Doesnt matter how much they pay as long as they offer me free metalsdeliveries just got nerfed.. nothing paying more than 4-5m now.
Doesnt matter how much they pay as long as they offer me free metalsdeliveries just got nerfed.. nothing paying more than 4-5m now.
Wing missions really just need to be scrapped, and instead just put in "missions" with comparable mechanics/ payouts, and then any mission handed in by anyone gets the credits split between all wing members. Of course, some missions will fall foul or the 50m crash cap, but i guess that's something that simply needs to be fixed.The Wing payout system and the stacking counter system both need looking at by Fdev.
The benefit of a wing should be the reduced risk and increased fire power, not the Handwavium 100% payout to each member for a single kill and the mission kills counting multiple times for one kill.
Hopefully in the new year those things will be addressed.
This is the way.
IN another words, its a elitist and exclusive GOLD rush, that pay WAY more than other ones but are limited to certain old and already rich/powerfull individuals.I'm thinking you may be right. But I'm going to suggest that there won't be even a fraction of the community uptake in comparison to Mining, the recent trade boom or any previous gold rush (including mass stacking massacres before it was changed). Certainly not as much of a new player uptake seen with mining for the past few years.
The actual process isn't nearly as cookie cutter, nor immediately accessible on day one, as most gold rushes tend to be. Just finding the right system, even with that tool (which isn't that well known) and then needing to switch systems due to BGS (or working out how to control it) is way more involved that most gold rushes.
I'd suggest most will stick to Mining. The only way massacre stacking offers a quick route to riches from day one is if a friend shares wing missions with you. And even then, the actual process of building a suitable ship? Learning combat? Then actually doing it? Just not the same.
If people can put healing lasers on their ships, others can put shields to their T9s tooAnd BTW, doing combat with a full enginered ship is NOT more risky than mining painite, actually minig/trading can be more dangerous in a shieldless t9. (Because interdictions + asteroid colisions)
In a 2 wing combat is THAT risky that people can do it AFK with the magical healing lasers... LOL.
I need to go find that old tool that isn't so well known. Need credits, and killing NPC's is still fun for me.
That logic never sticks though. It's why most decent games implement reasonable progression and "risk versus reward" via a reasonable challenge rating system.And BTW, doing combat with a full enginered ship is NOT more risky than mining painite, actually minig/trading can be more dangerous in a shieldless t9. (Because interdictions + asteroid colisions)
Translation:IN another words, its a elitist and exclusive GOLD rush, that pay WAY more than other ones but are limited to certain old and already rich/powerfull individuals.
Nice way to "balance" the game
I agree, though the actual doing combat wasn't the main point, more a footnote on how long it takes for brand new players to fully open up.Lots of people were all over it pre- stacking nerf, so i don't think there's much barrier to learning combat for this case. It's not like that 5&6 PA sites or CZs.
Translation: I like to be disonest and pretend that there are no broken mechanic that will alow me and my fellow wingmates to earn Bi/hour rates doing a risk free activity(No, you will not convice me that a wing of enginered ships will have any risk to PVE), while i am also a hypocrite that also think that people doing 50-100mi/h on other activities are "exploiters".Translation:
"I like easy gold rushes but when you take them away from me and all that's left is a way of making half of the same credits and with much more effort and skill then I don't like them any more"
Fair, though the current meta is still pants on head easy compared to its poor cousin, the threat 5&6 pirate activity sitesI agree, though the actual doing combat wasn't the main point, more a footnote on how long it takes for brand new players to fully open up.
The response to the original rush was pretty big because the method was really basic. And limited only by your willingness to relog enough times to hit the mission cap which was high (20?) and CZ systems are a dime a dozen.
It's just not the same now. Not even close. And that rush was nothing compared to the mining rush, which I think is responsible for a huge influx of new players (not a bad thing, not necessarily great either, depends on the player).
And don't forget Robigo is still there. That's way simpler, way less prep and still pays up to 100m/h (though I actually think that calculation is flawed because the passenger missions don't generate fast enough to keep up with constant runs every 10 minutes; still very good money for very little effort).
