Beam laser focused mod?

Does anyone know why focused blueprint doesn't exist for beams? Would it be OP? Would it be crap? It seems decent on the other lasers. Seems like a bummer.
 
I don't know why it's not there. By default though, beams tend to chew up all your power very quickly so I'd go with the efficient blueprint so you can fire them for much longer. This works well with a thermal vent experimental on top.
 
While I wouldn't care if this were added, increased range without increased falloff is pointless. Long Range is just superior. I honestly see no benefit to Focused over Long Range for either lasers or plasma.

Trades diminishing shield damage for improved hull damage, less power draw, and less weight. If you're fighting bigger NPC ships with small/medium pulse lasers, I could understand going either way, but I don't understand what they were thinking for large weapons, or weapons with no benefit to increased piercing like plasma. Well, I honestly don't know what they were thinking with most of engineering, but here you have it.


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When engineers first came out the focused mod had a reduction to rate of fire, a stat beams don't have, and FD couldn't bother adding the blueprint now that it doesn't.

While I wouldn't care if this were added, increased range without increased falloff is pointless. Long Range is just superior. I honestly see no benefit to Focused over Long Range for either lasers or plasma.
A C2 beam having an armour piercing of 70, meaning full damage to everything other than a T-10 (excluding resistances), and even better thermal venting capability isn't beneficial?

Focused is severely underrated, the increased armour piercing on C1 and C2 weapons can easily surpass OC or short range in damage against ship hulls with high armour ratings. It's the same reason why corrosive is so powerful.
 
Assuming the pic @fus roh potato attached is accurate, I underestimated the power of Focused on pulse lasers. Not surprising, as I have barely touched pulses. In this case, it looks like in pulse laser's case, focused renders long range obsolete. Ah the glorious balance of blueprints!
 
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That's not why corrosive is so powerful.

It's powerful because of the flat 20 (or 25?)% damage buff it gives to literally everything, including the PA's, rails and even rams.
It's a 25% damage buff, the 20% that is quoted as a damage buff is the second effect, a 20 armour piercing increase to all weapons that strike the corroded hull.

For instance, a regular C1 laser does its full listed damage when shooting an Asp or DBS with corrosive applied because the base piercing is 20, plus 20 from corrosive, and both ships have a hull rating of 40. You then add an additional 25% damage from corrosive's other effect.

Focused does this without corrosive, but use both and your C1 focused laser will do its full damage against the Alliance/Fed trios and even a Python or Anaconda.
 
It's a 25% damage buff, the 20% that is quoted as a damage buff is the second effect, a 20 armour piercing increase to all weapons that strike the corroded hull.

For instance, a regular C1 laser does its full listed damage when shooting an Asp or DBS with corrosive applied because the base piercing is 20, plus 20 from corrosive, and both ships have a hull rating of 40. You then add an additional 25% damage from corrosive's other effect.

Focused does this without corrosive, but use both and your C1 focused laser will do its full damage against the Alliance/Fed trios and even a Python or Anaconda.

That's true, but a measly C1 laser benefitting from this mechanism is irrelevant compared to a PA loadout doing 500 damage instead of 400. :)
 
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Does anyone know why focused blueprint doesn't exist for beams? Would it be OP? Would it be crap? It seems decent on the other lasers. Seems like a bummer.
Giving beam reach and better armor piercing? Adding Thermal Vent to it for profit. Sounds reasonable. No need for the arbitrary Corrosive MC anymore.
 
So is focused on a large pulse overkill?

Sounds like a vulture w 2 focused pulse lasers could be cool
i think is has been mentioned before in this thread.

one of the central modifications of focussed is the added penetration value.

this makes it a great mod for weapon sizes having low penetration values. small and medium pulses.
if you don't intend to shoot medium combat ships of federal assault ship and above exclusively all the time, plus large ships, focussed on large pulses won't do much, and longrange would probably come top.
on the other hand - the vulture being such a great huge game hunter, so why not!
 
Focused beam lasers did exist pre-release and some people manged to keep them until shortly before Engineers when all the old weapon varieties were finally removed.

While I wouldn't care if this were added, increased range without increased falloff is pointless. Long Range is just superior. I honestly see no benefit to Focused over Long Range for either lasers or plasma.

Focused still doubles base falloff range and maximum range (and velocity in the case of PAs), with lower mass and power draw.

Since PAs already have a 2km base falloff range, that goes to 4km before there is a reduction in damage, which is already beyond the maximum effective range of most anything not flying in a straight line, even with the increased velocity.

Likewise, with smaller lasers, I often use them simply to deliver effects...they don't need to do much of any damage for this.

Giving beam reach and better armor piercing? Adding Thermal Vent to it for profit. Sounds reasonable. No need for the arbitrary Corrosive MC anymore.

As previously noted, corrosive adds significant damage, no matter what the APV of one's weapons.
 
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That's true, but a measly C1 laser benefitting from this mechanism is irrelevant compared to a PA loadout doing 500 damage instead of 400. :)
And a PA loadout pales in comparison to a T-10 covered in overcharged frags going from 2440 DPS to 3050 DPS.
I may have built one for assassinating mission Corvettes...
It's nasty.

It's only irrelevant if you're flying a PvP meta build, which OP clearly isn't since they're using lasers.

In typical PvE outfits the 20 AP increase is far stronger than the 25% damage buff, but it's not like you have to choose between them.

Edit: Spellering
 
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And a PA loadout pales in comparison to a T-10 covered in overcharged frags going from 2440 DPS to 3050 DPS.

Frag DPS is nowhere near as high actually.

For instance, the stated DPS of a G5 overcharged+drag munitions c3 frag (gimballed) is something like 366 according to the outfitting screen.
The fine print part that screen forgets to mention is that the weapon is capable of delivering that DPS for about half a second (during the 3-shot burst), then it will be reloading for about 5 seconds, during which period the DPS will be exactly zero.

The actual (sustained) DPS will be only a little bit more than 10% of the stated value, with low armour piercing (without corrosive), and even then it's further reduced by resistances (not absolute damage). All that only if every single pellet hits the target, which is rarely the case unless the target is huge and/or it's very close.

Still the frags are powerful weapons indeed, but PA loadouts don't pale in comparison in the least. :)
(I mean generally - in your example of the T10 vs NPC Vette the frags are more viable ofc.)
 
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Frag DPS is nowhere near as high actually.

For instance, the stated DPS of a G5 overcharged+drag munitions c3 frag (gimballed) is something like 366 according to the outfitting screen.
The fine print part that screen forgets to mention is that the weapon is capable of delivering that DPS for about half a second (during the 3-shot burst), then it will be reloading for about 5 seconds, during which period the DPS will be exactly zero.

The actual (sustained) DPS will be only a little bit more than 10% of the stated value, with low armour piercing (without corrosive), and even then it's further reduced by resistances (not absolute damage). All that only if every single pellet hits the target, which is rarely the case unless the target is huge and/or it's very close.

Still the frags are powerful weapons indeed, but PA loadouts don't pale in comparison in the least. :)
(I mean generally - in your example of the T10 vs NPC Vette the frags are more viable ofc.)
People also greatly overestimate the % of pellets that will actually hit their target. Unless you're right up a Cutter's butt, you're gunna be missin shawts.

A more realistic DPS value for a T10 packed full of frags, is going to be around 150 at point blank, and could be as low as 60 against engineered targets. LESS if not at point blank (you will never be point blank with a T10).
 
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