Is it really going to be 40 million an hour?

If its optional its fine, if it unbalances the rest of the game then its not, make the income 1m an hour and the missions pay 100m+ based on ranks if you want the extra. there is no Hard / Easy mode in ED so anything affects everything and everyone, make it optional and problem solved. Standard mode is Hard, take the missions for higher income ph, Blaze Your Own Trail.
 
Yup. It's so bizzare and narcissistic to think anyone with a problem with mining income "MUST HAVE A PROBLEM WITH ME!", and not broader issues with the game as a whole.


It's not the effect of some noob having some ship that matters. It's the overall effect of that mechanic on the rest of the game's structure and overall progression.

Yea but isn't it your choice how you choose to progress?

For the life of me I cannot understand the issue with high income game play. It literally only effects you as much as you want it to.

Take rep. Yea I went to ceos foor a bit, then got bored, and decided I didn't really want to just grind the rep for my corvette that way.

I had a choice and I made it. Sure if the rep gains were faster, I might have stuck at it for a while longer, but I didn't feel harmed or had any negative feelings about the fact that people who are not me, are playing the game in a different (and more boring) way and gaining rep much faster than me.

Tbh if anything is comes across as narcissistic is the idea of limiting other people's choices because of one's own lack of self control
 
I’m not sure when I have ever asked devs to do anything in this game, feel free to enlighten me

It's a general you, encompassing those who lobbied for the current situation wrt progression and balance and/or those who seem opposed to the idea of going back to saner times.

Yea but isn't it your choice how you choose to progress?

For the life of me I cannot understand the issue with high income game play. It literally only effects you as much as you want it to.


I had a choice and I made it. Sure if the rep gains were faster, I might have stuck at it for a while longer, but I didn't feel harmed or had any negative feelings about the fact that people who are not me, are playing the game in a different (and more boring) way and gaining rep much faster than me.

By this token no game ever requires balance, because it's always the player's choice not to take advantage of broken features and content.
And yet virtually every game developper, even Frontier to an extent, pays attention to balance, because they don't live in La La Land, and they know a game's progression system and the balance between features heavily influences the way the player engages with the game. It's even often used to funnel players down a desired path (why do we think the crazy buff to mining profitability, dwarfing all others, coincided with the rework of the mining mechanics?).

Tbh if anything is comes across as narcissistic is the idea of limiting other people's choices because of one's own lack of self control

It's Frontier's job to balance out the diverging interests across their playerbase. All the players should worry about is to give their feedback, with little regards to how it affects others. Which has nothing to do with narcissism, just healthy self-interest.
 
Lol. This is where "social" has gone. I think miner complainers are late to the party all your friends have left.

Source: https://www.youtube.com/watch?v=JtDiR51QMJc


PS. mods, there's no swearing in this video just a minor racial jab.

Good luck Arthur. I mean that if mining is now paying less than this the nerf hasn't worked as intended. Hence the risk of focusing on "risk vs reward" as having any point whatsoever.
 
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Bwahaha,

I'd like to know where 40mil per hour came from. Me and mine are beating that regularly.

I also love that some people's game can be ruined by other people getting stuff faster than they did. Same garbage as the folks who cried when Horizons was added to the base game.

Some new meta will arise. A system this big always has ways to make money and money can be infinately rewarded in this game because the ecconomy is fake and has no inflation..

I look forward to the challenge of our new money meta. We at Asteroid Defeated will continue to hold that fleet carriers are for anyone who wants one.
 
It's a general you, encompassing those who lobbied for the current situation wrt progression and balance and/or those who seem opposed to the idea of going back to saner times.



By this token no game ever requires balance, because it's always the player's choice not to take advantage of broken features and content.
And yet virtually every game developper, even Frontier to an extent, pays attention to balance, because they don't live in La La Land, and they know a game's progression system and the balance between features heavily influences the way the player engages with the game. It's even often used to funnel players down a desired path (why do we think the crazy buff to mining profitability, dwarfing all others, coincided with the rework of the mining mechanics?).



It's Frontier's job to balance out the diverging interests across their playerbase. All the players should worry about is to give their feedback, with little regards to how it affects others. Which has nothing to do with narcissism, just healthy self-interest.


All this talk of balance, is so very misplaced. Outside PvP content there is no need for 'balance'.

