A masterclass of fake game design = Void opals by FDEV

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Actually it does

Any professional, experienced software developer is capable of critiquing any piece of software, it's what we're skilled at doing because to create software you must first understand software.
Yup, I work in one of a bigger software houses in North West (UK). It is funny how some ppl in this forum don't understand a bit about anything coding related yet they feel the need of slagging others for having any amount of experience in the field... Any person that created 10 lines of code in their live will be able to see that certain mechanics in ED are really bad. But fanboys will never agree that someone else may be right...
 
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Actually it does

Any professional, experienced software developer is capable of critiquing any piece of software, it's what we're skilled at doing because to create software you must first understand software.

The point is the 90% of the time it is a throwaway argument, much like the "I have a life/job/car/wife/dog" argument that crops up. I can sit on my laptop and type a few lines of Java or C++, doesn't make me a software developer, or expert on the Cobra engine.
 
The point is the 90% of the time it is a throwaway argument, much like the "I have a life/job/car/wife/dog" argument that crops up. I can sit on my laptop and type a few lines of Java or C++, doesn't make me a software developer, or expert on the Cobra engine.
Any professional, experienced software developer is capable of critiquing any piece of software ...
 
Any professional, experienced software developer is capable of critiquing any piece of software ...
ANYONE on here is also capable of extending the truth.

I could say I am a software developer & therefore an expert, I could also be lying about it, just like any person on this forum when they say the same.

The point is that it's like telling folk that you are in the SAS, if you feel the need to tell folk that's your job, it most likely isn't.
 
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you dont need to be a developer to know that supercruise, a necessary major aspect of anything you do in space in this space game, is horrible gameplay. Not only is it devoid of anything worthy of your time, but what little bit they try to do during it is phoned in - entirely predictable garbage.

You dont need to be a developer to know that putting 100 loading screens between things a player wants to do and offering nothing but those loading screens is a horribly game design choice.

That's how FDev time barriers work and it's stupid. They know it's stupid too. They absolutely know it's a garbage way to have the game work, that's why even though they designed the game around a 10ly avg jump distance, created a 1:1 representation of the galaxy, and wanted everyone to basically remain in the bubble, and based all of the fake-economy on a fog of war type mechanic - despite all of that they have repeatedly increased jump rates to reduce the perceived distance players have to deal with. They have created modules that basically fly the ship automatically in supercruise. They have basically eliminated the entire point of everything about how the game was designed without eliminating the downside of having hundreds of millions of procedurally created systems and no meaninful content in most of them.

You dont need to be a developer to realize that will undermine any attempt to balance roles and incomes and costs. Players will be driven to circumvent anything attempting to apply time sinks because in elite, those time sinks are empty, gameplay-less wastes of time.
 
Playing this grind simulator
If you want a true grind simulator, try Space Engineers!

iu


Grind by hand, grind by ship, or build a grinding pit! :D
 
OP, even though I do kind of agree, I will say that the criticisms of bad game design would have rung a lot less hollow if your wall of text wasn't so poorly designed and hard to read.
 
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It's funny how so many software engineers complain about this game being so badly designed but continue to play it.

You don't have to be a software developer to know the game has some bad mechanics. You also don't need to be a professional chef to cook a great lasagne. I used to know a 'professional' car mechanic who didn't know much about fixing cars. I also used to know a guy who had worked somewhere for twenty years and thought he was the dog's proverbials, but in fact the boss only kept him on because he'd had an affair with his wife.

Being a professional software developer doesn't mean you have any more right to critique this game than the rest of us.

And calling those of us who critique the critique of someone who claims to know coding, "fan boys", does you no favours towards getting people to believe anything you say is 'professional'.
 
There are certainly some aspects that are subjective when someone complains about some part of this game. There is guaranteed to be many of those.

There are also completely objective complaints.
Supercruise.
Traveling to non-adjacent systems (parade of loading screens) .
Predictable NPC's.
1980's style trade and economy.
Pointless empty systems making up 99.99% of all systems in the game.
Only using NPC's to create risk to players in the game and completely ignoring the environment.

And the list can keep growing without ever touching on something subjective
 
When there was an outcry for bugfixes and core gameplay improvements only to stem the behaviour of adding more features on a bad Foundation, fdev gave us the changes to mining (adding subsurface, core mining) and exploration (adding DSS scanner thing). Some modules to fly sc for you and increase jump ranges.

We did not get any fixes to resolve why people hate SC, why they would to skip over as many systems as they can, why mining and exploration were boring. They did not address the predictability of NPC's for combat interactions. Etc.

And there are a lot of players not happy that the opportunity was squandered by fdev. It's why this rebalance, while such a thing is definitely needed, is met with such negativity even by those players who are not new and instant gratification addicts. Because it's not addressing any of the games problems.

Exploration, mining, trading, combat... All need risk in order to balance a given reward. Not just in special opt in areas and not just via NPC's.

And traveling while doing those things needs to be fun and engaging and rewarding in itself.

Only then will rebalancing be effective.
 
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