So cross-faction massacre + assassination stacking is the surviving meta?

Yeah, I'm being deliberately conservative due to "OMG you're not an average player" syndrome, when i know I've already earned more than my quoted figures.
Which is one of the big problems Frontier have with balancing, of course - most of the things they've had to nerf, especially mission-related ones, but mining too, have only had problematic earning rates (by modern standards, anyway) when done in particular ways in edge-case systems.

But it's a big player base so it's not hard for those edge cases to be found and shared and very slowly and carefully explained to the less awake players.

I'm reasonably sure that in the right places, there are other mission types which could give stacked massacre missions a serious challenge too, given how much I'm getting from doing one or two of them casually while focusing on other things, which would be a lot harder for Frontier to nerf - again, 300M/hour solo, massively boostable as a wing, should be achievable, in optimal circumstances.



Meanwhile the balance of earnings for non-optimal play is still all over the place. I fly a 120t multirole Krait II, and in order of income per trip:
- a large stack of courier missions
- "non-optimal" trade missions (even a plain 1.5M delivery mission, or getting lucky with a source mission asking for cargo you'd already got in hold)
- exploration scans that happen to include a mapped terraformable
- the bounty for the pirate (mission or tasty) that comes after you
- trade profit (Extraction exports)
- lone courier missions
- trade profit (anything else)
- exploration scans

They're not even remotely balanced against each other, for classic "fly around a bit, do stuff" gameplay, even if the higher end payouts are starting to line up a bit better.

Not sure what the answer to that is beyond "abolish credits, gate access to ships some other way if it's to be done at all"
 
So do i, and a trashy balance of incomes is no fun.
Of course it's not,neither is consuming your playtime in doing stuff like this on and on (or laser mining when it was a thing) etc..etc.. but that's me of course.Honestly i don't think Fdev will be able to "balance" well anything at all,we have an history about that.
 
Of course it's not,neither is consuming your playtime in doing stuff like this on and on (or laser mining when it was a thing) etc..etc.. but that's me of course.Honestly i don't think Fdev will be able to "balance" well anything at all,we have an history about that.
Right, but when i go out and blast some fully engineered targets for a kick in the proverbial as a reward by comparison, neither activity is fun.
 
I would be great if Fdev told us what amount they think is a balanced per hour amount.
Its quite hard to say this or that needs balance when your not sure what amount is too little or too much in the devs eyes ?
 
Right, but when i go out and blast some fully engineered targets for a kick in the proverbial as a reward by comparison, neither activity is fun.
In fact I said that the game is and always been, totally unbalanced regarding the various activities,they have never been able to make it and I'm afraid they'll never will.Just look at the requirements for the three main Elite ranks ;)
 
In fact I said that the game is and always been, totally unbalanced regarding the various activities,they have never been able to make it and I'm afraid they'll never will.Just look at the requirements for the three main Elite ranks ;)
I think that just shows they didn't change the ranks enough following 6 years of revamps. I agree with you in principal but refuse to agree that things cannot be made closer to parity.

In my opinion, parity is lower priority than just allowing all activities pay enough to be valid sources of income.

We've gone from 6 years ago when it was only ABA trading to now where it's trade, passengers, combat, mining and exploration (still the slowest but still valid imo).

If that's possible, so can it be for piracy, smuggling and salvage (and even rescue).
 
can you do the massacre/assasination missions with cobra mk3 or asp explorer? if yes what ship fitting i need?
i must do them in anarchy system only? what about npc activity in anarchy systems,jhow much interdiction happens?
 
I think that just shows they didn't change the ranks enough following 6 years of revamps. I agree with you in principal but refuse to agree that things cannot be made closer to parity.

In my opinion, parity is lower priority than just allowing all activities pay enough to be valid sources of income.

We've gone from 6 years ago when it was only ABA trading to now where it's trade, passengers, combat, mining and exploration (still the slowest but still valid imo).

