Does VPN help to solve Internet congestion problems?

Using a VPN doesn't shorten the hops. Your encrypted VPN signal is "hopping" quite the same hops as any other signal in the internet to get from point A to B, just maybe some more hops as it needs to get to your VPN provider first instead of taking a more direct route.
VPN affects on Internet speed
 
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hmmm... that assumes, though, that the VPN provider in question has (physical) access nodes close (in hops) to both your ISP and your intended destination, and runs a dedicated network between those nodes (or at the very least some optimized routing not accessible to general traffic).

I think you have missed what the problems are... Even if a player is doing everything right on their end, enabling UPnP/portforwarding, etc, etc, the ISP can do some game breaking stuff, like carrier grade NAT, this is what your home router does, but on a much larger scale, and this one you cannot control. This was not very common in North America/Europe before, and pretty common over in Asia/Australia etc. but with more and more mobile internet connections, this is now creping up all over the world now. And this for the most parts makes direct connections between two users harder and harder to do...

And this is not covering all the other shenanigans ISP can do with traffic shaping and how they route their traffic etc, so some really strange things can be seen when you trace your traffic.


So when you enlist a VPN service, they give you a public IP with much less traffic filtering on what you do with that access. So even if your traffic has to go to via the VPN provider and then exit in the location you desire, this bypasses alot of things your ISP might have done, like Carrier Grade NAT. So yes, your ping could be worse, but things like P2P connections can work alot better, improving time it takes to instance with the other players for example.


Also, choosing your exit node is also very useful in with who you want to play, as many P2P games favours matchmaking with players in your region, so if you are an Aussie player who works strange hours, and can play Elite when Europeans play, choosing an exit node in Europe can have a huge impact on how well the instancing works with European players.
Here big VPN providers usually tend to choose locations to place their VPN servers on connections that have connectivity between the datacenters,


I have encountered an instance where two friends lost their DSL connections due to their operator said they would repair the telephone lines, that got destroyed in a huge storm, so they where not alone in losing this phone service, so instead of fixing the old telephone lines, the phone company put up new Mobile Phones Towers, and simply referred all their used to use their mobile service instead at mostly the same cost as their fixed services had before. Yay, this was back when crappy 3G mobile internet was all the rage, so not only is the internet connection over 3G really bad to begin with for gaming experience, they also got plagued with Carrier Grade NAT and other sneaky stuff, making their gaming experience almost none existent, so they had to sign up for VPN service, this would fix all but one issue, the crappy ping on 3G connection, so we had to suffer they had bad Ping, but atleast we could play together again.
 
..And this for the most parts makes direct connections between two users harder and harder to do...
..

Sorry for snipping your post but I had to call this one bit out. The only, and I mean only, way two users can have a "direct connection" to each other, is to be in the same room with their PC's connected with a crossover LAN cable. Any and every other connection will involve one, two or two thousand intermediary switches, routers, firewalls, bridges and other networking devices. It makes absolutely no difference whether you go through a VPN or not. Most likely you will be adding extra hops rather than removing them, by using one. Not to mention the authentication and encryption overhead that goes along with it. Besides all this, the only VPN service I would ever trust is the one that I am operating and administering personally. o7
 
Sorry for snipping your post but I had to call this one bit out. The only, and I mean only, way two users can have a "direct connection" to each other, is to be in the same room with their PC's connected with a crossover LAN cable. Any and every other connection will involve one, two or two thousand intermediary switches, routers, firewalls, bridges and other networking devices. It makes absolutely no difference whether you go through a VPN or not. Most likely you will be adding extra hops rather than removing them, by using one. Not to mention the authentication and encryption overhead that goes along with it. Besides all this, the only VPN service I would ever trust is the one that I am operating and administering personally. o7

So yourrae going top nitpick individual words, great to know.. that sets thew bar on the rest of what you go in with.


I am amazed that you even dare to actually use the internet at all with the trust issue you have with VPN services... What exactly are you afraid that VPN service provider will do to your traffic that your ISP and the other ISPs cannot do your your traffic.

Also note, I said nothign about any of the crap VPN providers talk about it being more secure etc, all I meantioned is how VPN can overcome limitations that your internet connection might have, and thus, the possibility to make your gaming experience better.
 
So yourrae going top nitpick individual words, great to know.. that sets thew bar on the rest of what you go in with.


I am amazed that you even dare to actually use the internet at all with the trust issue you have with VPN services... What exactly are you afraid that VPN service provider will do to your traffic that your ISP and the other ISPs cannot do your your traffic.

Also note, I said nothign about any of the crap VPN providers talk about it being more secure etc, all I meantioned is how VPN can overcome limitations that your internet connection might have, and thus, the possibility to make your gaming experience better.

I still don't understand your reasoning. How can adding an extra crap VPN service after your crap ISP make anything "better"??
 
I still don't understand your reasoning. How can adding an extra crap VPN service after your crap ISP make anything "better"??
By enabling to users to connect to each other. Can happen. No idea if it really helps but some people simply cant see each other.
If that is worth more hops is situational. I just switched ISP and that solved a lot of issues.
Getting a better ISP is best solution.
 
