After playing cyberunk, and watching the Odyssey reveal, I'm now concerned about Odyssey...

Shields are acceptable sponges, they make sense.

Helmet glass could MAYBE take a shot.

Beyond that... it'll be a bit sad for me if people are too tough.
I'd be happy if we're fragile without shields but shields require effort to pull down (but that's how it used to be with ship to ship hehe).

You'd expect the combat suit to withstand more though.
 
Yeah, if I remember correctly, combat was the first playable activity during the early alphas as well (I wasn't part of it at the time, but was watching with interest), and pretty early on it was close to the combat gameplay we have now.

I think combat is what needs the most intense and earliest development focus, because it brings most of the control, physics, scripting, and animation fundamentals together in a fast-paced, demanding environment. Once your guy can jump around blasting with a laser, throw grenades, steal McGuffins from an outpost, give commands to allies, etc. then it's just a small adaptation to get him pulling scrap from wrecks, chatting to an NPC with a dialogue tree, sampling biologicals in a minigame, but not vice versa.

I think there's a lot more non-combat stuff that just isn't finished being polished yet, some of which will be in launch, some of which will come after (but hopefully not years after, like it previously took).
Totally agree.
I would argue that if you can nail the combat mechanics, sure, they will be other completely unrelated ones but most of the others would really be simplified versions of the combat ones.
Combat AI reacting to player in relatively large arena, with changeable obstacles (player ships nearby)
Bartender AI reacting to player in relatively small and fixed arena
 
Getting out of your ship... i.e. standing up, walking to the airlock, going down a ladder onto a Strange New World (tm)... that would have been thrilling for sure. It would have been an obvious thing to do - minimum viable product you might say.

Not at launch though.

What we're apparently getting instead is teleportation to the planet surface, with an SRV on foot, so you can carry a big gun and shoot things. Woo. :rolleyes: So no, just not exciting as an explorer. Sorry. :confused:

Exploration hasn't changed significantly since launch. They have added the FSS (which I actually like) but that divides opinion shall we say. 😄 You can shoot probes at planets, but then it took them >9 months to fix the truth table that says you've already scanned that planet... doesn't exactly inspire confidence. Beyond that, what has changed? We had exclusively beige planets for >2 years, they broke the lighting system, and now we are where we are. No cities, no life, no comets, no strange spatial anomalies... just an endless procession of staring at a star (with a galaxy the same colour behind it that you shouldn't even be able to see at all) and honking.

There is SO much more they could do with a bit of imagination and risk. I get they need to "fill the galaxy with things to do", but tiny Hello Games managed that superbly using entirely procgen, so they can't even use that as an excuse any more. The secret is out.

Odyssey is literally last chance saloon. And so far, I am filled with dread rather than excitement. That's not right, surely? 🤷‍♀️
It seems like their updates are always "foundations" for future content. When will these placeholders be completed if ever, who knows
 
Day 1 of the Alpha back in 2014, we had 4 systems.
4 systems that must of being boring and sparse .thank god I waited for the full release.hehe.

i brought both cpr2077 and elite i dont see how you can compare the two different type games has spongey fps.that was battlefield 2 with the spongey Ai wasn't it with the spongey hits.:)
 
Speaking only for myself obviously, but I am very happy to see that the fundamentals of my gameplay, the things I enjoy in the game are going to remain largely unchanged. I don't do a whole lot of combat, and I rarely play with other people, so even if this goes full on CoD in space, so long as I am not forced into participating, it's all good. And all indications are that the first person walking gameplay is going to be an additional way to interact, not the only way to interact.
 
I didn't see the trailer but if we're taking OP at their word and Odyssey is heavy on FPS then I'm disappointed. Does ED really need to become COD in space? Is it going to be at all possible to walk about on a populated planet without being shot at?

Or is it just going to be lot's of fools jump spamming about firing at everything? If so meh, not for me.
I'm slightly behind on this thread, but I promise to catch up over coffee and brunch tomorrow, but tonight I'm watching the F1. However, I did see this comment, and I have updated the OP with the trailer, and put it in this post so you guys can see the trailer yourselves and make better informed decisions is this imperial renegade frothing at the mouth needlessly or am I raising a valid point, link below:
Source: https://www.youtube.com/watch?v=7nlemilLjQY
 
Ship combat has drifted into total bulletsponge territory (which will hopefully be balanced soon) and I hope Odyssey doesn't have the same gameplay
 
... having seen the Odyssey reveal, there was quite a bit of FPS combat shown, and at one point a character light up blue, with what was presumably a shield, and in general the footage showed hostile characters still advancing despite taking direct hits from heavy fire. So even from that short clip, it looks like Odyssey NPC's, and presumably players, are going to be more akin to battlemechs than soldiers in terms of their "hitpoint" capacity, and that is frankly, extremely disappointing.
Just want to pre-empt by saying I have no proof of this whatsoever. However, I suspect Dev Dairy 3 and the corresponding discovery scanner episode will answer some of these questions we have about FPS elements.
 
One of the biggest things I wanted for "space legs" was the roleplaying game side of it, say like GTA-V and mass effect. I wanted to walk in the starports, build relationships with the NPC's, negotiate with them even if that was through dialogue trees like cyberpunk, I wanted to get immersed in the galaxy and sidetracked on little sidequests, I wanted stealth options like splinter cell games, I wanted sharp tactical combat like the original operation flashopint or its progeny the ARMA series. I did not, and still do not want another run and gun shooter. And given that the mainstay of the reveal at the game awards was just that, run and gun bullet sponge combat, with a few landscape images, I'm now tepidly ambivalent about Odyssey, indeed, I still haven't pulled the trigger on the pre-order.

