Ships help determining anaconda vs federal corvette

my 2c:
Vette is a bit more tanky (better shields and the size other 2 size 7 internals are perferct for SCB) and a bit more maneuverable
Conda has better overal DPS, better weapon convergence and better hull stats - yea a Conda has a better hitpoints pool than a Vette.

IN terms of non-combat abilities:
Vette can carry more (again, those size 7 internals) over shorter distances
Conda can carry less, but over much longer distances.

Hit points vs ability to absolve punishment - well, no Conda survive a Vette ramming - that hit points pool have no time to become effective because the poor Conda will be dead long before... and the ability to sustain more punishment also is handy when facing multiple enemies from several directions - reason why the Vette is better, since no matter how many weapons you have, you only can focus only one target at the time with the hard hitting weapons. Reason why Mambas or FDL.s pop like flies when fighting 3-5 little Cobras at once !
 
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IMHO one of the main difference when making such a choice is a key Question :

- can your desired Weapon loadouts benefit from having focus on 2x Class 4 Hardpoints?

If the answer is yes, the Corvette will likely be the better choice.
If the answer is no or maybe - detailed Ship builds (i.e theorycrafting them in Coriolis/EDshipyard) will be required to compare them or even run extended combat trials in these respective builds.

Another key factor is of course Federal Rank. If it still represents a huge hurdle (no ranks yet or still far away) - the Anaconda will be ready at anytime and likely won't disappoint.
If the Option of frequent retrofits is on the table (Ship is planned to switch roles), then the Anaconda gains another point... well, since it's pretty good at everything.
The Corvette is a highly specialized combat design in comparison - although it does make for a solid Miner ;)

I strongly recommend this, indeed - if you just get your Vette, try ALL the weapons / shields combinations, in extensive combat runs, until you find your "sweet spot".
Mine was to put on those 2 Huge a pair of eff, Beams ( can fire NON STOP ! ) , with TV ( to cool the Imp Hammers) - I use those to pop small ships in seconds, drop shields in Condas fast, and with 3 rails ( Imp Hammers) I can chew through any medium / small ships like a hot knife trough butter; add a pair of MC with corrosive on the class I slots and you have a beast who can stay in ResH / CZ / CNP , without rearming, for days, especially if you load an extra fuel tank :p
 
Hit points vs ability to absolve punishment - well, no Conda survive a Vette ramming - that hit points pool have no time to become effective because the poor Conda will be dead long before... and the ability to sustain more punishment also is handy when facing multiple enemies from several directions - reason why the Vette is better, since no matter how many weapons you have, you only can focus only one target at the time with the hard hitting weapons. Reason why Mambas or FDL.s pop like flies when fighting 3-5 little Cobras at once !

yea, not like i said anything else, but whatever... 🤷‍♂️
 
A thing about trumpeted Condas "long range jumps" - remember, a Vette with a Guardian FSD booster can do some 30 yl jumps, more than decent ;
What some here say about Condas much better jump range is true, indeed ONLY AND ONLY if you go for a jump build !

A Conda built for jumping will sacrifice the weapons, remember ! That LIGHT power plant cannot afford hard hitting weapons, your hull cannot take any serious punishment because - again - you need to go for light not strong, and a Conda lighter in power and hull cannot do well in serious combat...

If you go for a combat Conda, sayonara jump range ! So, you must choose - build for combat OR for jump - you cannot have both ! My "combat" Conda ( now in the role of mining ship...) have jump ranges similar to my Vette, because my build was, initially, for combat.

I even give up the idea of a long range jumping Conda, since a good Phantom can reach almost similar ranges and is far better at landing in small pieces of terrain ( like those Guardian sites, where you need turrets support against missiles...) , so I see no reasons why I should buy another Conda for exploring...
 
Hit points vs ability to absolve punishment - well, no Conda survive a Vette ramming - that hit points pool have no time to become effective because the poor Conda will be dead long before... and the ability to sustain more punishment also is handy when facing multiple enemies from several directions - reason why the Vette is better, since no matter how many weapons you have, you only can focus only one target at the time with the hard hitting weapons. Reason why Mambas or FDL.s pop like flies when fighting 3-5 little Cobras at once !

husky1.jpg


I take my Conda any day over a Vette. Much more fun and 6 PAs melt anything. If your Mamba or FdL melts under fire from 3-5 Cobras you are doing something wrong, don't even have to have pips in system for that one.
 
