Newcomer / Intro What happened to mission difficulties?

Looking on vids posted earlier:
  1. OP is keeping only one pip in defense which seriously cripple defensive capability os his ship (have one, or four pips in systems makes HUGE difference, even 3 vs 4 pips have solid impact ... and a reason why is so important to have weapons with low distro draw, especially when you are focused by more attackers in slow big ship like anaconda .... I used anaconda for 4 years as my main combat ship and I know quite well how it fly and how it can fight)
  2. Three beam lasers are really heavy on ship distributor, and therefore drains it very fast (it also makes much more sense have beams in one wep group and multicanons on another). I also noted that you have two beam on anaconda bottom and this means it is huge and large beam = BIG energy draw from distributor.
  3. In 2nd video target uses chaff; and anaconda with numerous shield cell banks is quite tough target if you do not have enough brute DPS, or do not ram it, or do not have properly engineered weapons (i.e. for example rails with feedback cascade special)

What OP described in OP seems perfectly fit into pirate massacre mission POI lvl 4 which may be threat even for fully engineered vette unless pilot knows what he/she is doing.
And sorry OP, it all clearly shows that the main problem is lack of experience and/or inadequately prepared ship. This is not any kind of personal attack, it is just simple stating of facts. Every of us started in ED with lack of experience and needed dealt with different issues ...
 
Last edited:
..after all, OP tried to show that on 1st video he was killing easy 1 by 1 and on 2nd video they "killed" him too fast he didn't expect. He wanted to know what changed as ship remained same. Also 2nd vid was show for us so pips should not be considered or back-stubs behave.

OP, i told u - u just leveled up + random. U met better enemies. Just it. Initial "novices" do not move at all, and u will never meet it again most likely.
P.S. random remains, u will meet novices some when somewhere, but I wouldn't put a bet on mission signals. Most likelly on [haz/etc] res they will come again.
 
Last edited:
Btw, what is your rep with pirates faction which you were killing? It needs some time before they reach hostile status, but then will attack asap once you are scanned.

I rewatch that 2nd video and its pretty standard scenario when I do pirate massacres. Backup ships appears once is conda shot. You can ramming it without support spawn, but it like then flee.

Few extra tips:
don't try low wake when is your ship masslocked, for highwaking ship masses do not apply and you can flee much faster.
In slow ships is better boost and then flee with 4 pips to systems, you cannot outrun hostiles in basic conda.
You can also easily check how your defense change in coriolis.io
 
Last edited:
Happily the ignore button removes the whole thread. :sneaky:
I feel that your first post helped to set a tone for things to come.
People come in here and rant a bit sometimes when they don't understand what has happened to them. Best to just take your own advice quoted above than come into the beginners area and troll them
 
I feel that your first post helped to set a tone for things to come.
People come in here and rant a bit sometimes when they don't understand what has happened to them. Best to just take your own advice quoted above than come into the beginners area and troll them

I'm always ready to spend time helping people on here. However when someone comes on and posts a whining rant I don't feel any need to apologise for teasing them. As for tone setting, I think you overlook the OPs attitude to all. My gentle teasing can not be seen as influencing the belligerent attitude shown by the OP throughout - I even stuck on a winking smiley to show I was only teasing. Don't blame me if people have no sense of humour.
 
Last edited:
Had a look at the build. Anaconda's a bit of a dog even in the best circumstances. But to the OP I suggest upgrading all of your core modules to A-rated, aside from sensors and life support which can be D-rated to save weight and power. These changes will make the ship less of a dog, and gain you over 30 m/s boost, improve agility and add about 4 light years jump range. It's just the beginning, ship builds are more than core modules. But at the very minimum these changes need to be made so that you are getting the most out of your ship.

Lots of vets around here get a bit salty about how fast the ship progression is today compared to when some of us started. To have an Anaconda in four days just wasn't possible three years ago. But it doesn't bother me. The problem is that you've skipped right over so much of what's good about Elite. There are many fantastic combat ships in between. For me, the Anaconda, especially one that is unengineered and not A-rated, is little more than a pillbox in space. It lacks the speed and maneuverability needed to avoid counter fire and dictate the terms of the engagement. It's just a target. And when built as this one is you have no ability to control position, you're always at a disadvantage to the ships you are fighting. Always a step behind as you flail around trying to bring guns to bear on enemies that are much more agile and fast.

So it leaves two choices.... either improve the ship or fly a different one. A-rated will only do so much, and to make a viable combat Anaconda requires engineering in my view. Until you are doing that I suggest flying combat in a faster ship that allows you to dictate combat and escape when necessary. A Chieftain, Krait II, FAS, something like that. Not only will it be more survivable than a B-rated Conda, it might also be a lot more fun to fly and fight.
 
