@SENA- I highlighted the important parts for you
Now lets look at the positve stats:
Corvette:
minimal better maneuverability
30% higher shield value
better looks, inside and out (that's a big one for many people and I agree)
2 huge hard points (it's a plus to some, so I put it here)
3x size 7 module slots
better SC handling
Anaconda:
no grind
minimal higher possible dps
much better grouping of hard points (good for fixed setups)
no grind
better hard point sizes
more viable high dps weapons loadouts (that's the main reason for me)
1 more module slot
higher jump range
no grind
Is 7k shields needed in PvE compared to 5k? Not really, my PvE ship has 2500MJ and never drops shields. Maybe for AFK farming, but what's the point of that.
How many burning
fed stations are around right now? It's the same issue as your fuel hammers, sounds very plausible to somebody who doesn't know much, but for everybody else it's just:

.
Either ship is overkill for PvE combat and saying things you can do in a Vette you can't do in a Conda is disingenuous. That is my argument the whole time, any half-baked Conda or Vette has no issue in PvE combat. Npcs are that weak. As you said the stats don't lie, it just depends which are more important to somebody. And don't come with your "Veteran Player" gatekeeping, you have no idea since then and how I play.
Good for you that you like the Corvette better. I have both too since years, just didn't bother to grind the Vette for my 2nd account as it's not worth it
to me. I agree that the Corvette gives that Star Destroyer feeling and for some that is enough, fair enough to prefer it just for that.
What heavy fighting in PvE? It's just brain-dead bullet sponges, no real skill or g5 engineered ship required.
And again the arrogance and non-knowledge shows. If grinding is off-putting to somebody why should they do it, it's a game after all and not a duck measuring competition.
All the main modules can be swapped between Conda and Vette (weapons, bulkhead, and SCB not), no need to grind twice. Once OP has the rank they can just swap the modules and get a feel for it. If they like it more engineer the few modules remaining and all done.
The combat mission farming can be easily done in a med ship, again no skill or ueber-combat ship required. For example I use this:
https://is.gd/l5ZBHC for that and bgs work. It kills fast and can stay out for as long as I need it to be. It's engineered, but I wouldn't want to get caught with it by other players as it's optimized for PvE bounty farming. Still fly in open all the time. And this is my Corvette:
https://is.gd/5lTit1. Much bigger stats, but it's slower for bounty farming and I need to synth/reload ammo. Never lost either to npcs, even if up against the whole spec ops wing.
Want to have that false sense of invincibility get a Corvette and then clog like most Corvette pilots then you encounter hostile players.
And why you cannot swallow the fact one can grind in just one hard day the Vett ? I did that a year ago in some 7-8 h, and this year again, in my second account, in half that time !
The fact you do not enjoy the game enough to call the road to reward "grinding is off-putting " is not my fault dude, I know that is possible, you know that for sure, very well, but that won’t stop you to call me ignorant - allow me to call you then a hypocrite then.
" What heavy fighting in PvE? It's just brain-dead bullet sponges, no real skill or g5 engineered ship required." - allow me to call this one another silly sentence from you - except when you only pick easy fights, sure, then you right. But who stops you to get the things a level up ? Why you do not put a Tritium load or Gold in your cargo and show yourself in a CNP, or ResH, for sure your highly fighting skills will make the swarms of NPC to fear you and they never attack you, right ?
Probably you need maybe to play more, lol ?? (sarcasm on ! )
Did you ever pick that mission to kill an elite venerable general deserter, who will stand in a Duracell build Python guarded by 4-5 medium ships AND 4-5 System Authority vessels near him, ready to bring hell on you in seconds, a moment after you open fire on the target, since the game will NOT mark him as a legit target ?
Just for my curiosity, did you ever pick that mission ?
It is a wing mission, and I did that alone - only a fool will call that "easy fight"... Do not call the NPCs just "sponge bullets" - enough of them and even the best skilled pilot will be crushed, or somehow you suggest the number of them attacking you, alone, make no difference for you ? You are right if we consider only 1 vs 1 fights, but when you get swarmed by 6-12 or more "sponge bullets" , you will get the rebuy screen as fast as the most newbie pilot, if you do not run away - do not tell me some "magic skills" or G5 will save you !
I watched so many great pilots getting smashed by bots on this game, your words make me laugh just when I think about ! Sure you can always play safe and run when the odds are against you, but what I do love on this game is the fact you can always put a higher gear on the "danger level" and enjoy the fight a lot more - I do that and I see no reasons to call the NPC killing missions "boring" - choose the hard ones and you will get a challenge.
Thargoids are also NPC.s, but I never saw somebody calling them, like you, "sponge bullets " !
And you say a med ship can farm well massacre missions - partially true, but if you like to gather the materials from kills - forget the medium ship, or will take days what you can do in hours with a big ship who can carry class 7 limpets AND a bunch of them in cargo bay !
As about your build - I hope this is NOT for PVE, right ? Because is not the best, imho, for PvE.
On other hand, last night I did over 300 millions in my Vette in a couple of hours just doing less than a dozen of stacked massacre missions - some 150-180 kills, most of them double , triple even quadruple counting. Got the bounty from the system where I did the massacre - 60 millions - and I got 240 millions from missions reward. I end up with hundreds of materials also - and those 2 - 2 1/2 hours I NEVER returned to refill the ammo ! I did some 2 dozen or more synth, true, for my 2 small MG - but that take 1 unit of grade 1 raw, and with a full stock of them you can rearm some 200 times. If I was smarter to invest in a power play with 2x bounty, probably my earnings could have been a lot more...
All because unlike you I use beams not MC on those 2 Huge HP , 3 Imperial rails with plasma slugs coupled at a second big fuel tank , and only 2 MC, in the small slots - so my synth can feed me hundreds of times .
Reason I say your build is NOT for PvE, for sure. I hope I am not wrong on this one, and your build is, for sure, for PvP. - even if I found more than questionable your decision to put 4 ( FOUR ! ) types of different weapons all with different ballistics ! Beam, plasma, rail, MC .... your aiming reticle must feel a hard headache

... but if you like that, is your right to enjoy that .
Personally, I unload the FSD booster and the fuel scoop when I go in a fight - I prefer to put something usefull in those 2 compartments, like an AFMU and a second fuel tank...
And you use a Prismatic for Combat ?! That's funny
