Courier data delivery missions...

Those are considered TRADE however I have not seen any change in the income from those missions. Are those getting any upgrade or will those mission be left where they are??
 
The payout for TRADE missions depends, mostly, on the value of the goods being transported so I would think that because there are no physical goods (physical in a digital sense seeing as it's a game but you get it) then probably not.
Just my guess.
 
Also you can quite stack courier missions up to the limit of the allowable missions which you can't usually do for trade missions that require you to carry goods around.
 
Those are considered TRADE however I have not seen any change in the income from those missions. Are those getting any upgrade or will those mission be left where they are??
Remember: trade mission rewards weren't changed at all.

The price of metals were changed. Trade/ delivery/ mining missions derive their reward from the value of the goods involved. Hence, higher price on gold= higher reward for missions involving gold.

tl;dr trade missions weren't touched at all, only the market price of goods, which has an impact on mission rewards.

Courier missions are kinda fine though. They're zero- requirement missions which are nigh on impossible to fail, except due to neglect. They really are just a nice to have along for the ride with other stuff.

Personally, delivery missions (not trade or mining, for <reasons>) need to reward primarily on tonnage, not value of goods. It's pretty unheard of to do that, except a token increase if additional security/ insurance is required.

Anyone who doesnt believe me should try shipping 1kg of saffron and 1kg rocks, see which one costs more...
 
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All that is fine however one can argue that information is more valuable than goods and you carry the same risk of being interdicted, actually you being interdicted as often as any other type of missions. Yes, you can stack missions but it is not always that simple. If I am going in specific direction I can only pick the mission going in that direction. And there is never max allowed missions (20) in single direction apart from very specific locations on the edges of the bubble... And even if you stack those the pay-out is very, very low. Apart from that it is taking some time to filter those interesting missions by destination etc. So honestly taking the courier missions takes the same amount of work and risk as any other trade mission. In my opinion those should also get an upgrade...
 
Data transfer missions are done for Rep and Inf, If your doing them for the credits look elsewhere
I don't, I do them as top-up from time to time. I don't care about credits that much. I have more money that I can spend however if FDEv is balancing stuff they should balance EVERYTHING. I know for fact that few players use courier missions to get not only a starter money but also some income while they have limited time for playing from time to time. Robigo missions do the same, short, low risk yet the allowed payment is massive...
 
I don't, I do them as top-up from time to time. I don't care about credits that much. I have more money that I can spend however if FDEv is balancing stuff they should balance EVERYTHING. I know for fact that few players use courier missions to get not only a starter money but also some income while they have limited time for playing from time to time. Robigo missions do the same, short, low risk yet the allowed payment is massive...
I don't think the solution would be to just buff the payments though. They're literally nothing missions, which are more useful for effects than credits... i could only stack 4 or 5 deliveries for biowaste during an election, but i could stack up to 20, which would be much more effective.

If these were balanced for credits, I'd want to see mid- range (up to 500ly) and very short timeframe missions, where it's ignore everything else and do this right now. As they currently are, it's literally just "pass by acceptance"
 
I don't think the solution would be to just buff the payments though. They're literally nothing missions,
Yes and no. Those are perfectly valid ways of playing. So if we start calling certain activities as "nothing" mission I have to say that combat is "nothing mission" as this is not affecting me. I don't do combat and to be honest for those seasoned in combat shooting at stuff is nothing. They just do that. Yes there is a risk but would you agree that this risk is minimal for those players??
 
Yes and no. Those are perfectly valid ways of playing. So if we start calling certain activities as "nothing" mission I have to say that combat is "nothing mission" as this is not affecting me. I don't do combat and to be honest for those seasoned in combat shooting at stuff is nothing. They just do that. Yes there is a risk but would you agree that this risk is minimal for those players??
I mean it's a nothing mission in that there's nothing material to them. Like I said, you can't fail them, except if you simply don't do them. There's no cargo to deliver, no ships to kill, no salvage to recover, no weapons or specialised equipment required. They are literally nothing missions. Every other mission has some activity or capability required, but courier missions fill the gaps in between. In the proverbial cylinder of rocks, couier missions are the sand in between... their completion levies no requirements, and the rewards factor that in. Again, trade missions didn't change, only the value of the commodities being shipped. Moving biowaste still pays the same as it did before, using a formula balancing the LY/LS and other factors. That hasn't changed, and the mechanism for determining reward between courier and delivery is pretty comparable. The only thing skewing it is the value of the goods, and as I already said, that should be changed in favour of quantity, with value almost irrelevant to the reward.

And as mentioned by others... when you're unfriendly/hostile to a faction, most missions (delivery, salvage, assassinate, massacre, etc) become unavailable to you... but couriers are. They, along with donations, are you leg in to a faction you've trashed your rep with.

I mean, are you also going to start asking for donation missions to offer rewards as "balance"?
 
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I mean, are you also going to start asking for donation missions to offer rewards as "balance"?
Nah, I leave those in peace. I have a different view of courier missions. Those also can contain combat element as you may get interdicted. You can shoot NPC as a side bonus to the delivery mission etc. For me those missions are normal part of the game. But yeah, I'll see what is going to happen in the next few weeks maybe...
 
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