hello fellow commanders! o7
i am pretty new in the game, 1-2 weeks now. after cobra mk3 and python, i just bought a viper mk4 to built it as my small combat ship (bounty/assasin) for PvE/solo, later also PvP. i liked the cobra mk3 so far for bounty hunting in high res zones, because its fast and agile, but i wanna use it more for delivery missions and material/data grinding.
i was reading and watching tutorials alot, so i kinda understand already how it all works. but i am no expert as of now and it would be nice to know if i have done it right or not and if you have any recommendations for me.
this is my viper mk4 built: "Rambo IV" https://s.orbis.zone/b5i1
with ~283T i am just below optimal shield mass of 285T, what seems to be very important. i have chosen 4D FSD for less weight, wanted to take 3D sensors too for that reason, but better to see enemies earlier...or you think i gain more advantage with with 3D sensors and less weight?
i am also not sure about my armour decisions (HRP/MRP) and my power management. with hardpoints i will have to play around to find whats working best for me. i also bought medium gimballed multi-cannons, but i wanna try the rocket launcher for now because rockets are fun ^^. the multi-cannons would be on the bottom side tho and for finishing off at close range while turning, thats not very optimal. in most cases the enemies pass me at my upper side when flying towards me. but then i still would have the lasers...
also some engineering tips/recommendations for later would be appreciated! i am not much into engeneering right now, i just unlocked felicity farseer and i will try increased boot sequence FSD in this built for dicey situations. jump range doesnt matter in this ship.
i think i will overcharge a smaller powerplant, which one would be best here? does it make my ship faster and more agile if i loose more weight, when i am already below optimal thruster mass?
also dirty drive tuning, shield modification and rocket or multi-cannon mod will be interesting. i defo wanna engineer the hell out of "Rambo IV"
what about guardian modules, like hybrid power plant and stuff?
i wanna make it as fast and agile as possible, but still strong armour, heavy shields and deadly weapons.
thx for every advice commanders!
o7
i am pretty new in the game, 1-2 weeks now. after cobra mk3 and python, i just bought a viper mk4 to built it as my small combat ship (bounty/assasin) for PvE/solo, later also PvP. i liked the cobra mk3 so far for bounty hunting in high res zones, because its fast and agile, but i wanna use it more for delivery missions and material/data grinding.
i was reading and watching tutorials alot, so i kinda understand already how it all works. but i am no expert as of now and it would be nice to know if i have done it right or not and if you have any recommendations for me.
this is my viper mk4 built: "Rambo IV" https://s.orbis.zone/b5i1
with ~283T i am just below optimal shield mass of 285T, what seems to be very important. i have chosen 4D FSD for less weight, wanted to take 3D sensors too for that reason, but better to see enemies earlier...or you think i gain more advantage with with 3D sensors and less weight?
i am also not sure about my armour decisions (HRP/MRP) and my power management. with hardpoints i will have to play around to find whats working best for me. i also bought medium gimballed multi-cannons, but i wanna try the rocket launcher for now because rockets are fun ^^. the multi-cannons would be on the bottom side tho and for finishing off at close range while turning, thats not very optimal. in most cases the enemies pass me at my upper side when flying towards me. but then i still would have the lasers...
also some engineering tips/recommendations for later would be appreciated! i am not much into engeneering right now, i just unlocked felicity farseer and i will try increased boot sequence FSD in this built for dicey situations. jump range doesnt matter in this ship.
i think i will overcharge a smaller powerplant, which one would be best here? does it make my ship faster and more agile if i loose more weight, when i am already below optimal thruster mass?
also dirty drive tuning, shield modification and rocket or multi-cannon mod will be interesting. i defo wanna engineer the hell out of "Rambo IV"
what about guardian modules, like hybrid power plant and stuff?
i wanna make it as fast and agile as possible, but still strong armour, heavy shields and deadly weapons.
thx for every advice commanders!
o7