Last edited:
Btw, what is your rep with pirates faction which you were killing? It needs some time before they reach hostile status, but then will attack asap once you are scanned.

I rewatch that 2nd video and its pretty standard scenario when I do pirate massacres. Backup ships appears once is conda shot. You can ramming it without support spawn, but it like then flee.

Few extra tips:
don't try low wake when is your ship masslocked, for highwaking ship masses do not apply and you can flee much faster.
In slow ships is better boost and then flee with 4 pips to systems, you cannot outrun hostiles in basic conda.
You can also easily check how your defense change in coriolis.io

Yes, but I bet you are not doing lowly cheap pirate massacres in threat 3-s. this is what seemingly nobody wants to understand. the combat in the first video was the standard over days of doing threat 3 - threat 4 missions sites so on this level, the events of the second video are NOT normal. I guess you are on some elite level already not a novice like me and doing missions for many millions payouts and yes, until this day i could outrun and kill anything i faced with my poor b rated basic anaconda. how is this so difficult to understand? If my ship was week and I couldnt do these missions I would just scale back and do lower level missions. this is just logical. the problem is that one day the same mission is easy, next day its impossible. same ship, same pilot, same mission
 
Judging from your videos, your reputation with the faction of pirates that you are attacking has gone to hostile? It's not usual in these assassination missions for every pirate to attack you at once, and frankly if they do it's unlikely to be survivable unless you have a very strong shield or hull tank, even with the low ranks you are up against, which won't have any engineering on their weapons.

So, if as you say you have no cargo (which would cause pirates to attack you after they have scanned you - even if it's just a ton of biowaste), then I'd guess your reputation with that faction has deteriorated to the point that they attack on site.

And you don't usually get system authority help in those mission signal sources, but since under normal circumstances none attack you until you attack them, it's not really necessary.

That would be my guess... :)
 
Judging from your videos, your reputation with the faction of pirates that you are attacking has gone to hostile? It's not usual in these assassination missions for every pirate to attack you at once, and frankly if they do it's unlikely to be survivable unless you have a very strong shield or hull tank, even with the low ranks you are up against, which won't have any engineering on their weapons.

So, if as you say you have no cargo (which would cause pirates to attack you after they have scanned you - even if it's just a ton of biowaste), then I'd guess your reputation with that faction has deteriorated to the point that they attack on site.

And you don't usually get system authority help in those mission signal sources, but since under normal circumstances none attack you until you attack them, it's not really necessary.

That would be my guess... :)

while this would be plausible, there are a few issues:
1: im just a novice, i did not even do enough missions to become hostile with a faction
2: they dont attack until i do
3: I tried it in 8 different missions by now, all had the same enemy with the same behaviour. i might became hostile to 1 pirate faction but to 8?

still I will look into this and try again in an other similar mission if the problem persists and if im hostile to them, though its unlikely
 
Judging from your videos, your reputation with the faction of pirates that you are attacking has gone to hostile? It's not usual in these assassination missions for every pirate to attack you at once, and frankly if they do it's unlikely to be survivable unless you have a very strong shield or hull tank, even with the low ranks you are up against, which won't have any engineering on their weapons.

So, if as you say you have no cargo (which would cause pirates to attack you after they have scanned you - even if it's just a ton of biowaste), then I'd guess your reputation with that faction has deteriorated to the point that they attack on site.

And you don't usually get system authority help in those mission signal sources, but since under normal circumstances none attack you until you attack them, it's not really necessary.

That would be my guess... :)

so tried it. got a barely 4 mill payout massacre pirates mission. its threat 3 site had an anaconda and as soon as i hit him his help came and got me kicked. checked and i'm neutral to the pirates I have no any cargo, not even a limpet
system authority came, though they were hugely outnumbered so I just left the site.
i will upload the combat

