Does Elite Dangerous need FPS content?

You mean that FDev will not make the same mistakes (MVP launches, never touch again) they did with :
-CQC
-Powerplay
-Multicrew
-Horizon

I really admire your optimism. I'll settle for low exectation with a chance of being positively surprised.

But let's be real, we still can't combine multicrew with a wing while using the SRV, and it's been years...
I wouldn't any of them MVP myself. Not what I hoped for, sure. But not MVP.
 
I'm with original post. This isn't the direction I thought they would go and I'm personally not looking forward to Star Citizen Frontier Version 2.0 but I keep telling myself to just wait and give it a chance and that I don't have to involve myself in pew pew space gun battles.

I can pave my own path as Frontier have said many times. One path I tried to take so far didn't work. I bought a fleet carrier and tried to leave the bubble but no matter where I go in this absolutely massive universe I always seem to have to pay taxes on it. Smh sold and will never own one again.

Money upkeep should only be if your a bubble player docking at a space port. Would clean up the bubble if you ask me. I guess all I can hope for now is that oddessy brings exploration to the table cause as of right now its empty.

Wait and see I guess , I've learned over the years to never get attached to anything game related so what ever direction it goes at the end of the day im gonna be OK.
 
So... In short and in response to your question; in a Sci-Fi FPS game, players absolutely would LOVE to be able to fly spaceships in addition to the base game.
Yeah, I get the sentiment. Don't know how it goes with Halo, but games like this often have to introduce measures that actually prevent everyone flying around in an aircraft, something that seems a bit tricky thing to balance in ED - assuming they even are aiming for a tactical FPS game rather than a corridor shooter where issue is obviously solved.
 
Odyssey should have an FPS element. As long as that is not all it is. I am not interested in a PvP FPS element myself, and will do what I need to do to avoid it, should I ever buy it.
As it is, I am not likely to bother. I suspect we are getting COD multiplayer, with token SP feet missions, and our current SRV gameplay on foot. Don't get me wrong, I don't consider it a bad thing. I am sure many people want exactly that. It just does not appear it's going to be what I wanted. An RPG campaign, ship interiors, and living worlds, (not just mostly uninhabitable worlds), to explore.
We will see.
 
Yeah, I get the sentiment. Don't know how it goes with Halo, but games like this often have to introduce measures that actually prevent everyone flying around in an aircraft, something that seems a bit tricky thing to balance in ED - assuming they even are aiming for a tactical FPS game rather than a corridor shooter where issue is obviously solved.

I think it's probably going to be the opposite. The likely scenario would be that should you choose a mission (be it part of a wing, or solo), you'll execute a base infiltration on foot, shoot some NPC dudes, and take all the glory.

Then when it comes to PVP, there'll likely be an arena which contributes to your overall PVP rank... and any kind of off-world, random PvP encounters would more than likely be a 1v1 scenario. You'd likely encounter more ships flying overhead, than you would experience players on feet randomly.
 
I think it's probably going to be the opposite. The likely scenario would be that should you choose a mission (be it part of a wing, or solo), you'll execute a base infiltration on foot, shoot some NPC dudes, and take all the glory.

Then when it comes to PVP, there'll likely be an arena which contributes to your overall PVP rank... and any kind of off-world, random PvP encounters would more than likely be a 1v1 scenario. You'd likely encounter more ships flying overhead, than you would experience players on feet randomly.
Yeah, you are probably right. And to be fair, this combination of features is, in my opinion, a challenge to actually sell to people who are shopping for an FPS experience.
 
Yeah, you are probably right. And to be fair, this combination of features is, in my opinion, a challenge to actually sell to people who are shopping for an FPS experience.

Yeah, I highly doubt anyone looking for an FPS experience will buy ED for that purpose alone. The same as how no one is looking at Star Citizen for their FPS experience either.

It is a small market corner where players are looking to experience the life of a starship pilot, thereby being able to walk around and interact with the various environments should be part and parcel of these types of games: NMS, SC, ED...
 
Need yes! Now? No.
Personally I rather had them focus on finishing the other type of planets first.
But they choose FPS. Iam undecided about it all atm.
The thing I do like is how they make CIG look. Oh and their fanboys. 🤣🤣
 
It is a small market corner where players are looking to experience the life of a starship pilot, thereby being able to walk around and interact with the various environments should be part and parcel of these types of games: NMS, SC, ED...
I just have a feeling that ED foot action will be just as "great" as NMS space ship "piloting".

I don't mind that of course, as social hubs and walking on low atmo planets will probably be enough for me to warrant a purchase.
 
On the matter of going out for a walk -
I wonder if you can be a pirate or be a Victim 'on foot'

If your carrying something will someone NPC or PvP try to take it from you.

Or is it an optional situation like entering a Haz res or CZ?
Pug
 
I wonder what are the odds for actually bumping to anyone.

in the middle of some desolate steppe, a pirate appears
"Oi! You! Give me all your bark tree scrapings or I'll take them from your body."

That is actually the only thing I'm worried about in Odyssey... If asteroid rings are to be taken as an example, every single time you land on a planet and exit a ship, 3 pirates would immediately pop out from behind the nearest rock.

I hope Odyssey represents a huge leap forward in terms of random encounter logic. :)
 
“Hand over the stuff, or say hello to Mister Ray Gun here”
Sure, just let me get the smuggled...things...out of...my...” (muffled grunts)
“On second thoughts, keep it. Jet pack, away!”
...skin-tight...pockets. There. What? Where’d they go?
Space Budgies?
 
That is actually the only thing I'm worried about in Odyssey... If asteroid rings are to be taken as an example, every single time you land on a planet and exit a ship, 3 pirates would immediately pop out from behind the nearest rock.

I hope Odyssey represents a huge leap forward in terms of random encounter logic. :)
Haha so true. In the dev diary 2 livestream, they mentioned that you should be careful not to be followed in scavenging missions, so here's my fingers crossed that they come up with a cool way to not make it random, yet not make it that you never get an encounter in the middle of nowhere lol
 
Haha so true. In the dev diary 2 livestream, they mentioned that you should be careful not to be followed in scavenging missions, so here's my fingers crossed that they come up with a cool way to not make it random, yet not make it that you never get an encounter in the middle of nowhere lol

It has to be random, because they aren't going to simulate the actual logistics involved, as NPCs have no persistence.

As long as the probabilities are sensible, and influenced by rational criteria, randomness is a fine method of abstraction. The problem with the current system is that the chance is 100% or damn near it, irrespective of any factors that should reduce those odds.
 
It has to be random, because they aren't going to simulate the actual logistics involved, as NPCs have no persistence.

As long as the probabilities are sensible, and influenced by rational criteria, randomness is a fine method of abstraction. The problem with the current system is that the chance is 100% or damn near it, irrespective of any factors that should reduce those odds.
As long as they have an explanation for it, and randomness is tied to populated system proximity. Running into an NPC pirate in an undiscovered system 120,000 lightyears away from the bubble should not happen.
 
As long as the probabilities are sensible, and influenced by rational criteria, randomness is a fine method of abstraction. The problem with the current system is that the chance is 100% or damn near it, irrespective of any factors that should reduce those odds.
Yeah, the system is super crude. Probability of a pirate spawning in a planetary ring location 300-400 ly from the bubble should be 0%.
 
Frontier have enough Whales, they now need to add a new, younger group of players, who're used to spending money regularly on micro-transactions. How best to attract those players?


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