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I take my Conda any day over a Vette. Much more fun and 6 PAs melt anything. If your Mamba or FdL melts under fire from 3-5 Cobras you are doing something wrong, don't even have to have pips in system for that one.
Lol, Conda with PA vs a Vette with Imp. Hammers ? ha, dude, thee Vette will snipe your Conda comfortably from 4-5 km and what you can do with the PA ? Watch and suffer, and when your shields go down, watch the killing ram.... You do not stand a chance against a Vette in decent hands, especially with in a Conda with PA... You need to get close to be effective, but close mean you get rammed to death; stay at distance, you get snipped to death.... If that is fun for you....

And Mambas or FdL die a lot faster even than a Krait or Cheffy when facing multiple attackers...
 
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Lol, Conda with PA vs a Vette with Imp. Hammers ? ha, dude, thee Vette will snipe your Conda comfortably from 4-5 km and what you can do with the PA ? Watch and suffer, and when your shields go down, watch the killing ram.... You do not stand a chance against a Vette in decent hands, especially with in a Conda with PA... You need to get close to be effective, but close mean you get rammed to death; stay at distance, you get snipped to death.... If that is fun for you....

Didn't lost yet to a Vette and your run-of-the-mill one doesn't even have time to clog before they explode. With what speed are you going to pull distance? It will be a turtle race and you will be out of ammo on your Hammers before I need to pop the 1st SCB. My Conda has less upfront shield than some FdLs, btw.

And Mambas or FdL die a lot faster even than a Krait or Cheffy when facing multiple attackers...

Good to know, seems all the people doing wing fights do it wrong.:rolleyes:



Anyways, back to Op. For PvE you can use either one and have no issue. I built a Conda for PvE and prefer it to my PvE Corvette. With fuel rails it can stay out as long as I want and has no issues to clear a few high CZ one after another. If you don't like to grind just have fun and the ranks come by itself. By that time you have the money to out the Corvette too and can compare it to your Conda. You might like it better or you don't.
 
Didn't lost yet to a Vette and your run-of-the-mill one doesn't even have time to clog before they explode. With what speed are you going to pull distance? It will be a turtle race and you will be out of ammo on your Hammers before I need to pop the 1st SCB. My Conda has less upfront shield than some FdLs, btw.



Good to know, seems all the people doing wing fights do it wrong.:rolleyes:



Anyways, back to Op. For PvE you can use either one and have no issue. I built a Conda for PvE and prefer it to my PvE Corvette. With fuel rails it can stay out as long as I want and has no issues to clear a few high CZ one after another. If you don't like to grind just have fun and the ranks come by itself. By that time you have the money to out the Corvette too and can compare it to your Conda. You might like it better or you don't.


"you will be out of ammo on your Hammers" ... So, in your expert opinion Imp Hammers cannot use plasma slugs, indeed, so I will run out of ammo, right... Second, you have no clue obvious about the HUGE difference between PA projectiles speed & range vs Imp Hammers . In order to be effective you need to get under 1 km with your sluggish PA, reason why any ship equipped with PA sucks big day in PvE ...
Also you may need to read a bit this :


But OP, look at the majority of opinions here and count the one who argue a Conda is better at fighting than a Vette, then count those who said the Vette dominate a Conda , at fight ; And trust those who have both and have a bit of experience in BOTH of them.

Also, use a bit of common sense - one is built mainly for FIGHT - the Vette - the other as a multipurpose ship who can fight, also - the Conda.
Check the pitch role of both, and compare them: https://forums.frontier.co.uk/threads/pitch-roll-and-acceleration-for-nearly-everyship.182465/
 
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OP - best thing, is to read this, here:


You will realize some guys here arguing how better is the Conda over Vette have no clue what thy talk about.

When you find a vid with a Conda taking 3 Vette.s at once, tell me; on the mid team see what a Vette can do against 3 Condas !