If that's possible, so can it be for piracy, smuggling and salvage (and even rescue).
Agreed,I hope they will be able to rebalance stuff better,so far have been a mess.
 
can you do the massacre/assasination missions with cobra mk3 or asp explorer? if yes what ship fitting i need?
i must do them in anarchy system only? what about npc activity in anarchy systems,jhow much interdiction happens?

Any basic combat build is capable of doing it. Even modestly engineered either of those ships would work.

Some (me) prefer a high end fully engineered build with (mission) cargo onboard so all USS targets stay close and I can get max kills per hour.

It's also easily done, albeit slower, in a rez site at the target system. You pick your fights and can take the time to gather mats inbetween.

EdTools will allow you to find a system that matches your personal requirements.
 
My friend was a literal example. Started the game, fell in love with the scope of it, saw how huge that scope was, googled, saw mining, did mining, now has a Fleet carrier.

I didn't direct them at all. I tried showing them combat on day one. They loved it but saw immediately how disparate they were from me and knew to get to where I am required a lot of credits. Mining was the solution with the least resistance.

And this is just another aspect.
Mining was a perfect side-activity to allow noobs to "catch-up" with vets in terms of credits (and basically anyone lacking credits, not only noobs), while not affecting much the rest of the gameplay.

And made your friend a happy player? or did he thought that he finished the game by getting a carrier then he left?
Trying to figure if your friend' story was a happy one or a sad one. If mining ruined his experience or enriched it?

If your friend started the game now, what they would do? Bug you non-stop to do wing missions and share the credits with him?

Anyway i do wonder how long it will take for them to plug combat mission stacking
 
Well I think (can't be sure yet) that they've nerfed massacre missions as well. Having just logged in and gone to a few of my usual haunts I couldn't find one massacre mission other than those factions in a war state (which differ greatly in terms of required kills).

It's far from conclusive having only been to 3 systems but massacre missions seem to have disappeared or had their spawn rate greatly reduced?

If that is the case it has to be the shortest lived credit meta in ED history.
 
Well I think (can't be sure yet) that they've nerfed massacre missions as well. Having just logged in and gone to a few of my usual haunts I couldn't find one massacre mission other than those factions in a war state (which differ greatly in terms of required kills).

It's far from conclusive having only been to 3 systems but massacre missions seem to have disappeared or had their spawn rate greatly reduced?

If that is the case it has to be the shortest lived credit meta in ED history.
Skimmer missions lasted for a couple of days before Fdv literally removed them from the game entirely without so much an update IIRC.

Thanos got nothing on FDEV
 
And this is just another aspect.
Mining was a perfect side-activity to allow noobs to "catch-up" with vets in terms of credits (and basically anyone lacking credits, not only noobs), while not affecting much the rest of the gameplay.

And made your friend a happy player? or did he thought that he finished the game by getting a carrier then he left?
Trying to figure if your friend' story was a happy one or a sad one. If mining ruined his experience or enriched it?

If your friend started the game now, what they would do? Bug you non-stop to do wing missions and share the credits with him?

Anyway i do wonder how long it will take for them to plug combat mission stacking
I think he's not playing much now. But we do have other things to do than play this. I'm sure he'll play again.

I don't think it was overly negative or positive. Just saying he's not likely to have jumped to stacking even though we told him that it exists. It's only one example.
 
can you do the massacre/assasination missions with cobra mk3 or asp explorer? if yes what ship fitting i need?
i must do them in anarchy system only? what about npc activity in anarchy systems,jhow much interdiction happens?

I've been doing them on my new account in a Viper MKIV, and that commander I believe is now expert in combat. The missions will spawn Threat 1-3 signal sources full of mission targets that you can kill one at a time with out their friends jumping in. Half of your assassination targets will generally interdict you before you can get a signal source to drop in one one. It is pretty ease in any ship with weapons, to the point I'll just go to a haz rez to hunt them as they show (if the target system has one) for a bit more of a challenge.
 
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