I mean if this isn't enough, what is?they... are? Seriously, at 10 notoriety you're looking at over a million per kill depending on what you're flying.
I mean if this isn't enough, what is?they... are? Seriously, at 10 notoriety you're looking at over a million per kill depending on what you're flying.
At zero notoriety Fines Can reach 500000+ for failed delivery missionsthey... are? Seriously, at 10 notoriety you're looking at over a million per kill depending on what you're flying.
Whatever, I am fully expecting a ton of people like you commenting. But there are several intelligent people on this forum that might be able to actually contribute.
Best I got was 6.3 million iirc.they... are? Seriously, at 10 notoriety you're looking at over a million per kill depending on what you're flying.
Identical to dumbfires except they have a max ammo count of 64, but can't use premium synth (since their synth options are replaced with the "advanced" option of making them do AX damage, like advanced multicannons)Best I got was 6.3 million iirc.
Alsofor T7 piracy. Very underrated ship.
Advanced missile racks? What do they do?
Most societies lock up or otherwise get rid of unrepentant murder hobos. Being a game, that's a bit difficult to pull off since you don't want to lose customers.
Most societies lock up or otherwise get rid of unrepentant murder hobos. Being a game, that's a bit difficult to pull off since you don't want to lose customers.
What Screemonster said. I love the things. Small or medium both have 64 ammo and do the same damage, so a high cap small gives you 128 ammo, just a smaller clip capacity than a high cap medium.Best I got was 6.3 million iirc.
Alsofor T7 piracy. Very underrated ship.
Advanced missile racks? What do they do?
Yeah. They actually compare favourably with PAs on a medium slot. PAs still beat them on some metrics (slightly faster shot speed, absolute damage, more ammo, slightly higher damage per shot) but this is balanced against distro draw and different engineering effects being available, plus things like overload munitions being more effective than PAs against stock resistances (where absolute damage is less effective than pure explosive/thermal against negative resists)What Screemonster said. I love the things. Small or medium both have 64 ammo and do the same damage, so a high cap small gives you 128 ammo, just a smaller clip capacity than a high cap medium.
Anything with an extra small hp I would otherwise toss a pulse or burst on for a special effect I now consider a prime candidate for a small adv. missile, usually for FSD interrupt.
I loaded an FGS with them too, not a lot of staying power still, but more so than any other missile boat I've used, and a fun break from regular loadouts.
In reality though they cannot yet physically prevent you from ignoring the ruling and entering the banned area.
The pilots fed, in the game however, actually can.
Whilst I think drawing too much attention to yourself in high sec systems should involve making life difficult for yourself there's no gameplay in just kicking you out altogether by making docking impossible (as opposed to risky). The problem all around is the lack of risk vs reward (whether the reward is gettng a good payout or being able to shoot others if that's what floats your boat). The game structure should be trying to nudge the gankers into high sec systems and putting them at risk for it, and everyone else in to anarchies and putting them at risk for it.Why not make the bounty cover the costs of the full ship plus goods and data plus the fine ? The crime and punishment is a joke , kill someone change ship wait the prerequisite 2 hrs per 1 notoriety and pay of small fine and then kill again (money is no option now ) even notoriety 10 is pitiful . If you want to make life interesting make it so a hot ship can't land /dock and put ATR and bounty hunters on high alert and if you want make you hostile say for that Superpower . So i'm aligned as say Imperial and i get killed in Fed space both those powers will actively hunt for the transgressor ? just thoughts .
If you want to go around blowing up ships for no reason other than blow up ships that's good but you have to take the consequences of those actions and it should be something that makes you think twice if that action is deemed illegal .