel like they're not pointless from doing them (ie, at least 100k minimum.. maybe tied to minor faction rep?). This could put back ship progression if it felt right.
- What are you going to do about stacking? You can still stack in at least 2 places in the bubble. Even with the mission rewards flat, the ability to stack increases the earn rate significantly. People are just going to go straight back to these places if they turn out the best, which has been done before and a terrible outcome. So I would suggest reenable stacking back in the bubble. I think what Sandro or someone said they did was increase the target station distance to the point that there would never be only one or two available destinations in the range. Put this back to what it was before, or make it even less. Tell people to go find places in the bubble. Give the command from above. This will prevent the dumb and dumber situations of the entire community in one place. Related, might be worth checking with dav if stacking will crash the servers today. If the same mission target (scanning beacons or combat) triggering completion stages on multiple missions has been eliminated, it might be possible to enable stacking for the delivery and other types.
- Can you set up a beta server? Progression has been a sore thing for many players ever since frontier just jumped at steam reviews with no respect for their game and just sold themselves to upvoting reddiors and downvoting steamers.. We all have memories of what progression was actually like and would be happy to test it again. Actually probably don't trust us, just do a "show it off beta" and get a community acceptance test at the end. It should be reasonable to 2020 standards.. for elite, as long as you feel like you're getting somewhere, that should be okay. It could probably be a bit better than early days. There are a number of price tiers of ships, so you can plot a path whether its horizontal within a tier or vertical.. design something like a game designer would.
How about make combat pay reasonably but still the technical worst, so people can jump a tier into combat, save up with progress, get mining trading ships to then take them to the next. Or the exact opposite if that's what people prefer. Either way is fine.
Good luck!! Hope it ends well.
Just in case only nerfing mining doesn't end well.
Ps. Ship progression is going to need public education to tell people "you can't have an anaconda but you can have this one instead". I have faith anything is possible with the current community team.
pps. Why all the above? Because people are showing up out of nowhere and already complaining about nerfs. At the moment, there's nothing but nerfs, there was no higher goal achieved. This way, its nerfed even further so one can turn around and claim ship progression is back with all its benefits and joy. So many people haven't experienced it ever at all so they don't know what they're missing.
Yeah, what a great target. This is still going to get slammed, the guru from lave radio rightly observed in practice this is not going to restore ship progression at the low end (where it is keenly missing) yet just make the top end take longer. There will be tears once this is finished.
Just had some random ideas to help make this succeed.. with full respect this is probably a community management lead development effort (ie, they're probably limited to tweaking constants in the server database).
- Restore only being able take rank missions. I think in the early days, missions were not able to be accepted if you didn't meet the rank criteria. Turn this back on, and buff the early ranks to be more than placeholder throw away. Make them feel like they're not pointless from doing them (ie, at least 100k minimum.. maybe tied to minor faction rep?). This could put back ship progression if it felt right.
- What are you going to do about stacking? You can still stack in at least 2 places in the bubble. Even with the mission rewards flat, the ability to stack increases the earn rate significantly. People are just going to go straight back to these places if they turn out the best, which has been done before and a terrible outcome. So I would suggest reenable stacking back in the bubble. I think what Sandro or someone said they did was increase the target station distance to the point that there would never be only one or two available destinations in the range. Put this back to what it was before, or make it even less. Tell people to go find places in the bubble. Give the command from above. This will prevent the dumb and dumber situations of the entire community in one place. Related, might be worth checking with dav if stacking will crash the servers today. If the same mission target (scanning beacons or combat) triggering completion stages on multiple missions has been eliminated, it might be possible to enable stacking for the delivery and other types.
- Can you set up a beta server? Progression has been a sore thing for many players ever since frontier just jumped at steam reviews with no respect for their game and just sold themselves to upvoting reddiors and downvoting steamers.. We all have memories of what progression was actually like and would be happy to test it again. Actually probably don't trust us, just do a "show it off beta" and get a community acceptance test at the end. It should be reasonable to 2020 standards.. for elite, as long as you feel like you're getting somewhere, that should be okay. It could probably be a bit better than early days. There are a number of price tiers of ships, so you can plot a path whether its horizontal within a tier or vertical.. design something like a game designer would.
How about make combat pay reasonably but still the technical worst, so people can jump a tier into combat, save up with progress, get mining trading ships to then take them to the next. Or the exact opposite if that's what people prefer. Either way is fine.
Good luck!! Hope it ends well.
Just in case only nerfing mining doesn't end well.
Ps. Ship progression is going to need public education to tell people "you can't have an anaconda but you can have this one instead". I have faith anything is possible with the current community team.
pps. Why all the above? Because people are showing up out of nowhere and already complaining about nerfs. At the moment, there's nothing but nerfs, there was no higher goal achieved. This way, its nerfed even further so one can turn around and claim ship progression is back with all its benefits and joy. So many people haven't experienced it ever at all so they don't know what they're missing.
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