Source: https://www.youtube.com/watch?v=oDTSRnihXUk


Source: https://www.youtube.com/watch?v=usB-orrtSKc
 
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"you will be out of ammo on your Hammers" ... So, in your expert opinion Imp Hammers cannot use plasma slugs, indeed, so I will run out of ammo, right...
My statement stands if you use fuel Hammers. Not only will you be out of ammo but of the go fast stuff too or you have so many fuel tanks that you pop like a Piñata.

Second, you have no clue obvious about the HUGE difference between PA projectiles speed & range vs Imp Hammers . In order to be effective you need to get under 1 km with your sluggish PA, reason why any ship equipped with PA sucks big day in PvE ...

Seems you need to git gud with PAs if you can't hit anything above 1km. PAs are not preferred in PvE because npcs cheat. They "know" where you aiming at, that's why I use mostly hitscan for PvE.


I get it you are a Corvette fanboy, nothing wrong with it. But telling the OP who said that they are happy with their Conda and hate grinding the rank that a Corvette is so much better that you need to grind your brains out is just a little disingenuous. Both are overpowered for PvE and anybody having problems dealing with npcs (even 3 Anacondas or spec ops) in either needs to look at their flying. OP should enjoy the game and once they have the rank get a Vette. They can do their combat in Fed space, combined with some assassination or massacre missions the rank shouldn't take to long and best of all no grind.


And as we are posting silly videos, here are a few more:


Don't even want to put mine close to Pelkietron's, but as you can see I know my way around PAs and rails. I run the same thing in CZs and never break a sweat even soloing a high.

 
My statement stands if you use fuel Hammers. Not only will you be out of ammo but of the go fast stuff too or you have so many fuel tanks that you pop like a Piñata.



Seems you need to git gud with PAs if you can't hit anything above 1km. PAs are not preferred in PvE because npcs cheat. They "know" where you aiming at, that's why I use mostly hitscan for PvE.


I get it you are a Corvette fanboy, nothing wrong with it. But telling the OP who said that they are happy with their Conda and hate grinding the rank that a Corvette is so much better that you need to grind your brains out is just a little disingenuous. Both are overpowered for PvE and anybody having problems dealing with npcs (even 3 Anacondas or spec ops) in either needs to look at their flying. OP should enjoy the game and once they have the rank get a Vette. They can do their combat in Fed space, combined with some assassination or massacre missions the rank shouldn't take to long and best of all no grind.


And as we are posting silly videos, here are a few more:


Don't even want to put mine close to Pelkietron's, but as you can see I know my way around PAs and rails. I run the same thing in CZs and never break a sweat even soloing a high.



"you need to grind your brains out..." lol, dude, what planet do you live ? A 5 yo kidd can grind the Vette in just one day, working passengers in a damaged station !
OP here probably never bother to spend a day for Vette, but the grind is by no means at all so hard as you say !

Obvious you are a Conda fan, is your taste, no argument here, if you are happy with her; but you cannot argue here the Conda is better than the Vette in fighting, not when the huge majority of veteran players will disagree with you.
The stats for both ships disagree with you, also, and those are clear favoring the Vette in fighting, and here is nothing you or me can change - anyone can check the data.

Like I told you, I have them both, and I did some good months of combat in Conda before to get the Vette , so I think I have a fair enough opinion. The fact I switched my hard grinded ( engineered ) Conda for mining only and I do the heavy fighting ONLY with the Vette tells the whole story.

If the OP cannot dedicate a full day to grind the Vette, sure enough the Conda will serve him well enough. But if one have engineering materials to fully upgrade only ONE of them, I think, IF you love fighting, the Vette is a better investment, since both of them require HUGE amounts of materials...
After the recent combat buff, you can get really fat credits from fighting : stacking some 6-10 massacre missions can give you 300 millions in just 2 hours, making the combat a lucrative way to enjoy the game.
 
