Are you guys arguing about firearm realism details (which, as an European, really are futile..) in a game where characters move just like in Doom or Unreal Tournament, space ships have instant infinite power and magic local gravity, and where there is noise in space ?
*in a game that prides itself on fidelity.
I'm no gun nerd, so this is above me, but I know I feel the same about ED outpost design that rotates you to launch you facing the approach vector of the next ship waiting for pad. A stupid design is a stupid design.