No single player game or game with PvE content is 'balanced'

PvP heavy games, like Overwatch and Cod are very balanced games. And need to be, the emphasis is on skill. Sure in cod you might be able to get a situational advantage after unlocking specific gear, but it will give you a disadvantage in other situations. Think shotgun vs sniper

Even PvP games that have progression and grind mechanics like World of Tanks are balanced - initially via lvl tier based matchmaking, but after tier 5, simply by the fact that tanks are by and large (with the exception of the odd lame duck and premium ammo) balanced, and the higher skilled driver will win regardless of tank

Elite dangerous is by and large a single player game. Sure it has PvP elements, but 99% of bubble gameplay is PvE.

You are not up against other players, you are up against the game. The bots the missions send you after, the distances npc passengers want to travel, the tasks the engineers demand you complete etc.

In order to overcome/defeat the challenges the game put in your way, you 'lvl up' and make your character more powerful, by adding to their roster of ships, and upgrading those ships.

This requires credits. Credits are basically your xp, and you can consider the total amount of credits you have earned as your lvl. Your credit balance is nothing more than unspent xp points

If elite was a balanced game, then a stock sidewinder would be able to gain as many credits per hour as a T9,

That is obviously ridiculous because Elite is a PvE role playing game, and thus the main, 'meta' if you will, gameloop is to increase your power (read credit earning) level

However as elite is a PvE not pvp game, other players 'xp' , the rate of 'xp' gain, does not effect your game

It's also worth noting that all of the super high paying mining required players to actively seek them out using out of game resources. Because let's be real, it's not like you found that double painite hot-spot yourself is it?
Did you even focus on mining painite before you looked for and found the credit farming videos on YouTube?

I've already found a way to earn more than the supposed maximum amount with a new mining strategy, it actually pays not far off what I was getting in a double painite hot-spot - why does that bother you?

It doesn't bother me, because guess what, I made some fast cash, refitted my mining ship and have taken it well outside the bubble as I decided to do an exploration run.

There are lots of things you can chose to do in Elite. The irony is, for all of the complaints that high paying mining takes away choice, it actually did the opposite. It gave players choice



In short, cognitive dissonance and breaking suspension of disbelief, two critical elements of being able to create an enjoyable fictional environment. Mining trashes both these concepts.

I don't think high mining payouts should be causing you cognitive dissonance - certainly not in a game where you can detect planets and ship wreckage through a sun, fly in space at ftl like a plane, jump light years, yet are unable to land on any planet with atmosphere while being led to believe that VW has produced more versions of the golf than the entire galaxy has spaceships

Given some of the players ideas of 'balance' I think oddesy is going to be absolutely hilarious as people complain that some noob with his lvl 3 shotgun just took you out in 2 shots despite your having high kevel armour and the very best beam rifle in the game
 
I don't think high mining payouts should be causing you cognitive dissonance - certainly not in a game where you can detect planets and ship wreckage through a sun, fly in space at ftl like a plane, jump light years, yet are unable to land on any planet with atmosphere while being led to believe that VW has produced more versions of the golf than the entire galaxy has spaceships

Given some of the players ideas of 'balance' I think oddesy is going to be absolutely hilarious as people complain that some noob with his lvl 3 shotgun just took you out in 2 shots despite your having high kevel armour and the very best beam rifle in the game
The lucky thing with fantasy is when you're dealing with things that don't exist, you can lean on suspension of disbelief quite a bit.

But an economy? That's well defined and grounded in very realistic principles that would still apply.

Unless you're implying elite is a universe of lunatics with no rational understanding or concept of value.

So, yes, when it comes to the economy of the game, a very real thing which functions just like a current day economy in terms of supply, demand, boom, bust, it is unbelievable to the point of ruining other aspects of the game to think that high value minerals would maintain such unrealistic values in the context of the value of other activities in the game.
 
The lucky thing with fantasy is when you're dealing with things that don't exist, you can lean on suspension of disbelief quite a bit.

But an economy? That's well defined and grounded in very realistic principles that would still apply.

Unless you're implying elite is a universe of lunatics with no rational understanding or concept of value.

So, yes, when it comes to the economy of the game, a very real thing which functions just like a current day economy in terms of supply, demand, boom, bust, it is unbelievable to the point of ruining other aspects of the game to think that high value minerals would maintain such unrealistic values in the context of the value of other activities in the game.