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So I love my anaconda and have contemplated/attempted to get the federal corvette, ultimately I am having a lot of trouble actually determining if I should grind or not. I get a rank or two then give up, and back to the research of what is better, the get a rank or two, then give up. I love combat and bounty hunting, and recently I have been recently doing that, a load more than anything else, I look at forums and see the corvette players flock to these vs topics, but then look at the stats and the corvette's turn rate over the conda is...not much. what I want to make is a determining decision...Is the corvette's advantages (If any)over the anaconda worth the grind or is the anaconda just as capable as a combat vessel( I will be focusing on PVE combat).

@SENA- I highlighted the important parts for you

Now lets look at the positve stats:

Corvette:
minimal better maneuverability
30% higher shield value
better looks, inside and out (that's a big one for many people and I agree)
2 huge hard points (it's a plus to some, so I put it here)
3x size 7 module slots
better SC handling


Anaconda:
no grind
minimal higher possible dps
much better grouping of hard points (good for fixed setups)
no grind
better hard point sizes
more viable high dps weapons loadouts (that's the main reason for me)
1 more module slot
higher jump range
no grind

Is 7k shields needed in PvE compared to 5k? Not really, my PvE ship has 2500MJ and never drops shields. Maybe for AFK farming, but what's the point of that.

"you need to grind your brains out..." lol, dude, what planet do you live ? A 5 yo kidd can grind the Vette in just one day, working passengers in a damaged station !
OP here probably never bother to spend a day for Vette, but the grind is by no means at all so hard as you say !

How many burning fed stations are around right now? It's the same issue as your fuel hammers, sounds very plausible to somebody who doesn't know much, but for everybody else it's just: o_O.


Obvious you are a Conda fan, is your taste, no argument here, if you are happy with her; but you cannot argue here the Conda is better than the Vette in fighting, not when the huge majority of veteran players will disagree with you.
The stats for both ships disagree with you, also, and those are clear favoring the Vette in fighting, and here is nothing you or me can change - anyone can check the data.

Either ship is overkill for PvE combat and saying things you can do in a Vette you can't do in a Conda is disingenuous. That is my argument the whole time, any half-baked Conda or Vette has no issue in PvE combat. Npcs are that weak. As you said the stats don't lie, it just depends which are more important to somebody. And don't come with your "Veteran Player" gatekeeping, you have no idea since then and how I play.

Like I told you, I have them both, and I did some good months of combat in Conda before to get the Vette , so I think I have a fair enough opinion. The fact I switched my hard grinded ( engineered ) Conda for mining only and I do the heavy fighting ONLY with the Vette tells the whole story.

Good for you that you like the Corvette better. I have both too since years, just didn't bother to grind the Vette for my 2nd account as it's not worth it to me. I agree that the Corvette gives that Star Destroyer feeling and for some that is enough, fair enough to prefer it just for that.
What heavy fighting in PvE? It's just brain-dead bullet sponges, no real skill or g5 engineered ship required.


If the OP cannot dedicate a full day to grind the Vette, sure enough the Conda will serve him well enough. But if one have engineering materials to fully upgrade only ONE of them, I think, IF you love fighting, the Vette is a better investment, since both of them require HUGE amounts of materials...
After the recent combat buff, you can get really fat credits from fighting : stacking some 6-10 massacre missions can give you 300 millions in just 2 hours, making the combat a lucrative way to enjoy the game.

And again the arrogance and non-knowledge shows. If grinding is off-putting to somebody why should they do it, it's a game after all and not a duck measuring competition.
All the main modules can be swapped between Conda and Vette (weapons, bulkhead, and SCB not), no need to grind twice. Once OP has the rank they can just swap the modules and get a feel for it. If they like it more engineer the few modules remaining and all done.
The combat mission farming can be easily done in a med ship, again no skill or ueber-combat ship required. For example I use this: https://is.gd/l5ZBHC for that and bgs work. It kills fast and can stay out for as long as I need it to be. It's engineered, but I wouldn't want to get caught with it by other players as it's optimized for PvE bounty farming. Still fly in open all the time. And this is my Corvette: https://is.gd/5lTit1. Much bigger stats, but it's slower for bounty farming and I need to synth/reload ammo. Never lost either to npcs, even if up against the whole spec ops wing.

Want to have that false sense of invincibility get a Corvette and then clog like most Corvette pilots then you encounter hostile players.
 
