Combat Completely Ruined for Non Engineered Players

Given how dirt cheap Horizons was - less than two hours minimum wage - I don't think it 'wasn't fair'. Nobody was seriously locked out of competitive play due to the price point.



No, those are choices. They are powercreep, but they also offer downsides. I'm not sure how you can call destroying a weapon's capability at more than 500m 'no downside'. I'm not sure how something that offers a choice of mechanical options can be described as a railroad.

At very least the choice is 'do I engage with this content?'. In the same way that in a game of snooker I can choose to never engage with the pink and black balls. ie: I'm making life harder for myself by applying artificial restrictions and not using all the tools at my disposal, but that's my choice. It just seems odd that I would then complain to my snooker-player buddies and the guy who runs a league that the black and pink ball completely ruin the game.
You just eliminate those "downside" with other upgrades. You do that until you have downsides that are totally irrelevant. Most of them don't matter that much anyway. That's what I mean with railroads to power creep. That blather about variety and trying out stuff is mostly nollocks.The whole system is badly thought out and carried out.
Most of the engineering recipes are useless too. It's just filler to rack up recipes and bloats ingredient for the anally fixated. But it's a load of content on paper. Too bad most of it is useless crap.
 
Ship has sailed, I don't forsee them nerfing engineering. Not sure there is even a way to go about it. Take away what people already have and there would be salt, reduce what engineers are capable of doing going forward, and there will be salt and cries to nerf "legacy" modules.......again. LOL, I almost forgot about the first time I heard the "nerf legacy modules" battle cry.

The single lesson that FD needs to learn more than any other is that you need to break a few eggs to make a omelette. I have never seen any other developer so paralyzed by fear of their players.
 
I'm not sure if the following statement supports or opposed the OP but...

My engineered Exploration Phantom, with guns attached can stay in a CZ until I run out of ammo synthesis. It doesn't have much in the way of defences. But it does do 591m/s and has four G5 frag cannons. 😆
 
I always add sturdy mount to my fsd, what are you on about???

Yeah, shielded, fast-booting limpet controller. And thus we earned such language flowers like Modified Embedded Firmware or was it Cracked Analrectal Firmware? Or conductive conductives. Modulated Terminators. All that nonsense you need excel sheets for to keep track just for their contrived names. Protoravioli my rear. Who thinks up such crap? Wasn't the elements enough already? That they sent us to hunt for on a goose chase because apparently that crap was good enough for us idiots players without telling where to find it in the first place.
Top notch exploration gameplay. Useless "needle in haystack" because they couldn't be bothered to give the tools for such gameplay. Of course soon the lists would spring up and in a galaxy of billions of stars you'd see players stick to a handfull of locations, because that's where you'd find the stuff you needed.
 
The single lesson that FD needs to learn more than any other is that you need to break a few eggs to make a omelette. I have never seen any other developer so paralyzed by fear of their players.
They don't fear players. Just look at engineers. LOOK AT IT!
It's a gear progression loot system that is best supported by mtx channel for "player choice", so the infernal grind can be lessened by those that pay cash. Only, they forgot to put that mtx channel in. They literally ripped out the single thing such a design is made for, and left the bad parts standing, lol.

No they just don't have a clue.
 
I really don't buy 'I'm not hand-hend with an instruction manual every step of the way' arguments against game mechanics and problems, especially when that's used to describe devs as 'lazy'. Last time I looked, The Sicillion defence isn't laid out in the rules of chess, but unless you know it, you don't understand what are really fundimentals. Y'know what is lazy, though: Complaining about having to open a browser and type five words into Google.

You just eliminate those "downside" with other upgrades. You do that until you have downsides that are totally irrelevant. Most of them don't matter that much anyway. That's what I mean with railroads to power creep. That blather about variety and trying out stuff is mostly nollocks.The whole system is badly thought out and carried out.
Most of the engineering recipes are useless too. It's just filler to rack up recipes and bloats ingredient for the anally fixated. But it's a load of content on paper. Too bad most of it is useless crap.

Except the circle doesn't loop round that fully, and that's not entirely possible. Many downsides are almost completely irrelevant, but very few are completely irrelevant. some of the recipies are garbage, but by saying 'most' is rather a misrepresentation. It's far from perfect, but I really enjoy the extra aspect of play, shielded fuel scoops and all.

Ultimately, we're playing the same game, but feel differently about the engineering mechanics. Personally, I enjoy them a lot, and it's always something to add to the 'things I can do today' list. In many ways, just mooching around engineering is my default 'I dunno what I fancy doing specifically' playstyle. I'd have probably quit without them. So it's fair to conclude that some people love them and some people hate them, and thus the functionality should remain.
 
I really don't buy 'I'm not hand-hend with an instruction manual every step of the way' arguments against game mechanics and problems, especially when that's used to describe devs as 'lazy'. Last time I looked, The Sicillion defence isn't laid out in the rules of chess, but unless you know it, you don't understand what are really fundimentals. Y'know what is lazy, though: Complaining about having to open a browser and type five words into Google.



Except the circle doesn't loop round that fully, and that's not entirely possible. Many downsides are almost completely irrelevant, but very few are completely irrelevant. some of the recipies are garbage, but by saying 'most' is rather a misrepresentation. It's far from perfect, but I really enjoy the extra aspect of play, shielded fuel scoops and all.

Ultimately, we're playing the same game, but feel differently about the engineering mechanics. Personally, I enjoy them a lot, and it's always something to add to the 'things I can do today' list. In many ways, just mooching around engineering is my default 'I dunno what I fancy doing specifically' playstyle. I'd have probably quit without them. So it's fair to conclude that some people love them and some people hate them, and thus the functionality should remain.
It's 'Sicilian Defense', stems from 'Sicily' which is an island of Italy in the Mediterranean, a European ocean. Well, it's bordering Asia and Africa too.
Pretty easy to look up before typing it into some forum answer, but here we are.
 
It's 'Sicilian Defense', stems from 'Sicily' which is an island of Italy in the Mediterranean, a European ocean. Well, it's bordering Asia and Africa too.
Pretty easy to look up before typing it into some forum answer, but here we are.

I'm sure you're very pleased with yourself for making an entire forum post in order to point out an absent-minded typo. Well done.
Here's a grammar mistake: 'That they sent us to hunt for on a goose chase because apparently '. What's your point?
 
I'm sure you're very pleased with yourself for making an entire forum post in order to point out an absent-minded typo. Well done.
Here's a grammar mistake: 'That they sent us to hunt for on a goose chase because apparently '. What's your point?
Someone who cant spell words out properly wont tell me how to play games.
 
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