We'll see though. I personally think earning credits is getting there. My third play through, the availability of credits as the commander has ranked up, has felt pretty good.
Neither is risky these days. The days when the loss of a ship was catastrophic are long gone.And BTW, doing combat with a full enginered ship is NOT more risky than mining painite, actually minig/trading can be more dangerous in a shieldless t9. (Because interdictions + asteroid colisions)
In a 2 wing combat is THAT risky that people can do it AFK with the magical healing lasers... LOL.
In that case, on most RPg`s i have played if you are much stronger than the NPC you will get nothing in return, EXP or Drops.That logic never sticks though. It's why most decent games implement reasonable progression and "risk versus reward" via a reasonable challenge rating system.
To speak to that in D&D terms... just because someone with the hottest equipment and Level 20 skills can stomp a level 10 challenge blind, doesn't mean they don't get rewarded less than a level 1 character struggling with a level 2 challenge.
Conversely, just because a player can stomp any NPC in sight because they have a murderboat engineered to the hilt doesn't mean they should be rewarded less than a shieldless, unarmoured T9 which might accidentally run into an asteroid.
I can happily mine painite or voipals in a basic sidewinder. I can't clear a wing assassination single handedly even in a fully engineered sidewinder. The latter is clearly the more challenging scenario.
Maybe if mining VOs involved tankinga spec ops wing while in your T9, we could start talking about comparative rewards. Currently, mining simply needs far less investment to see the big results.
Pirate attack threat 5&6 sites though? Rewards for them are still a kick in the teeth compared to anything else.
Your effort was good but not quite as punchy.Translation: I like to be disonest and pretend that there are no broken mechanic that will alow me and my fellow wingmates to earn Bi/hour rates doing a risk free activity(No, you will not convice me that a wing of enginered ships will have any risk to PVE), while i am also a hypocrite that also think that people doing 50-100mi/h on other activities are "exploiters".
LOL
That's one way to do it, but very far from the only way.In that case, on most RPg`s i have played if you are much stronger than the NPC you will get nothing in return, EXP or drops.
The challenge on mining is the actual boring /repetitive gameplay, people will do it just to earn credits (Not anymore tho - at least on elite).
Sorry missed this post. Man, were those a disappointment. Everyone was talking them up but they're so tame... Tough targets sure just... No assisting, no sense to it. Flat.Fair, though the current meta is still pants on head easy compared to its poor cousin, the threat 5&6 pirate activity sites
Quite a lot of this post is spot on. We don't always agree but man do you get me with the whole mmorpg, dull = rewarding nonsense that so many players seem to love.That's one way to do it, but very far from the only way.
Most RPGs i play, rewards for low level challenges don't change if you're high level; it's just the rewards of doing them for the effort involved are much lower than you'd get doing something harder, for the effort involved. Why one-hit a rat for 10xp when you can put in ten times that effort for a hundred times the reward.
But mining? Mining painite is the same effort as mining water. So it should pay like water.[1]
Oh, and rewarding boring activities is trashbin design, creating disinterest in your more challenging scenarios by making them reward less. That mentality needs to hurry up and die already.
[1] i know I'm being flippant here, but everyone who tries to justify the effort of mining high value minerals forgets this part of the equation. Unless of course, we're arguing mining water should pay as much as painite.
I have a Krait i use for all purpose missions including hijack, delivery/source, salvage. It can do standard assassinations and massacres without much effort, but an FDL in one these sites is too much. Contrast against my battleconda, where it's really only a matter of time before a kill goes down... but I'll run out of ammo after about 10 kills, as opposed to massacres where it'd last for 40-odd, so they're my meter sticksSorry missed this post. Man, were those a disappointment. Everyone was talking them up but they're so tame... Tough targets sure just... No assisting, no sense to it. Flat.
As I said, we'll see. Based on the current response to this thread, where the main argument has been "asteroids are risky", I'm feeling my point might be somewhat justified so far![]()