@SENA- I highlighted the important parts for you

Now lets look at the positve stats:

Corvette:
minimal better maneuverability
30% higher shield value
better looks, inside and out (that's a big one for many people and I agree)
2 huge hard points (it's a plus to some, so I put it here)
3x size 7 module slots
better SC handling


Anaconda:
no grind
minimal higher possible dps
much better grouping of hard points (good for fixed setups)
no grind
better hard point sizes
more viable high dps weapons loadouts (that's the main reason for me)
1 more module slot
higher jump range
no grind

Is 7k shields needed in PvE compared to 5k? Not really, my PvE ship has 2500MJ and never drops shields. Maybe for AFK farming, but what's the point of that.



How many burning fed stations are around right now? It's the same issue as your fuel hammers, sounds very plausible to somebody who doesn't know much, but for everybody else it's just: o_O.




Either ship is overkill for PvE combat and saying things you can do in a Vette you can't do in a Conda is disingenuous. That is my argument the whole time, any half-baked Conda or Vette has no issue in PvE combat. Npcs are that weak. As you said the stats don't lie, it just depends which are more important to somebody. And don't come with your "Veteran Player" gatekeeping, you have no idea since then and how I play.



Good for you that you like the Corvette better. I have both too since years, just didn't bother to grind the Vette for my 2nd account as it's not worth it to me. I agree that the Corvette gives that Star Destroyer feeling and for some that is enough, fair enough to prefer it just for that.
What heavy fighting in PvE? It's just brain-dead bullet sponges, no real skill or g5 engineered ship required.




And again the arrogance and non-knowledge shows. If grinding is off-putting to somebody why should they do it, it's a game after all and not a duck measuring competition.
All the main modules can be swapped between Conda and Vette (weapons, bulkhead, and SCB not), no need to grind twice. Once OP has the rank they can just swap the modules and get a feel for it. If they like it more engineer the few modules remaining and all done.
The combat mission farming can be easily done in a med ship, again no skill or ueber-combat ship required. For example I use this: https://is.gd/l5ZBHC for that and bgs work. It kills fast and can stay out for as long as I need it to be. It's engineered, but I wouldn't want to get caught with it by other players as it's optimized for PvE bounty farming. Still fly in open all the time. And this is my Corvette: https://is.gd/5lTit1. Much bigger stats, but it's slower for bounty farming and I need to synth/reload ammo. Never lost either to npcs, even if up against the whole spec ops wing.

Want to have that false sense of invincibility get a Corvette and then clog like most Corvette pilots then you encounter hostile players.






And why you cannot swallow the fact one can grind in just one hard day the Vett ? I did that a year ago in some 7-8 h, and this year again, in my second account, in half that time !
The fact you do not enjoy the game enough to call the road to reward "grinding is off-putting " is not my fault dude, I know that is possible, you know that for sure, very well, but that won’t stop you to call me ignorant - allow me to call you then a hypocrite then.

" What heavy fighting in PvE? It's just brain-dead bullet sponges, no real skill or g5 engineered ship required." - allow me to call this one another silly sentence from you - except when you only pick easy fights, sure, then you right. But who stops you to get the things a level up ? Why you do not put a Tritium load or Gold in your cargo and show yourself in a CNP, or ResH, for sure your highly fighting skills will make the swarms of NPC to fear you and they never attack you, right ?

Probably you need maybe to play more, lol ?? (sarcasm on ! )
Did you ever pick that mission to kill an elite venerable general deserter, who will stand in a Duracell build Python guarded by 4-5 medium ships AND 4-5 System Authority vessels near him, ready to bring hell on you in seconds, a moment after you open fire on the target, since the game will NOT mark him as a legit target ?
Just for my curiosity, did you ever pick that mission ?
It is a wing mission, and I did that alone - only a fool will call that "easy fight"... Do not call the NPCs just "sponge bullets" - enough of them and even the best skilled pilot will be crushed, or somehow you suggest the number of them attacking you, alone, make no difference for you ? You are right if we consider only 1 vs 1 fights, but when you get swarmed by 6-12 or more "sponge bullets" , you will get the rebuy screen as fast as the most newbie pilot, if you do not run away - do not tell me some "magic skills" or G5 will save you !
I watched so many great pilots getting smashed by bots on this game, your words make me laugh just when I think about ! Sure you can always play safe and run when the odds are against you, but what I do love on this game is the fact you can always put a higher gear on the "danger level" and enjoy the fight a lot more - I do that and I see no reasons to call the NPC killing missions "boring" - choose the hard ones and you will get a challenge.

