Should Missions now be Rank locked again?

So now when someone says to me, I cant find any missions that pay like you find BL1P.
I can say "They only offer those missions to the Elite you Pleb !" and its true :)
 
Whatcha mean by flooding?
If the mission board now shows a subset of all generated missions, +- a couple of ranks of your current, the mission list could become very long if all missions would show up.
If it only generates mission +- a couple of ranks of your current, generating multiple amounts would probably increase the time to open the list in addition of making the list really long.
 
If the mission board now shows a subset of all generated missions, +- a couple of ranks of your current, the mission list could become very long if all missions would show up.
If it only generates mission +- a couple of ranks of your current, generating multiple amounts would probably increase the time to open the list in addition of making the list really long.
I would've presumed it'd just generate according to the usual rules. That is, if you said "Harmless to Elite" you'd get the usual up-to-hundred missions across all the factions, only instead of being mostly elite, they'd be anywhere from harmless to elite?
 
I would've presumed it'd just generate according to the usual rules. That is, if you said "Harmless to Elite" you'd get the usual up-to-hundred missions across all the factions, only instead of being mostly elite, they'd be anywhere from harmless to elite?
It it works like that, then no probs. :)
Bring on player choice on the mission rank / difficulty!
 
Hi there,



No, they were not.

Removing rank as a visible gating mechanic was an intentional part of the mission board revamp that was delivered in 2.1



Is not possible as missions only scale to a few ranks ahead or behind your current rank.

thanks,
Dom
"Dangerous Programmer" :D Is that describing the game or yourself? :D
Thank you for commenting, it's nice to have replies from those who know, ie YOU :)
 
Does this include the different ranks types? I.e. If you're Competent at Combat but penniless at Trade, you get trade missions equivalent to the Competent rank.

Or is it whichever rank is highest?
 

Dominic Corner

Mostly Harmless Programmer
Frontier
Does this include the different ranks types? I.e. If you're Competent at Combat but penniless at Trade, you get trade missions equivalent to the Competent rank.

Or is it whichever rank is highest?
Hi there,

Each template has a relevant rank that it scales against.
E.g. Massacre missions will scale against combat rank and Collect missions will scale against trade rank.
The combat ranks of adversaries will by scaled by that rank, though, so an Elite trade mission will more likely spawn Elite ranked pirates trying to steal your cargo.

Thanks,
Dom
 
Hi there,

Each template has a relevant rank that it scales against.
E.g. Massacre missions will scale against combat rank and Collect missions will scale against trade rank.
The combat ranks of adversaries will by scaled by that rank, though, so an Elite trade mission will more likely spawn Elite ranked pirates trying to steal your cargo.

Thanks,
Dom
Thanks Dom. Good to know.
 
And there we have the issue in a nutshell. Should you be able to have access to more the more powerful combat ships when your combat rank is so low? It makes the game feel unbalanced. Maybe you only get access to certain ships once you've reached a certain rank in either exploration, trade or Combat? (lord imagine the salt if that was put in) Or even better, you restrict missions by ship type.

There should be a rank requierment for ships; wouldn't even be hard to write into the lore. It would be in the interest of the Pilots federation to maintain a reputation for excellence, and so wouldn't allow any yokel with a bit of cash to fly an anaconda. Not to mention the absurdity of the feds/imps letting anyone that's ferried a few passenger and delivered some bio waste fly their warships.

It wouldn't be hard to implement a system like this, and if that mean a bunch of players cry as their ships are "put in storage" untill they reach the required rank I think the game will survive that.

That said, the game should offer more Incentives for players to fly the cheap ships.
 
There should be a rank requierment for ships; wouldn't even be hard to write into the lore. It would be in the interest of the Pilots federation to maintain a reputation for excellence, and so wouldn't allow any yokel with a bit of cash to fly an anaconda. Not to mention the absurdity of the feds/imps letting anyone that's ferried a few passenger and delivered some bio waste fly their warships.
How would they convince Zorgon Peterson or Faulcon DeLacy not to sell their ships to potential customers? I don't think the Pilots federation has that kind of influence.
 
