Newcomer / Intro What happened to mission difficulties?

So, I'm pretty new, saved up for an anaconda in just 4 days and started kill missions, especially massacre ones as they need no silly land on planet and scan a station games. until today I was easily able to do Threat 3 sites and with a little care even Threat 4 ones but today, when I started a new massacre mission and went into a Threat 3 site I had been attacked by like 10 ships including an npc anaconda and got killed in like 10 sec. I boosted mine pretty well, has 1200 shield and nearly 4000 hull but it does nothing. really? and all this for a 90k payout? (yeah, I still managed to take out one anaconda, got 99k) While in the meantime I can carry cargo fro 2-15 million to just 1 or 2 jumps? I wanted to leave the boring stuff behind but it looks like there is no way to play PVE unless I'm happy to opt for killing sidewinders in extraction sites? and ecm, chaff shield bank all did nothing to save me... Fighting an anaconda, yeah, would be intense but doable, fighting an anaconda with 10 other ships helping it is a joke, especially that the npc can reverse and strafe faster than I go forward, no matter what I do it just keep standing in front of me bombarding with its huge cannon disabling all my modules, how? when since strafe thrusters are stronger than main engines? pffff. rant is over, going back to hauling cargo until i get bored and uninstall
 
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Yeah I am much better for having read your salty rant about how awful the game is after you saved up for an anaconda in 4 days. Do have fun discovering why your ship is not as wonderful as you thought it was going to be. ;)

I see your comprehension is lacking just as much as your empathy. If you care, read it again and try to understand, if not, why do you even bother? Silly mockery is your best?
 
OP, did you look at the info about the new massacre mission? There's recommended rank included, which is a hint about the difficulty of the opposition you encounter. And some, very few I think, signal sources are randomly much more dangerous than their threat level indicates.

Sorry, but it looks like you jumped into an Anaconda without the experience to use it effectively, at least without engineering you didn't have time to do. May sound harsh, but that's the way it is.
 
OP If you kept doing missions for the same faction then while you were successful your reputation with them would increase and they would offer you better paying missions of the same type, the reasons they paid better is because the opposition/targets were higher ranked. The higher ranked an NPC the better they fly and fight their ships and the better equipped those ships would be.

The Anaconda is fourth on the list of least agile ships in the game so not ideal for close in dogfights.
 
So, you got into 1 fight that ended badly and now all pve is unplayable? Sounds more like you simply bit off more than you could chew, though I can't say for certain how. Possibly you just somehow picked up a mission that was way above your rank, or was designed for a wing. Did you read the mission description correctly? Judging by the numbers you gave, it sounds as though you lack any engineering, which probably accounts for why you can't keep up with enemy ships if they're engineered and you're not. The conda is a slow as beast anyway, and whilst it does offer a lot of firepower, being out numbered against possibly engineered ships is a sure death sentence, especially for new pilots who don't yet have the experience to fly it.

As for the low payment, combat just got recently buffed, so bonds and bounties are worth way more, but I don't know if that applies to the missions themselves, and I can't check right now since I'm not in the bubble. Honestly, I'd suggest forgoing the missions themselves and just head for a hazres site and go for bounties. Probably better payments, that you can earn quicker and you get to pick and choose your battles, instead of jumping into random threat level areas not knowing what's there.
 
Point to remember about bounties at the moment while the balancing is going on the figure displayed on your screen briefly when you make the kill is the old value if you look in the transactions tab that value which is about four times as much is what you will get if you actually survive to hand in the bounties.

Why is down to the code but they can change the bit that generates the transaction tab number in the code that runs on the servers but to change the bit on your main HUD would require code to be downloaded each time they changed it. Note I am speculating about the mechanics of what is going off.
 
First of, I was doing the same payout missions for about a week now and this wasn't the only one (I was killed twice, I won once and once they just left me behind in my disabled ship I was able to reboot and dock in. that was the point I abandoned all of these missions), I still keep trying but just fought a python again in a very low payout kill mission (900k) in a Threat 3 site that nearly took me down (paid 200k for repairs) and got paid 55k for it? a python that I have killed en masses before without any problem? I just don't understand the logic. yeah, this is an unengineered basic anaconda, its not even full A fitted BUT I WAS ALREADY DOING THESE MISSIONS for days with ZERO issues, and now suddenly I can't. no problem though, there is a boom in my base system, getting 15-30 mill gold silver etc delivery missions again so who cares... I start to understand gankers in this game (just relating to an other thread I saw here not long ago). There is just no value in even trying this as the reward for the risk is laughable.
Secondly,still nothing explains how an npc can fly backward and strafe to stay always in front of me even if i fly full speed ahead and keep turning around. They are like glued into my face which is utter crap
 
OP If you kept doing missions for the same faction then while you were successful your reputation with them would increase and they would offer you better paying missions of the same type, the reasons they paid better is because the opposition/targets were higher ranked. The higher ranked an NPC the better they fly and fight their ships and the better equipped those ships would be.

The Anaconda is fourth on the list of least agile ships in the game so not ideal for close in dogfights.
Yes, I would understand this, if the payouts would increase, but they dont. actually this had HALF the reward the previous had and that was much much much easier. I'm doing wing massacre missions, ever since I have my anaconda I was doing the 7-15 million range, all requires me to kill 25-40 pirates in a given sector. these last 4 I tried went for 8-9 mill with the same requirements. so how did they ALL become so much harder? ot just harder but straight outta impossible after the quite easy?
also just had 2 missions that were just solo kill missions, not wing ones. I hate these as I have to go to a planetary base first but these used to be laughable easy and now nearly left there a 3rd anaconda for a 900k mission?
 
also, i don't get where the logic is in wing missions. get an other guy to team up and an average mission pays 16-32 million but do a same difficulty solo mission and it pays 1 million?
 
You are new to the game and you already have an Anaconda?

Geez... this game is more broken than I thought
it is. i accidentally left the starter systems for a long passenger mission in the very first hour and couldnt go back, so i bought loads of cargospace and started doing delivery missions, in 4 days i made over 200 millon just because I was doing missions to the same faction. bought an anaconda and started killing pirates for around 20 mill per mission, which was much worse than the deliveries but at least not so boring. but now it looks like the piratekilling is over so im back to deliver cargo
 
Getting an anaconda in 4 days is easy. Learning how to fly it is not.

If you want to do those missions in future, you either need some serious engineering if you want to be able just facetank as much fire as you're going to take, or something fast enough to disengage when your shields are looking low. Both is good.

edit: 200 million? That's... barely a stock conda. You aren't taking it into combat with E-rated modules, are you?
 
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