Hey everyone and specially Frontier Devs,
I decided to write this post because I like to use and tweak different ships to enjoy the game, and in fact the game has those ships! But some are useless by design in their specific rol (or at least a lot less useful than others). My problem is that if you want to be the most efficient in some roles, you have to choose Python (in outposts) or Anaconda / Cutter / Corvette (in large stations) over other vessels that would fit better in that role and I am a bit tired using always the same shps, to be honest. So I came across to this solution:
My idea
I underestand the problematic of adding module slots to ships because it can make them overpowered or unbalanced for other purposes. My solution for this is to create a new slot specific cathegory (like the militar ones already present in some militar ships), but for other purposes. For example, a Cargo only slot, in which you only can fit cargo racks, or a Passenger Cabin only slot, in which you can only fit passenger cabins. Then, some tweaks I would do:
Trade Vessels
Type-7: Make it a Medium Vessel, add it a 5 Cargo-only slot, so the vessel now carries a maximum of 342T (vs 294T of the Python).
Type-9: Large Vessel, add it a 6 cargo-only slot, so you can have a maximum of 854T (vs 794T of the Cutter)
Passenger Vessels
Orca: Make it a Medium Vessel, add it some passenger-only slots, so it can carry more than Python.
Beluga: Large Vessel, ad it some passenger-only slots, to make it able to carry more passengers than Anaconda.
This way you don't nerf ships (people hates nerfing things, you know); Python, Cutter and Anaconda would still be excelent vessels with strong combat capabilities and usable in other roles, but now you will also have dedicated ships to roles in which are better because they are specialized, but with less combat / defensive capabilities. A good trade-off that gives players more options, in my opinion.
o7
I decided to write this post because I like to use and tweak different ships to enjoy the game, and in fact the game has those ships! But some are useless by design in their specific rol (or at least a lot less useful than others). My problem is that if you want to be the most efficient in some roles, you have to choose Python (in outposts) or Anaconda / Cutter / Corvette (in large stations) over other vessels that would fit better in that role and I am a bit tired using always the same shps, to be honest. So I came across to this solution:
My idea
I underestand the problematic of adding module slots to ships because it can make them overpowered or unbalanced for other purposes. My solution for this is to create a new slot specific cathegory (like the militar ones already present in some militar ships), but for other purposes. For example, a Cargo only slot, in which you only can fit cargo racks, or a Passenger Cabin only slot, in which you can only fit passenger cabins. Then, some tweaks I would do:
Trade Vessels
Type-7: Make it a Medium Vessel, add it a 5 Cargo-only slot, so the vessel now carries a maximum of 342T (vs 294T of the Python).
Type-9: Large Vessel, add it a 6 cargo-only slot, so you can have a maximum of 854T (vs 794T of the Cutter)
Passenger Vessels
Orca: Make it a Medium Vessel, add it some passenger-only slots, so it can carry more than Python.
Beluga: Large Vessel, ad it some passenger-only slots, to make it able to carry more passengers than Anaconda.
This way you don't nerf ships (people hates nerfing things, you know); Python, Cutter and Anaconda would still be excelent vessels with strong combat capabilities and usable in other roles, but now you will also have dedicated ships to roles in which are better because they are specialized, but with less combat / defensive capabilities. A good trade-off that gives players more options, in my opinion.
o7