It's a general you, encompassing those who lobbied for the current situation wrt progression and balance and/or those who seem opposed to the idea of going back to saner times.
By this token no game ever requires balance, because it's always the player's choice not to take advantage of broken features and content.
And yet virtually every game developper, even Frontier to an extent, pays attention to balance, because they don't live in La La Land, and they know a game's progression system and the balance between features heavily influences the way the player engages with the game. It's even often used to funnel players down a desired path (why do we think the crazy buff to mining profitability, dwarfing all others, coincided with the rework of the mining mechanics?).
It's Frontier's job to balance out the diverging interests across their playerbase. All the players should worry about is to give their feedback, with little regards to how it affects others. Which has nothing to do with narcissism, just healthy self-interest.
All this talk of balance, is so very misplaced. Outside PvP content there is no need for 'balance'.
No single player game or game with PvE content is 'balanced'
PvP heavy games, like Overwatch and Cod are very balanced games. And need to be, the emphasis is on skill. Sure in cod you might be able to get a situational advantage after unlocking specific gear, but it will give you a disadvantage in other situations. Think shotgun vs sniper
Even PvP games that have progression and grind mechanics like World of Tanks are balanced - initially via lvl tier based matchmaking, but after tier 5, simply by the fact that tanks are by and large (with the exception of the odd lame duck and premium ammo) balanced, and the higher skilled driver will win regardless of tank
Elite dangerous is by and large a single player game. Sure it has PvP elements, but 99% of bubble gameplay is PvE.
You are not up against other players, you are up against the game. The bots the missions send you after, the distances npc passengers want to travel, the tasks the engineers demand you complete etc.
In order to overcome/defeat the challenges the game put in your way, you 'lvl up' and make your character more powerful, by adding to their roster of ships, and upgrading those ships.
This requires credits. Credits are basically your xp, and you can consider the total amount of credits you have earned as your lvl. Your credit balance is nothing more than unspent xp points
If elite was a balanced game, then a stock sidewinder would be able to gain as many credits per hour as a T9,
That is obviously ridiculous because Elite is a PvE role playing game, and thus the main, 'meta' if you will, gameloop is to increase your power (read credit earning) level
However as elite is a PvE not pvp game, other players 'xp' , the rate of 'xp' gain, does not effect your game
It's also worth noting that all of the super high paying mining required players to actively seek them out using out of game resources. Because let's be real, it's not like you found that double painite hot-spot yourself is it?
Did you even focus on mining painite before you looked for and found the credit farming videos on YouTube?
I've already found a way to earn more than the supposed maximum amount with a new mining strategy, it actually pays not far off what I was getting in a double painite hot-spot - why does that bother you?
It doesn't bother me, because guess what, I made some fast cash, refitted my mining ship and have taken it well outside the bubble as I decided to do an exploration run.
There are lots of things you can chose to do in Elite. The irony is, for all of the complaints that high paying mining takes away choice, it actually did the opposite. It gave players choice
In short, cognitive dissonance and breaking suspension of disbelief, two critical elements of being able to create an enjoyable fictional environment. Mining trashes both these concepts.
I don't think high mining payouts should be causing you cognitive dissonance - certainly not in a game where you can detect planets and ship wreckage through a sun, fly in space at ftl like a plane, jump light years, yet are unable to land on any planet with atmosphere while being led to believe that VW has produced more versions of the golf than the entire galaxy has spaceships
Given some of the players ideas of 'balance' I think oddesy is going to be absolutely hilarious as people complain that some noob with his lvl 3 shotgun just took you out in 2 shots despite your having high kevel armour and the very best beam rifle in the game