I would like that they release more DLCs or at least put more animals in each DLC.....
Well, the hope would certainly be true that as time goes on, they can modify them a little faster, but there's still quite a few missing branches of the animal worlds. Meerkats, Sloths, , Wombats, Moose, Capybara and Porcupines (and other larger rodents), civets, badgers, small cat species, Wolverines, (not to mention birds and fully marine animals) would all have to come from new rigs I'd imagine. Of course, the animal world is much wider than that, but those are some popular animals mentioned a bit.I think with the amount of rigs we have, quite a few different species can be made with relatively little effort like various deer, black rhino, blackbuck, etc.
I think with the amount of rigs we have, quite a few different species can be made with relatively little effort like various deer, black rhino, blackbuck, etc.
I don’t quite understand how people think how easy these “re-skins” would be. I might give you the tapir and white ruffed lemurs, but most of these examples are quite different. The white/black rhino would need unique behaviors and it’s certainly not a simple remake. Would deer just go off the reindeer? If so, not really all that simple.
Most of the reskins would not be a simple color fix(and because of variants it would be multiple shades per species). It would require new behaviors, sounds, zoopedia entries, reshaping of certain rigs to fit the somewhat major differences of the animals(Black rhino has dual horns, no armor plates, and a different size, etc) requirements, coat/skin textures, and more.
I want more animals too, but it’s not a simple make an Indian Rhino into a Black Rhino and give it to us.
Of course a new rig will take more time, but people are saying two more penguins and another otter should be included in the announcement thread because they’d be easy. It’s not as if remodels are easy by any means.No, it definitely shouldn't be just a renaming and putting on a new coat of paint, so to speak- there should be some modification involved with all animals as there's a reason they are taxonomically (is that a word?) unique. but it's definitely easy to see that some animals would be easier to modify existing rigs into another animal. As well as behavior coding and needs. The Rhino is a great example. Seals would require a new rig I can imagine, I'd be shocked if not. But once we have one seal rig it's not too much to imagine it being modified to others in time. I feel that's why kangaroo were left out of the base game, their entire skeletal structure and animation is unique. And I suspect that's a hold up with meerkats as well; the closest in game to them may be the lemurs but I imagine they may just use a new rig completely when (and it better be when and not if) they come.
Look, with this pack I'm not even talking sea lions anymore. Of course I would love to have it, but I get it: Frontier needs staple animals to sell dlcs. But you can't just praise yourself for how easy it is to implement new species now and that rigs can be re-used and then not include more common variants in a dlc in addition. Talking harbour seals, humboldt penguins and asian small clawed otters here. No sea lions. No walrusses, that might not even be on Frontiers list because people do not say it loud enough for them to hear it in the back. (I'm from north germany, we have a special relationship with walrusses).
I just don't get it, sorry. I KNOW they worked hard on the animals we get and I appreciate. But at the moment they seem like school children. Working hard on their duties on one side of the paper but forget to turn it around. And when they see it has another page they look at you startled.
Now, believe me, my building heart beats faster just looking at the pieces. They are stunning, perfect, I can not wait to use them! And I would never want to miss them in any pack. But my animal lover heart, that loves to build diverse and realistic zoos and actually appreciates "reskins", is becoming more and more resignated. This.is.a.zoo.game. Not (only) a building simulator.
The weirdest part about all of this is, that they gave us a wonderful, incredible strong base game with a lot of animals - and the numbre was raised because of "reskins" and it was an absolute brilliant idea. Why on earth do they not follow the same successful pattern with their dlcs? Why do the packs become EA style, minus the overpricing? I can't name any other pack where adding additional species without a bunch load of extra work would have been so easy - and they missed the mark,
And yes, I would have paid more for 3-4 more "reskin" animals. Wholeheartly.
Agreed that they may not be so different, but will still take there own research to understand all of the behaviours, colour variations, sounds, etc. Having research on another animal will not help on this front, they may be able to share some animations, but they first need to spend the time finding out what the natural behaviours are for the new species. I also doubt they reuse vocalizations between species and likely record new audio for each. Another time consuming step.Just jumping in ti say I know that there is more ti a new animal than the rig. But as I said, with the ones naped even the sounds etc. woudln't be so different.
Agreed that they may not be so different, but will still take there own research to understand all of the behaviours, colour variations, sounds, etc. Having research on another animal will not help on this front, they may be able to share some animations, but they first need to spend the time finding out what the natural behaviours are for the new species. I also doubt they reuse vocalizations between species and likely record new audio for each. Another time consuming step.
I can't see anyway they could cut corners on the research side of things, which likely take most of time for designing a new animal.
Tailoring DLCs is not only a thing of dedication and emotions. Tailoring DLCs involves product management, marketing and sales guys as you know. Thus, I am pretty sure that the DLC model for PZ is mostly directed at the 10 €/ USD etc. price point to have a low downside risk when producing DLCs and to attract more people by a low price point per DLC as possible. It could also be a lesson learned from previous games, esp. JWE, for which DLCs at higher price points may not have gained enough success.They made the Orang walk like a Gorilla though. The elephants share the exact same animations. That doesn't seem to me like they really put that much effort into researching what seems to them similar species. And believe me, the zoopedia entry doesn't take that long.
The price point is also no argument fpr me, to be fair. Look at the Sims.
However, I am with many other content creators that have (recently) stated that a bigger DLCs (more animals, more new mechanics etc.) could lead to a much sustainable success (renewed push) for the game. As the biggest content creator for PZ said yesterday: A bigger aquatic DLC could have been like a second release for the game.
Will happen with a bigger expansion as well. Maybe for some people (including me) that means you just have to stop playing for a while. This is an "issue" with most games.But I am unfortunately absolutely sure we will hear the same "I've burned out of this game" by the same people in 8 weeks after release anyway
The Sims and Maxis have a huge following - 20 years of building a fanbase is not the best comparison with Frontier and the Planet franchise - which isn't that well known. TheSims is a milestone in video games.Look at the Sims. People are absolutely willing to buy bigger expansions for their game - with EA obviously even if they are overpriced and half-baked
Agree with this. PC strategy seemed to work for Frontier.Tailoring DLCs is not only a thing of dedication and emotions. Tailoring DLCs involves product management, marketing and sales guys as you know. Thus, I am pretty sure that the DLC model for PZ is mostly directed at the 10 €/ USD etc. price point to have a low downside risk when producing DLCs and to attract more people by a low price point per DLC as possible. It could also be a lesson learned from previous games, esp. JWE, for which DLCs at higher price points may not have gained enough success.