Thargoids are also NPC.s, but I never saw somebody calling them, like you, "sponge bullets " !

And you say a med ship can farm well massacre missions - partially true, but if you like to gather the materials from kills - forget the medium ship, or will take days what you can do in hours with a big ship who can carry class 7 limpets AND a bunch of them in cargo bay !

As about your build - I hope this is NOT for PVE, right ? Because is not the best, imho, for PvE.

On other hand, last night I did over 300 millions in my Vette in a couple of hours just doing less than a dozen of stacked massacre missions - some 150-180 kills, most of them double , triple even quadruple counting. Got the bounty from the system where I did the massacre - 60 millions - and I got 240 millions from missions reward. I end up with hundreds of materials also - and those 2 - 2 1/2 hours I NEVER returned to refill the ammo ! I did some 2 dozen or more synth, true, for my 2 small MG - but that take 1 unit of grade 1 raw, and with a full stock of them you can rearm some 200 times. If I was smarter to invest in a power play with 2x bounty, probably my earnings could have been a lot more...
All because unlike you I use beams not MC on those 2 Huge HP , 3 Imperial rails with plasma slugs coupled at a second big fuel tank , and only 2 MC, in the small slots - so my synth can feed me hundreds of times .

Reason I say your build is NOT for PvE, for sure. I hope I am not wrong on this one, and your build is, for sure, for PvP. - even if I found more than questionable your decision to put 4 ( FOUR ! ) types of different weapons all with different ballistics ! Beam, plasma, rail, MC .... your aiming reticle must feel a hard headache :p... but if you like that, is your right to enjoy that .
Personally, I unload the FSD booster and the fuel scoop when I go in a fight - I prefer to put something usefull in those 2 compartments, like an AFMU and a second fuel tank...
And you use a Prismatic for Combat ?! That's funny :p
 
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And why you cannot swallow the fact one can grind in just one hard day the Vett ? I did that a year ago in some 7-8 h, and this year again, in my second account, in half that time !
The fact you do not enjoy the game enough to call the road to reward "grinding is off-putting " is not my fault dude, I know that is possible, you know that for sure, very well, but that won’t stop you to call me ignorant - allow me to call you then a hypocrite then.

7-8h is for some people all the play-time they have for a week or 2. Spending that on grinding for something more of a sidestep might be worth for some but not for others. OP asked if the Corvette is a significant upgrade to justify the grind. It's not about me or you.

" What heavy fighting in PvE? It's just brain-dead bullet sponges, no real skill or g5 engineered ship required." - allow me to call this one another silly sentence from you - except when you only pick easy fights, sure, then you right. But who stops you to get the things a level up ? Why you do not put a Tritium load or Gold in your cargo and show yourself in a CNP, or ResH, for sure your highly fighting skills will make the swarms of NPC to fear you and they never attack you, right ?
I rather fight real people than brain-dead npc's. Even a novice has a more interesting fighting style than an npc.


Did you ever pick that mission to kill an elite venerable general deserter, who will stand in a Duracell build Python guarded by 4-5 medium ships AND 4-5 System Authority vessels near him, ready to bring hell on you in seconds, a moment after you open fire on the target, since the game will NOT mark him as a legit target ?
Just for my curiosity, did you ever pick that mission ?
It is a wing mission, and I did that alone - only a fool will call that "easy fight"... Do not call the NPCs just "sponge bullets" - enough of them and even the best skilled pilot will be crushed, or somehow you suggest the number of them attacking you, alone, make no difference for you ? You are right if we consider only 1 vs 1 fights, but when you get swarmed by 6-12 or more "sponge bullets" , you will get the rebuy screen as fast as the most newbie pilot, if you do not run away - do not tell me some "magic skills" or G5 will save you !
I watched so many great pilots getting smashed by bots on this game, your words make me laugh just when I think about ! Sure you can always play safe and run when the odds are against you, but what I do love on this game is the fact you can always put a higher gear on the "danger level" and enjoy the fight a lot more - I do that and I see no reasons to call the NPC killing missions "boring" - choose the hard ones and you will get a challenge.