Source: https://www.youtube.com/watch?v=uuHjhuvyHVA&ab_channel=TamasVarga


Source: https://www.youtube.com/watch?v=fJ6pchXZFWo&ab_channel=TamasVarga
 
Last edited:
Here's some basic stuff I can suggest to make them a lot easier:
  • Unlock the Dweller if you haven't already. He's one of the easier unlocks, just sell stuff at five different black markets. As well as getting you grade 5 distributor engineering (which is dank as hell) he also does all the lasers at various grades. Grade 1 long-range is enough to completely remove damage falloff from a laser - this might not seem much, but it means at ranges over 1.2km a long-range pulse laser beats an equivalent stock beam for damage for little over half the capacitor draw.
  • If you outrange them, that means you can afford to engage the conda at range. Just to activate it and get the others spawned, then switch targets. One of the safer rules of thumb to go by is "Weakest ones die first". For every target you can pop quickly, that's one less set of hardpoints pointed at you. If you can mop up the escorts fast, you won't have to deal with their incoming damage while you deal with the conda.
  • Master the reverski flip. It's one of the most basic FA-off maneuvers out there but still pretty effective against NPCs. When jousting, boost directly at your opponent (if they're the eagles, hopefully you'll hit them) and turn flight assist off. Zero your throttle and pitch up hard until you're flipped over and facing them again. Put your throttle into hard reverse and turn FA back on again. Chew them up with your long-range guns and make them chase you. When they get close boost at them again and repeat. Don't do this in PvP unless you want people to just leave since it's very boring to fight against and relies upon the AI being dumb and aggressive enough to follow you directly into the path of your guns.
 

you know, I appreciate you want to help BUT, this post is not about not being able to do the missions. I dont care for that. what I would be interested in is how is that 2 days ago I could do them but since yesterday I cant... WHAT CAUSED THE CHANGE... I dont need advice on what to fly, how to fit it or how to fly
 
So, I'm pretty new, saved up for an anaconda in just 4 days and started kill missions, especially massacre ones as they need no silly land on planet and scan a station games. until today I was easily able to do Threat 3 sites and with a little care even Threat 4 ones but today, when I started a new massacre mission and went into a Threat 3 site I had been attacked by like 10 ships including an npc anaconda and got killed in like 10 sec. I boosted mine pretty well, has 1200 shield and nearly 4000 hull but it does nothing. really? and all this for a 90k payout? (yeah, I still managed to take out one anaconda, got 99k) While in the meantime I can carry cargo fro 2-15 million to just 1 or 2 jumps? I wanted to leave the boring stuff behind but it looks like there is no way to play PVE unless I'm happy to opt for killing sidewinders in extraction sites? and ecm, chaff shield bank all did nothing to save me... Fighting an anaconda, yeah, would be intense but doable, fighting an anaconda with 10 other ships helping it is a joke, especially that the npc can reverse and strafe faster than I go forward, no matter what I do it just keep standing in front of me bombarding with its huge cannon disabling all my modules, how? when since strafe thrusters are stronger than main engines? pffff. rant is over, going back to hauling cargo until i get bored and uninstall
Anaconda is not for youtube newbs , uninstall when bored.
 
Well you have ruled out the following.
Cargo on board.
Rank increase.
Reputation increase with issuing faction leading to harder missions.
Change in mission type.
Becoming hostile with pirate faction.
Alterations to your ship.

So has the system state changed? Would that change the behaviour of NPCs?
Is this aggressive behaviour actually normal and the previous passive behaviour an anomaly?

You could consider contacting support and asking them if they know of any reasons for the change if you can tell them the date the change occured.

To be honest this type of thing is why I have rarely bothered with the complications of missions.
 
Well, my only other thought is that you have taken on wing missions by mistake. In standard pirate massacre missions you are attacked only by the ship you are attacking, the other ships just pootle around and then wake out, so the challenge is destroying as many as you can before they go...

Personally I haven't taken wing massacre missions, but that would be my next guess, as pirate lord assassination missions are much more challenging than standard ones, and perhaps this is typical behavior for a wing mission. Might make sense... :)
 
Yes, but I bet you are not doing lowly cheap pirate massacres in threat 3-s. this is what seemingly nobody wants to understand. the combat in the first video was the standard over days of doing threat 3 - threat 4 missions sites so on this level, the events of the second video are NOT normal. I guess you are on some elite level already not a novice like me and doing missions for many millions payouts and yes, until this day i could outrun and kill anything i faced with my poor b rated basic anaconda. how is this so difficult to understand? If my ship was week and I couldnt do these missions I would just scale back and do lower level missions. this is just logical. the problem is that one day the same mission is easy, next day its impossible. same ship, same pilot, same mission
I do these missions and I use these missions USSs because it's part of game background simulation (BGS) and I'm quite involved in it. Payouts aren't important, influence gain yes. My experience is that support go hostile when I attack main ship (it's always anaconda in this type of scenario). There are MANY things in this game where players can only guess or give the best estimate why something works certain way. It's part of this game for hmm, I think more as 5 years when I first time launched my sidey from landing pad. My advice is: adapt to changes, be prepared that combat can be harder. There are multiple ways how to improve your ship and also yours piloting skills. ED is not easy game for new starter, but it was much harder initially and I loved it. It feels little too easy imo now, but things changes. Is up to you decide if use numerous advices how to advance, or if you want continue hunt for perfect explanation of game mechanics which we players can't give you, bcs it's not how it works here. FDev never (or maybe very very rarely) explained how things works in detail, it always was for us to figure things out.
 
Back
Top Bottom