Enjoying this awesome game without grinding

It's a grind just figuring that out.
Nah, just the will to stop for a selfie...


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Tell me, how is it even possible to survive pvp encounters without grinding?

Doing something in repetition for the only sake of leveling the playing field IS grind. Getting materials is necessary for basic pvp survival. There is no fun to be had in that dreadful buggy shooting crystals. It’s a chore and necessary to enjoy other activities in the game. Heck even traveling long distances could be considered grinding.

So no, I don’t agree with you. It got better but there is no way to go around the grind at some point. Good for you if you enjoy dodging stars for hours and driving on an empty deformation plane. But I don’t consider this engaging or fun gameplay.
Sorry, I can't give any suggestions for how to survive PvP, grinding or not, as I simply don't do PvP in this game - when FD introduced RNGINEERS I left open, never to return, now I only play solo, or in private groups that disallow PvP.

I'd never be able to keep up with the latest "G5 engineered meta god ship" so I simply don't even try and staying out of open means I never have to see them. I just do a little bit of "quality of life" engineering, things like FSD boosts from materials I get from missions. Very rarely do I do anything I'd call grinding - grinding suggests something isn't fun, this is a game, not a job and if I don't find something fun I simply don't do it, would rather take a break and go play something else instead.
 
The only time I ever feel like I am grinding is when doing exploration trips or mining. So, I try and stay away from those.
 
Sorry, I can't give any suggestions for how to survive PvP, grinding or not, as I simply don't do PvP in this game - when FD introduced RNGINEERS I left open, never to return, now I only play solo, or in private groups that disallow PvP.

I'd never be able to keep up with the latest "G5 engineered meta god ship" so I simply don't even try and staying out of open means I never have to see them. I just do a little bit of "quality of life" engineering, things like FSD boosts from materials I get from missions. Very rarely do I do anything I'd call grinding - grinding suggests something isn't fun, this is a game, not a job and if I don't find something fun I simply don't do it, would rather take a break and go play something else instead.

I do play open most of the time. So basically to not grind you have stay away from a lot of fun stuff?

I currently have one ship that is a somewhat good pvp ship. It took a long time and while I did not solely grind for it there was a too big amount of that.

What about having a cutter or corvette? There is an horrible amount of grind involved to get those.
 
Having been here off and on since the beta (6 or 7 years?) I finally bought my first cutter last month, bought a corvette a few years ago and haven't even bothered outfitting it, never even flown it. Have had the rank for both for years now, probably took a few years to get those ranks but I wasn't consciously working for either rank, so didn't feel like a grind.

I can see how it would feel like a grind if someone wanted to get a cutter/corvette /top end PvP ship within a month, some might consider it worth the cost, I don't, so didn't try to do so. I'm a very casual player- I might play all day one day, or 2-3 hours a couple of times in a week, then I might not be back for several weeks / months, at that rate, I'd have no hope of keeping up with someone that played several hours a day every day, so I don't even try.

I've played other MMOS in the past and tried to keep up with the current meta but despite the fact they can be fun, it always ends up feeling to much like work to me, so I tend to mostly play single player games and go at my own pace.
 
Ah you mean avoiding fights just to claim there is no grind?

And good luck with that waking away thing. Doesn’t always work as intended.
I've been playing since beta - it's never failed, not once and I mainly play in open - only fights I have ever lost were ones I chose to take part in knowing full well the risks (and I haven't lost many).
I made no claim as to grind - I've never had "grind" in any game - Not UO, not Everquest, not Eve, Warcraft, Destiny etc etc - I do what I want to do and it seems to work out - always has.
I've also never "rage" quit a game nor have I ever blocked anyone in a game or in a chat or on a forum - I find the very concept bizarre in the extreme.
These are games, if it's stressing you, your doing it wrong.
 
Grind. Powerlevelling in real terms. Nowt wrong with it alot want ships n modifying em soon as poss for all kinds of reasons. How they go about it is upto the Individual. Within a month of starting I had my eye on a vette for its firepower with multiple npcs. I'm glad I did.
Cos it got boring. And prompted me build a railing fdl to go up vs multiple targets. Last time I went into a high cz it was in a cobra 3 fully engineered railer.
Not because I wanted to make it easy. I wanted a challenge. And with the cobra I got one hehe.
Each to their own. Yes I despise the grind. Yes I'm a plonker for endgaming so quickly.
So now I'm out in the black searching for decent hotspots.
No endgame no meta no one thing. Just play the beautiful game as you want.
 
Maybe even just playing this game could be considered grinding too?

Oddly enough, I also play without 'grind' and most of my fleet has G5 engineering where it matters...
Just different outlooks and ways of playing, I guess - but then, I enjoy those activities that you appear to actively dislike.

And, naturally, find activities you like to be particularly boring, strange how we are all different yet play the same game ;)

Bending over to this travesty of game design isn't "playing" a game. For playing implies having fun, which is a concept FD thoroughly destroyed by introducing engineers and balancing the power creep so horribly.
 
Bending over to this travesty of game design isn't "playing" a game. For playing implies having fun, which is a concept FD thoroughly destroyed by introducing engineers and balancing the power creep so horribly.
So you are telling me that I wasn't having fun playing how I wished?
Oh, I still play - which is something you openly admit you do not do - so I have a feeling that your perspective and my own my diverge somewhat.
 
Were you having fun too? 👍
(I have been playing over 3 years and main still only 2/3 Elite being Deadly 12% currently)
Sure was. I'm triple Elite but I didn't focus on working hard to get the ranks, they just came with time. Federal and Imperial rank for big ships came about February this year. I've bought a corvette but not yet bought a cutter.

I spent a lot of time just mooching around the bubble, meeting random CMDRs then finally discovering a squadron in my time zone.
 
Bending over to this travesty of game design isn't "playing" a game. For playing implies having fun, which is a concept FD thoroughly destroyed by introducing engineers and balancing the power creep so horribly.

Bending over backwards to teach others on what needs to be fun for them isn't "having a healthy discussion" either. You not having fun with a game for how it's conceived is equally as valid as people experiencing the opposite. You know, the fact a leberwurst tastes like crap for me doesn't make it crap by definition, it just makes it taste like crap for me. Feel free to enjoy your leberwurst.
 
I've been playing since beta - it's never failed, not once and I mainly play in open - only fights I have ever lost were ones I chose to take part in knowing full well the risks (and I haven't lost many).
I made no claim as to grind - I've never had "grind" in any game - Not UO, not Everquest, not Eve, Warcraft, Destiny etc etc - I do what I want to do and it seems to work out - always has.
I've also never "rage" quit a game nor have I ever blocked anyone in a game or in a chat or on a forum - I find the very concept bizarre in the extreme.
These are games, if it's stressing you, your doing it wrong.

Agreeing with you on the stress and rage quit. I raged once when in the early version an I rammed my conda and the station blew my ship in seconds. At the time 12 millions wasn’t nothing.

This sort of thing happened not long ago with my cutter when it got stuck on a landing pad. Since reimbursing that amount was very fast I did not mind much. Only thing that I minded was rhe loss of my neat wear and tear.

I guess grind is relative to gameplay repetition vs reward.
 
I cannot perceive how you consider that a 'grind'!

Well dillution of repetition makes it better I guess.

As I said before alternate ways to get materials (raw ones especially) would be welcome to make it better. Right now most of this is linked engineering and ranks. Engineering is the one very hard to go around. Rank, one could do as you did I guess. That’s actually what I started to do but at some point I really got tired.

Here an incredibly repetitive thing that I don’t get tired of are assassinations. They’re always the same. For some reason the michael bay in me likes seeing the same splode all the time.
 
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