Never ran into the General with a Python only Corvettes and I did these missions with my bgs FdL(PAs and a feedback rail).

And you say a med ship can farm well massacre missions - partially true, but if you like to gather the materials from kills - forget the medium ship, or will take days what you can do in hours with a big ship who can carry class 7 limpets AND a bunch of them in cargo bay !
If you out for mat farming a bigger ship is better, I agree on that. That's why I switched to the Conda. Did all my PvE killing before with a Chieftain with fuel PAs and rails.

As about your build - I hope this is NOT for PVE, right ? Because is not the best, imho, for PvE.

On other hand, last night I did over 300 millions in my Vette in a couple of hours just doing less than a dozen of stacked massacre missions - some 150-180 kills, most of them double , triple even quadruple counting. Got the bounty from the system where I did the massacre - 60 millions - and I got 240 millions from missions reward. I end up with hundreds of materials also - and those 2 - 2 1/2 hours I NEVER returned to refill the ammo ! I did some 2 dozen or more synth, true, for my 2 small MG - but that take 1 unit of grade 1 raw, and with a full stock of them you can rearm some 200 times. If I was smarter to invest in a power play with 2x bounty, probably my earnings could have been a lot more...
All because unlike you I use beams not MC on those 2 Huge HP , 3 Imperial rails with plasma slugs coupled at a second big fuel tank , and only 2 MC, in the small slots - so my synth can feed me hundreds of times .

Reason I say your build is NOT for PvE, for sure. I hope I am not wrong on this one, and your build is, for sure, for PvP. - even if I found more than questionable your decision to put 4 ( FOUR ! ) types of different weapons all with different ballistics ! Beam, plasma, rail, MC .... your aiming reticle must feel a hard headache :p... but if you like that, is your right to enjoy that .
Personally, I unload the FSD booster and the fuel scoop when I go in a fight - I prefer to put something usefull in those 2 compartments, like an AFMU and a second fuel tank...
And you use a Prismatic for Combat ?! That's funny :p

The Corvette is a hybrid build as I always fly in open. I'm not going to win a fight against a good player with it, but to the same time I can have some fun for a short while. It's not the best for the PvE stuff I do mostly, but I have my Conda for that. No PvE Corvette gets close to the ttk and longivity of that one. 5 SRB rails for the win.

I only see 3 different ballistics. You know beams and rails are hitscan? From the 2 reticles left I only have to watch the PA one, it's not rocket science. The rails are for canceling SCBs, so the little ammo goes a long way. For what should I remove QoL stuff, it's not like I lose shields or something. I do lots of bgs combat with the occasional organic PvP in between, Prismatics are better for that. My Corvette is better for that scenario than my PvE Conda. With the Conda I can go hours with never thinking on synthing anything so I use it most of the time. But I have to jump out if I run into another competent player.

Fuel hammers, 3 times the fuel consumption for a little bit more damage compared to a normal fuel rail, seems like a good choice:rolleyes:.

Get some wing mates and your income from massacre missions is much higher, that's the real money meta. I do combat for bgs not money, so I don't even collect mats as it just slows me down. I care more about finishing a few high CZs one after the other than the money I make. The re-balancing is still a welcome improvement.

I hate synth and premium ammo, so don't do it most of the time. I rather put the mats to help the Colonia engineers. This is also the reason I don't do much Thargoid combat as Medusa and Hydra kills need synth to complete. The others you can do easily without synthing heat sinks and ammo.
 
my 2c:
Vette is a bit more tanky (better shields and the other 2 size 7 internals are perferct for SCB) and a bit more maneuverable
Conda has better overal DPS, better weapon convergence and better hull stats - yea a Conda has a better hitpoints pool than a Vette.

