If the mission board now shows a subset of all generated missions, +- a couple of ranks of your current, the mission list could become very long if all missions would show up.Whatcha mean by flooding?
I would've presumed it'd just generate according to the usual rules. That is, if you said "Harmless to Elite" you'd get the usual up-to-hundred missions across all the factions, only instead of being mostly elite, they'd be anywhere from harmless to elite?If the mission board now shows a subset of all generated missions, +- a couple of ranks of your current, the mission list could become very long if all missions would show up.
If it only generates mission +- a couple of ranks of your current, generating multiple amounts would probably increase the time to open the list in addition of making the list really long.
Yup.. Found your build. Thanks for the tipsGood plan cmdr. My mk 3 runs with prismatics, cell banks and 2200 armour points, twin beams and multis, runs in at 600m/s in a flash of chrome.
Check out the build on INARA if your looking for ideas. Cmdr name same as above.
o7
It it works like that, then no probs.I would've presumed it'd just generate according to the usual rules. That is, if you said "Harmless to Elite" you'd get the usual up-to-hundred missions across all the factions, only instead of being mostly elite, they'd be anywhere from harmless to elite?
"Dangerous Programmer"Hi there,
No, they were not.
Removing rank as a visible gating mechanic was an intentional part of the mission board revamp that was delivered in 2.1
Is not possible as missions only scale to a few ranks ahead or behind your current rank.
thanks,
Dom
Hi there,Does this include the different ranks types? I.e. If you're Competent at Combat but penniless at Trade, you get trade missions equivalent to the Competent rank.
Or is it whichever rank is highest?
Thanks Dom. Good to know.Hi there,
Each template has a relevant rank that it scales against.
E.g. Massacre missions will scale against combat rank and Collect missions will scale against trade rank.
The combat ranks of adversaries will by scaled by that rank, though, so an Elite trade mission will more likely spawn Elite ranked pirates trying to steal your cargo.
Thanks,
Dom
Hi Dominic, thanks for the information, I learned something todayHi there,
Yes. Rewards are scaled to rank of mission and you can only see or accept missions a few ranks above or below your current rank.
Thanks,
Dom
And there we have the issue in a nutshell. Should you be able to have access to more the more powerful combat ships when your combat rank is so low? It makes the game feel unbalanced. Maybe you only get access to certain ships once you've reached a certain rank in either exploration, trade or Combat? (lord imagine the salt if that was put in) Or even better, you restrict missions by ship type.
How would they convince Zorgon Peterson or Faulcon DeLacy not to sell their ships to potential customers? I don't think the Pilots federation has that kind of influence.There should be a rank requierment for ships; wouldn't even be hard to write into the lore. It would be in the interest of the Pilots federation to maintain a reputation for excellence, and so wouldn't allow any yokel with a bit of cash to fly an anaconda. Not to mention the absurdity of the feds/imps letting anyone that's ferried a few passenger and delivered some bio waste fly their warships.
I can appreciate why this has been done but I'm not sure I agree it is a good idea.Hi there,
Each template has a relevant rank that it scales against.
E.g. Massacre missions will scale against combat rank and Collect missions will scale against trade rank.
The combat ranks of adversaries will by scaled by that rank, though, so an Elite trade mission will more likely spawn Elite ranked pirates trying to steal your cargo.
Thanks,
Dom
I can appreciate why this has been done but I'm not sure I agree it is a good idea.
What they could do is refuse to insure pilots who didn't meet their requirements for a ship, in which case rebuy would be full ship price rather than a small percentage.How would they convince Zorgon Peterson or Faulcon DeLacy not to sell their ships to potential customers? I don't think the Pilots federation has that kind of influence.
You don't have to do missions to improve your combat rank and non mission related NPCs will be based around your combat rank.I can appreciate why this has been done but I'm not sure I agree it is a good idea.
This means as a mostly trade or exploration focussed commander you are disincentivised to pursue comat experience or ranks as it'll make your play style harder to pursue and require (or at least nudge) you towards combat rating all your builds. I mean, maybe, but I'm not clear that is reasonable. Would it be reasonable to start adding increased cargo space requirements to massacre missions as your trade rank increased?
Might be better to provide rank requirements/rating of each type to a mission instead. You can take an Elite trade mission with low combat rank expectations or go double (triple?) Elite for greater risk and even greater rewards. Doesn't mean you wouldn't have variation still within missions but the broad range would be categorised.
Hi there,
No, they were not.
Removing rank as a visible gating mechanic was an intentional part of the mission board revamp that was delivered in 2.1
Is not possible as missions only scale to a few ranks ahead or behind your current rank.
thanks,
Dom