Seconded. I also want more depth with stealth-combat, NPC interactions, side-quests, places to explore with NPCs that are not just cannon fodder. For example in stations, the NPCs should walk around, do stuff, go away at night, come back in the morning. Make a living, breathing world like Mass Effect and Skyrim. Even if it's an illusion, it's more enjoyable when it feels alive.
 
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I have played ...

Have you ever played Halo? That’s the only relevant game here for a comparison. It’s a space-shooter; it’s going to be composed of shields, and rewarding players for being accurate consistently, over being an itchy trigger finger twitch shooter as a test to see who has the fastest reactions when camping a hallway for unsuspecting victims walking into your crosshairs.

If you aren’t good at shooters, it won’t matter. You’re still going to be top-dog in your fully engineered ship. You don’t need to start thinking of wild and far fetched comparisons to try and justify why you think this expansion might not be successful, as an excuse, because you aren’t great at shooters.

If you want to be the role-play guy, go and role-play. There won’t be anything stopping you from interacting with other players in the social areas unless you choose to play exclusively in solo.

With regards to the preview, it was 20 seconds long of gameplay. The DLC isn’t finished, it isn’t even at alpha yet, they likely won’t have all of the voice lines in and ready to have a dialogue showcased, and even if they did, it wouldn’t have fit in the middle of the preview they actually had. It shows walking, it shows atmospheres, it shows various levels of configuration and then it shows combat (because it’s trying to get people pumped about its release) - it seems all you saw was combat.
If they’d only shown people walking about, and no gunplay, you’d all be sat complaining “all you can do is walk about”...
 
Just want to pre-empt by saying I have no proof of this whatsoever. However, I suspect Dev Dairy 3 and the corresponding discovery scanner episode will answer some of these questions we have about FPS elements.
True.

And on Jay's point, ie
having seen the Odyssey reveal, there was quite a bit of FPS combat shown, and at one point a character light up blue, with what was presumably a shield, and in general the footage showed hostile characters still advancing despite taking direct hits from heavy fire. So even from that short clip, it looks like Odyssey NPC's, and presumably players, are going to be more akin to battlemechs than soldiers in terms of their "hitpoint" capacity, and that is frankly, extremely disappointing.

This video from CMDR Buur slows down the combat and shows an opponent 'reeling' from the shots ... hardly 'battlemechs'
Source: https://youtu.be/qu42TJnwouc?t=191
 
I'm slightly behind on this thread, but I promise to catch up over coffee and brunch tomorrow, but tonight I'm watching the F1. However, I did see this comment, and I have updated the OP with the trailer, and put it in this post so you guys can see the trailer yourselves and make better informed decisions is this imperial renegade frothing at the mouth needlessly or am I raising a valid point ...
Thing is, if you applied the same logic (we see fast combat, this means that's all there is) to the rest of the trailer, then all that's in EDO is two planets, one mountain, Aster's Hope2 and 3 ships.
 
Well I guess we can look at it this way. Your cockpit canopy gets shot out but you don't instantly get vaporized by the lasers, missiles, shrapnel, bullets, and other things flying through the shattered glass. Reasonable to conclude that our personal shields can take a beating all things considered.
 
To be fair, I think the game would be ridiculous if it were too easy to be killed. Imagine one head shot killing you.

Personally, I wonder what the excuse for survival is with this direction. No escape pod excuse this time. Elite isn't entirely realistic anyways, but still.
 
To be fair, I think the game would be ridiculous if it were too easy to be killed. Imagine one head shot killing you.

Personally, I wonder what the excuse for survival is with this direction. No escape pod excuse this time. Elite isn't entirely realistic anyways, but still.
I'm good with that, I much prefer realistic damage (Both ways, NPCs and players) than sponginess. It encourages tactical play, with taking cover, planning your offence/defense etc. Scaling enemies by making them have better aim, better at taking cover, and better maneuvering/flanking tactics trumps increased health bars any day, in my opinion.
 
I'm good with that, I much prefer realistic damage (Both ways, NPCs and players) than sponginess. It encourages tactical play, with taking cover, planning your offence/defense etc. Scaling enemies by making them have better aim, better at taking cover, and better maneuvering/flanking tactics trumps increased health bars any day, in my opinion.

True, but in the world of Elite I doubt there's a simple respawn in place and rinse repeat. The only way to mitigate dying too easily and causing upset is to allow players the futuristic suits with shields and armour types expected to sustain incoming from foot soldiers at least. Ships and mega-turrets from installations, well if those don't kill outright then the game has lost it's footing. Lol.
 
True, but in the world of Elite I doubt there's a simple respawn in place and rinse repeat. The only way to mitigate dying too easily and causing upset is to allow players the futuristic suits with shields and armour types expected to sustain incoming from foot soldiers at least. Ships and mega-turrets from installations, well if those don't kill outright then the game has lost it's footing. Lol.
Lol fair enough, I guess that's what they meant by finding the right balance. I'm super curious in finding out more about stealth gameplay, and how that works in a world of shields. I suspect enemies wont have their shields on when not alerted but it's anyone's guess how that works. Preorder is available yet so many details and specifics are still missing unfortunately
 
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