I think you have missed what the problems are... Even if a player is doing everything right on their end, enabling UPnP/portforwarding, etc, etc, the ISP can do some game breaking stuff, like carrier grade NAT, this is what your home router does, but on a much larger scale, and this one you cannot control. This was not very common in North America/Europe before, and pretty common over in Asia/Australia etc. but with more and more mobile internet connections, this is now creping up all over the world now. And this for the most parts makes direct connections between two users harder and harder to do...

And this is not covering all the other shenanigans ISP can do with traffic shaping and how they route their traffic etc, so some really strange things can be seen when you trace your traffic.


So when you enlist a VPN service, they give you a public IP with much less traffic filtering on what you do with that access. So even if your traffic has to go to via the VPN provider and then exit in the location you desire, this bypasses alot of things your ISP might have done, like Carrier Grade NAT. So yes, your ping could be worse, but things like P2P connections can work alot better, improving time it takes to instance with the other players for example.


Also, choosing your exit node is also very useful in with who you want to play, as many P2P games favours matchmaking with players in your region, so if you are an Aussie player who works strange hours, and can play Elite when Europeans play, choosing an exit node in Europe can have a huge impact on how well the instancing works with European players.
Here big VPN providers usually tend to choose locations to place their VPN servers on connections that have connectivity between the datacenters,


I have encountered an instance where two friends lost their DSL connections due to their operator said they would repair the telephone lines, that got destroyed in a huge storm, so they where not alone in losing this phone service, so instead of fixing the old telephone lines, the phone company put up new Mobile Phones Towers, and simply referred all their used to use their mobile service instead at mostly the same cost as their fixed services had before. Yay, this was back when crappy 3G mobile internet was all the rage, so not only is the internet connection over 3G really bad to begin with for gaming experience, they also got plagued with Carrier Grade NAT and other sneaky stuff, making their gaming experience almost none existent, so they had to sign up for VPN service, this would fix all but one issue, the crappy ping on 3G connection, so we had to suffer they had bad Ping, but atleast we could play together again.

The original issue was "congestion", or "decrease lag". Nothing about enabling connections at all, which is a different kettle of fish.

Using a VPN to circumvent the game provider's matchmaking limitations - nobody argued about that. Yes, it works (why shouldn't it) - which is why some game providers are filtering the use of a VPN.

Using a VPN to circumvent your ISP's (country's, employer's,...) traffic filtering works - until the point when using a VPN becomes illegal and/or VPN traffic is filtered. But still, this has nothing to do with easing congestion from increased player traffic. And even if it works - it just means that the VPN traffic is routed differently, not necessarily faster or slower.

Carrier grade NAT is pretty common nowadays, mainly for IPv4 adresses, and in itself isn't necessarily a problem. It only becomes a problem if the ISP (usually) who is using the NAT doesn't have enough adresses to go around and needs to switch adresses during an ongoing session. See the point about the better ISP. A VPN won't prevent carrier grade NAT, either - it'll just hide it inside the VPN so any server outside the VPN won't see this specific NAT. That is, unless the VPN runs out of adresses and has to invoke NAT itself...

Here big VPN providers usually tend to choose locations to place their VPN servers on connections that have connectivity between the datacenters

Like I said above, in this case they're taking the "V" out of the VPN and are moving their data over a physical Private Network. Otherwise, the VPN traffic would still (ultimately) share the same cables as all the other traffic, just adding some more overhead (i.e. all those VPN wrappers). All you can ultimately say is that, even in this case, the VPN traffic might take a different route than non-VPN traffic between the same endpoints. Whether that route would be faster or slower is a different matter / and one that maz change for every consecutive packet.

Now I'm intrigued - let me try something.

Ok, just one shot - don't want to make my workplace admins suspicious :)

:confused: Ok, that's an extremly inconclusive result (or rather, it shows that I'm doing it wrong - but I can't do it right, either, without messing with my workplace VPN which I won't do).
I have here two machines running side by side: my private PC (on which I'm typing this) and my workplace PC (work-from-home due to 'rona). The private PC is wired, the work PC is on WLAN and running through a VPN.
tracert (to the same server, also in Germany) gets 12 hops on the wired private PC and 13 hops on the WLAN work PC. Looking closer, a) the work PC just has an additional hop at the start, so it's probably going through my downstairs AP. Apart from that, those adresses I can match up match perfectly between both machines (one uses IPv6, the other IPv4). The only conclusion I can draw from that is that my workplace VPN isn't wrapping everything (ok, that matches up - it only wraps traffic to our intranet).
 
Thanks, @Paul Eddington, that is also my understanding. With VPN you no longer have to rely on the "random" Internet routing your ISP offers and you're able to use the dedicated connections the VPN service provides.

That's not true though. One, routing isn't random. And secondly, when the traffic leaves the VPN provider, the route will depend upon where that is.

So, whether it can help depends upon many things - but as a general rule, a VPN simply adds overhead.
 
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