I don't mean to ruin the game for you, but any civilisation that has advanced to ED levels of technology and population would have switched to a desoure based economy long ago
 
... money can be infinately rewarded in this game because the ecconomy is fake and has no inflation..
I was surprised when I learned this (I came aboard after 2.2), along with how much instancing was in this game. Maybe Fdev should've done what Eve Online did, hire an economist to create a functioning economy (https://www.rockpapershotgun.com/2014/05/21/eve-economist-interview/) where players, y'know, actually mattered and price fluctuation happened organically; a high mining system short of food would trade valuable minerals for basic foodstuff until it reached equilibrium. I know there's a faked version of that happening but pricing pretty much stays at a universal level. Maybe the new pricing meta is going to introduce instabilities in the games economics, where going to an external website is going to be of little help as it becomes more fluid...

The funny thing is Chis Roberts was promoting their living economy in his opus - which will be interesting to see if he pulls it of, but I guess it's maybe easier in a 10 system game to keep on top of it. No idea how large Eve Onlines galaxy is since it's not a FPP flight game so of little interest to me.
 
I happily welcome the mining nerf, I think it’s insanely overpriced for the minimal effort and equipment involved.

Last time a dabbled in mining a few months ago I made over a Billion credits over course of two 4 hour sessions just lasers mining Painite (spent it all on more combat ships and weapons).

I thought to myself that it was pretty g ridiculous to make such an obscene amount of money in such a short amount of time with little effort.
Especially considering it took a solid week of High CZs & Massacre Missions to earn that same amount in the recent Combat CGs.

At the rate mining was earning I’d be able to buy another Fleet Carrier every week if the game allowed it and that’s just with a couple of mining lasers and a cargo hold.

Nerfing mining won’t kill the trade, you’ll still be able to fund your FCs and a little challenge might do you miners some good.
 
Haven't really bothered making credits in this game in 4 years, so it doesn't really affect me much either way.

For newer players, I can only imagine how much the game progression and meta must suck in terms of contextual aptness, but then some people eat that sort of thing up as compelling game-play. Not really the game I was hoping for and thankfully not the game I got in 2015 at least.

But then, you know, there's probably that one or two people out there that were actually like, "I really want to spend my free time playing at being a sci-fi spaceship space miner," who got the game. The rest are probably just addicted to dopamine and illusions of grandeur. 😏

Nothing wrong with that, per se, but not exactly what I'd hope the game devs and management would strive for either.
 
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Why do you think players miss anything if they do not play your game?? I hate nerfs because those do not do any good, nerfs will push players away from the game. If this is what FDev want, fine with me. ED already have an opinion of mother of all grind and recent developments actually are very strong indication that those opinions are right. Another opinion is that people leave because there is nothing interesting in the game - I have to agree to certain extent as most of the time players have to grind to have meaningful progression. And progression means different things for different players...
1 man's improvement is another man's nerf. I would say the economy has been systematically nerfed since launch and a balance pass is needed. Equally however more does need to be done to give the smaller/cheaper ships purpose because it is frankly impossible to given ships like the eagle and adder meaning via cost whilst still also having personal fleet carriers cost billions. So imo fixing the economy is only 1 of the balance passes needed.

Rank locked missions is definitely 1 good idea but also undercover missions which pay well but come with a specific ship supplied etc just to give those small ships which has a LOT of love put in have meaning.

Also needs proper gold rushes. Not massive outliers which last for months shared on the web but finite high earners which last for minutes that you will want to guard and keep secret NOT share.
But agree or disagree it's moot. The only people who matter are FDs views and getting salty at other players like some do in this forum is not the answer
 
Tbh if anything is comes across as narcissistic is the idea of limiting other people's choices because of one's own lack of self control
Imagine a world where everyone could get payed billions for being a paper delivery person and it payed so much you could have a lifetime of cash by doing 1 day a week.

It would kind of remove any incentive for doing anything else in life.

That translates for me in game. If I want to mine the suggestion is I ignore pinite , ltds and void opals and just mine cheap stuff as well as to deliberately play inefficiently. (I already do that to a degree and have since launch by never selling a ship I don't own another hull of and by never stripping a ship to spec another)

What chump would do that? I want to maximise my game earnings to try to get better BUT I want the game to provide a challenge doing it. You don't and that is ok but no need to attack other players calling then narcissists.
 
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