IN terms of non-combat abilities:
Vette can carry more (again, those size 7 internals) over shorter distances
Conda can carry less, but over much longer distances.

edit: due to the extra hardpoint and the second cargo hatch, conda can be the best laser miner in the game (if one uses a build that is able to use the forward cargo hatch)

second cargo hatch?
 
second cargo hatch?

Yep, it's the only ship with 2 cargo hatches. One is in the front third, between the large and the huge hardpoints, while the second in rather far in the back.
I only found a single outfit that will make use of that front cargo hatch, but it really does speed up the collectors picking up fragments and it will speed mining a lot in a target rich environment.

you can check the layout on this marvelous site:

 
Anaconda and Corvette are close enough that it's going to come down to pilot and loadout. Both ships have advantages, but overall, I personally prefer the durability, less vulnerable (excepting the FSD) module placement, and small agility advantage of the Corvette. However, anything that has been specifically built to counter the other will have the edge.

When my CMDR is in a large combat ship, it's usually a hybrid Corvette with a general purpose fixed huge beam and rail loadout with medium utility turrets and the large hardpoint as swing space for whatever seems most useful at the time, that I use for both PvE and PvP with no real changes between loadouts. Anti-big ship loadouts and large amounts of focus fire are problematic, but rare enough that I was able to get away with the setup I settled on for years.

Examples vs. Anaconda:
Source: https://www.youtube.com/watch?v=7lz_0Amkckk

Source: https://www.youtube.com/watch?v=46rjR81lf5Y


And a few vs. mediums:
Source: https://www.youtube.com/watch?v=IYq2gS06w84

Source: https://www.youtube.com/watch?v=9cZrIy5gH3A


No real point in linking PvE content. Suffice to say the ship can do ten wing assassination missions or the same number of medium/high CZs, by itself, before needing resupply, if I pace myself on ammo expenditure.

Anyway, issues with SLFs inducing rubberbanding in instances since 3.4 have pushed me away from using large ships. Fighters, to me have always been one of their big uses cases (both for practical combat utility and gameplay variety), but if I can't deploy them in the presence of others without it having a good chance of causing technical issues, it really dampens their appeal.
 
Yep, it's the only ship with 2 cargo hatches. One is in the front third, between the large and the huge hardpoints, while the second in rather far in the back.
I only found a single outfit that will make use of that front cargo hatch, but it really does speed up the collectors picking up fragments and it will speed mining a lot in a target rich environment.

you can check the layout on this marvelous site:


wow never noticed before! Thanks for the website too, very useful
 
For what you’re doing OP, the Anaconda will do just fine. The Corvette is a slight more agile, but if you can already throw the Anaconda around, I wouldn’t bother.

I always go back to the Conda. Killer hardpoint convergence on that thing for fixed. On other large ships, they’re too wideset for my liking.
 
A lot of discussion about combat capabilities, so I'll focus elsewhere. The 'Conda is a lumbering tub among the dense asteroid fields I prefer in ring mining, which significantly slows core mining and in particular SSD mining. I now have my 'Vette rigged for mining and its higher maneuverability makes a large difference in such situations. Its hardpoint options make a full mining kit -- cores, SSD, SD and laser -- trivial, with multiples of mining weapon types that used ammo loads to minimize synth'ing. By downgrading its combat-designed default optional slots you can get well over 500T cargo capacity but still operate in safety outside the bubble -- or in it if you are sensibly cautious -- and outflying NPC interdictions is a lot easier as well. Since I own a fleet carrier the lesser jump range is a moot point -- I park the FC in orbit around the mining target planet and am rarely more than a LS from carrier to hotspot. J's Redoubt also doubles as a well-armed, -armored, and -shielded cargo transport when delivering goods to market, at the expense of around 64T of cargo space.

On the other hand, I did all of that to a lesser degree in my 'Conda as well, and the doubled jump range made it my primary exploration ship before FCs entered the game. Working the rings in my 'Conda made the 'Vette affordable, so it's not as if it has no place in mining. I now have it stripped down to long-range jumpaConda status, where I think it shines the brightest, though my recently-acquired AspX gives it a very good run for its money in terms of jump capability.
 
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