you dont need to be a developer to know that supercruise, a necessary major aspect of anything you do in space in this space game, is horrible gameplay. Not only is it devoid of anything worthy of your time, but what little bit they try to do during it is phoned in - entirely predictable garbage.
You dont need to be a developer to know that putting 100 loading screens between things a player wants to do and offering nothing but those loading screens is a horribly game design choice.
That's how FDev time barriers work and it's stupid. They know it's stupid too. They absolutely know it's a garbage way to have the game work, that's why even though they designed the game around a 10ly avg jump distance, created a 1:1 representation of the galaxy, and wanted everyone to basically remain in the bubble, and based all of the fake-economy on a fog of war type mechanic - despite all of that they have repeatedly increased jump rates to reduce the perceived distance players have to deal with. They have created modules that basically fly the ship automatically in supercruise. They have basically eliminated the entire point of everything about how the game was designed without eliminating the downside of having hundreds of millions of procedurally created systems and no meaninful content in most of them.
You dont need to be a developer to realize that will undermine any attempt to balance roles and incomes and costs. Players will be driven to circumvent anything attempting to apply time sinks because in elite, those time sinks are empty, gameplay-less wastes of time.