Does Elite Dangerous need FPS content?

Yeah man, I haven’t been real big on space legs from the get-go. Maybe for a social aspect at stations or whatever.

I like elite because I get to fly stuff—I can walk around and shoot in plenty of games, but I can only fly a ship in so many, and none with such an excellent flight model.

That said, if they wanna add legs and shooting, great. I’ll probably check it out, but I doubt it will be my focus. Air support for people on the ground sounds way cooler to me, so I’ll dig that aspect at the very least.

Stability issues are still my greatest concern. Even if the FPS controls are great and smooth, but we get a COLOR SNAKE code just as frequently, it’s gonna bum me out.
 
Yeah, I highly doubt anyone looking for an FPS experience will buy ED for that purpose alone.

If I wasn't already playing, I might. The number of MMO tactical FPSes that are both on platforms I'll support and that do not really annoy me, are few and far between.

The last one I really enjoyed was Planetside 2...until a combination of neglecting actual issues, in favor of balancing it into the dirt, destroyed it's appeal (sound familiar?). Almost immediately after, I started playing Elite: Dangerous (as it was familiar with it's name sake and the games inspired by them, as well as the closest thing to Jumpgate I'd come across in a decade).

Anyway, from what little I've seen in the FPS combat in Odyssey, it seems at least vaguely similar to Planetside, and I had a lot of fun in Planetside.

I also know several people that have little inclination to pilot fantasy spacecraft themselves, but like the idea of the Elite setting, and would happily play a shooter in that setting. Indeed, if things pan out, my CMDR may become a full time bus driver (dropship) and close air-support pilot, who moonlights as a commando on foot.
 
I'm okay with fps coming to ED as long as it's not the mainstay of the whole update, something I honestly fear.
We were supposed to be able to interact in different ways with Thargoids too and not only through combat, look how that turned out.

We still haven't seen much more then a couple nice views and a few seconds of pew pew so there's still hope, I'm not holding my breath though and I'm definitely not ready to pre-order Odyssey.
After the Cyberpunk 2077 drama I'm not sure if I will pre-order Odyssey at all, Fdev tends to release quite buggy updates too.

Graphicly speaking Odyssey looks very good but there's a huge lack of information about actual gameplay or gameplay features.
 
Yeah, I highly doubt anyone looking for an FPS experience will buy ED for that purpose alone. The same as how no one is looking at Star Citizen for their FPS experience either.

If you imagine a Venn diagram, I'd suggest the area fdev are targeting is the intersect between players not super interested in space flight games but would be if they see fps content first and up for whatever else it might contain.

Like me. Not bothered about vehicular combat games whatsoever yet I liked the look of Battlefield bad company 2. The fps aspect drew me in. I did enjoy the interaction with vehicles. But avoided them most of the time (except to destroy them). If it had just been vehicles, I'd never have played. It's also not a game directed at this purist fps demographic, which I think is thinner than you might think on that Venn diagram.

World of tanks, not bothered. World of battleships, not bothered. Most fighter flight sims, not bothered. But chuck in some new fps element and I might be.

Putting the action part of Odyssey front and centre is absolutely the smartest thing to do commercially.
 
Need? I'm not sure I follow in the context of a game. I'm not a HUGE FPS lover myself. I don't want in on some PVP team fortress pew pew orgy. However I do welcome the chance to step out of the ship and I hope there are places and activities that make that experience more than a screen shot generator. Getting out and looking inside an abandoned building or complex, or raiding some ramshackle pirate stash, or infiltration of a base on foot.

Fantastic would be sending me to go find something and sending someone else to stop me and not giving either the final location till both are active on the mission. Probably no realistic to expect but could make those fetch quests a lot more dynamic.

Legs and FPS could add some interest and variety past staring out the cockpit of a ship and pressing spinner buttons.
 
I say, yes, FPS content will give another layer of reality to an already complex universe. It will provide a completely new player base and increase the depth of the simulation.

There will be players who never play the space travel part, and vice versa. But the mere existence of such other part of its reality, makes it more immersive.
 
I don't think it really needed it but it's coming and i can see the reasons for it and there's a lot of things they could do with it..
I think i'll hold off until i see the last 2 diaries which should help to see how it'll work with the rest of the game though.
Not enough info out there atm.
 
Need? I'm not sure I follow in the context of a game. I'm not a HUGE FPS lover myself. I don't want in on some PVP team fortress pew pew orgy. However I do welcome the chance to step out of the ship and I hope there are places and activities that make that experience more than a screen shot generator. Getting out and looking inside an abandoned building or complex, or raiding some ramshackle pirate stash, or infiltration of a base on foot.

Fantastic would be sending me to go find something and sending someone else to stop me and not giving either the final location till both are active on the mission. Probably no realistic to expect but could make those fetch quests a lot more dynamic.

Legs and FPS could add some interest and variety past staring out the cockpit of a ship and pressing spinner buttons.

This would actually be amazing...
Imagine starting a wing mission with your crew on a tracking mission to locate some other item for say 10m Cr, and then another Wing gets one of those inbox missions requiring urgent protection of an installation on a planet from a pending attack, so they all have to fly there, land, and protect it for like 30m Cr (you know, to make sure they have the right incentive to take part)
 
I, from time to time, play FPS games. Enjoy them even. But.....I'm not sure this game needed FPS content added on.