I deeply agree with OP , currenlty the elite combat rank is just making things more painfull. (Npc harder no matter what you do) No reward appart for the fame .
Edit Oh and dear dev , thanks you alot for passing by and answering some of our question , it is very much appreciated. o7
 
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Hi there,

Each template has a relevant rank that it scales against.
E.g. Massacre missions will scale against combat rank and Collect missions will scale against trade rank.
The combat ranks of adversaries will by scaled by that rank, though, so an Elite trade mission will more likely spawn Elite ranked pirates trying to steal your cargo.

Thanks,
Dom
I can appreciate why this has been done but I'm not sure I agree it is a good idea.

This means as a mostly trade or exploration focussed commander you are disincentivised to pursue comat experience or ranks as it'll make your play style harder to pursue and require (or at least nudge) you towards combat rating all your builds. I mean, maybe, but I'm not clear that is reasonable. Would it be reasonable to start adding increased cargo space requirements to massacre missions as your trade rank increased?

Might be better to provide rank requirements/rating of each type to a mission instead. You can take an Elite trade mission with low combat rank expectations or go double (triple?) Elite for greater risk and even greater rewards. Doesn't mean you wouldn't have variation still within missions but the broad range would be categorised.
 
Hold on, I think I need to windex my eyes. It appears a Frontier programmer is posting in the forums?

I can appreciate why this has been done but I'm not sure I agree it is a good idea.

I agree with this. Traditionally, within the general gaming landscape, a player would pick and choose whether or not they would take a step towards more difficult and rewarding content. Either a door was always open, or eventually opens, that permits passage into a danger zone. It's like being a level 12 elf and wandering into level 32 troll territory, or alternatively hanging around level 1 zones and killing millions of level 1 pigs. They'd do this based on their level, relevant success, and progression goals.

ED just forces people through stages regardless by scaling progression for them everywhere they go, only to be reset upon visiting a new location. Instead of providing systems with local missions that fall within a difficulty range, they give randomized missions to be completed in other systems. This forces development to seek some kind of global difficulty that satisfies everyone as best as possible, which ends up being very unfortunate for players on opposite ends of the skill spectrum.

IMO, mission development in ED is only 5-10% deep. It may be a big, complicated, and messy procedural process, but it hardly accomplishes the goals of its purpose. It was something Frontier should have stayed on towards completion, but instead is only nicked and tapped once every 6 months or so only barely bringing it back into relevance.
 
How would they convince Zorgon Peterson or Faulcon DeLacy not to sell their ships to potential customers? I don't think the Pilots federation has that kind of influence.
What they could do is refuse to insure pilots who didn't meet their requirements for a ship, in which case rebuy would be full ship price rather than a small percentage.
 
I can appreciate why this has been done but I'm not sure I agree it is a good idea.

This means as a mostly trade or exploration focussed commander you are disincentivised to pursue comat experience or ranks as it'll make your play style harder to pursue and require (or at least nudge) you towards combat rating all your builds. I mean, maybe, but I'm not clear that is reasonable. Would it be reasonable to start adding increased cargo space requirements to massacre missions as your trade rank increased?

Might be better to provide rank requirements/rating of each type to a mission instead. You can take an Elite trade mission with low combat rank expectations or go double (triple?) Elite for greater risk and even greater rewards. Doesn't mean you wouldn't have variation still within missions but the broad range would be categorised.
You don't have to do missions to improve your combat rank and non mission related NPCs will be based around your combat rank.
 
Hi there,



No, they were not.

Removing rank as a visible gating mechanic was an intentional part of the mission board revamp that was delivered in 2.1



Is not possible as missions only scale to a few ranks ahead or behind your current rank.

thanks,
Dom

Perfect clarity. Thanks.
 
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