The thing is, I'm here to fly spaceships - I suspect I'm not alone (?) - and this game is (for me) the leader of the pack in that category. I wouldn't be here otherwise, or invested so much time into this game, and its given me plenty of joy, wonder and the occasional what?!? moment back in return for that investment.

If I wanted to play a FPS, I have more than enough games to quench my killing-spree thirst. When I look back at the 2017 Expo, I can't remember thinking back then that "this game needs some FPS stuff in it!".

Maybe I'll be surprised and FDEV will blow me away with just how good FPS in Odyssey is, while making established FPS games like Gears, Doom, CoD etc look silly by comparison? Maybe I'll actually enjoy defending remote, Imperial outposts on some remote ice world against Federation aggression?

But, right now, Megaship Piracy has been broken for months. Core mining has been broken for months. That's a big hit against two professions (and one scenario) in the game. I'm hopeful these issues will be fixed before Odyssey is released (or soon after? please?) and that players looking for non-FPS content have something to enjoy.

I guess I was hoping for something more......unique from Odyssey? Spacewalks to investigate broken hulls of ships (which are already in the game), taking SRVs into cave systems to find loot and explore what's down there ("what do you mean we get earthquakes down here?!!?") ....I'm looking forward to the next Dev diary which will hopefully make me and this post look silly.
Well, I think for me legs is a positive but it's more about what we get beyond the FPS stuff. No doubt I'll engage in a little of the shooty stuff but I'm more interested in what else will be on offer. There has been little elaboration on this so more wait and see there. Some exploration mechanics sounds good to me but what does that mean? No idea. I'm really hoping for a few details in the next dev diary..
 
It's not needed. I'm not really interested in shooting at other players in a similar way to my roleplay avoiding NPC/PVP combat for moral reasons and instead prefer to focus on AX combat.
However it may be a nice addition when, at some time in the future, the Thargoids begin to at the bubble, destroying engineer bases with ground assaults.
I'll be in the front line with my overcharged plasma rifle and over the shoulder missile launcher, hunkered down behind a smashed wall looking to scalp some Thargoid foot soldiers and shoot down the assault ships.
So count me in if that happens, but until then there are a multitude of other options for FPS.
 
Well, I think for me legs is a positive but it's more about what we get beyond the FPS stuff. No doubt I'll engage in a little of the shooty stuff but I'm more interested in what else will be on offer. There has been little elaboration on this so more wait and see there. Some exploration mechanics sounds good to me but what does that mean? No idea. I'm really hoping for a few details in the next dev diary..
Make that the actual mechanic and attackers will offer to go away for 10M leaving the defenders with a 20M profit. It would actually be cool to add a negotiation mechanic to the game, however unwittingly it happens.
 
I agree there's an overlap of Commanders who enjoy surface pew-pew and flying spaceships - I just want more than surface pew-pew and I'm hoping the last 2 years of development work haven't focused on surface combat gameplay, while leaving scraps of content for other professions and the players who enjoy them.

I mean, if I can get a pirate mission to intercept a surface ground convoy of some sort* and steal the loot while fighting off protectors of that cargo, then yeah, sign me up. Especially if the rewards match the risk and me grabbing the cargo has a BGS impact on the faction expecting that delivery.

Or a smuggling mission to deliver goods to a black market trader inside a outpost. Stealth mode activated. Can I sneak in without being detected? Is my suit emitting too much energy making it light up like a Xmas tree on the outpost's sensors? None of this popping heat-sinks nonsense. Avoid security sensors sweeps, the patrolling Viper overhead and searching eyes to infiltrate the base. Oh crap, a cop has caught me! Wait, I can bride him....perhaps?

That's the sort of thing I'm after - content for other professions other than pure combat. Something from Odyssey to give those professions plus trading and mining a boost. Of course combat should be the marketing focus, no argument there, easier to show weapons discharging and grab attention after a few seconds within a trailer.

If Odyssey is a meal then....Steak is nice. But I don't just want steak. I want the fried liver, onions, mushrooms and fries too. Plus a diet coke. And some sweetcorn with mustard sauce. 🥙🍗

* Don't ask me why a convoy is travelling on the surface instead of onboard a ship. It just is ok? Yes, I've been watching The Mandalorian. This is the way.
 
I agree there's an overlap of Commanders who enjoy surface pew-pew and flying spaceships - I just want more than surface pew-pew and I'm hoping the last 2 years of development work haven't focused on surface combat gameplay, while leaving scraps of content for other professions and the players who enjoy them.

I mean, if I can get a pirate mission to intercept a surface ground convoy of some sort* and steal the loot while fighting off protectors of that cargo, then yeah, sign me up. Especially if the rewards match the risk and me grabbing the cargo has a BGS impact on the faction expecting that delivery.

Or a smuggling mission to deliver goods to a black market trader inside a outpost. Stealth mode activated. Can I sneak in without being detected? Is my suit emitting too much energy making it light up like a Xmas tree on the outpost's sensors? None of this popping heat-sinks nonsense. Avoid security sensors sweeps, the patrolling Viper overhead and searching eyes to infiltrate the base. Oh crap, a cop has caught me! Wait, I can bride him....perhaps?

That's the sort of thing I'm after - content for other professions other than pure combat. Something from Odyssey to give those professions plus trading and mining a boost. Of course combat should be the marketing focus, no argument there, easier to show weapons discharging and grab attention after a few seconds within a trailer.

If Odyssey is a meal then....Steak is nice. But I don't just want steak. I want the fried liver, onions, mushrooms and fries too. Plus a diet coke. And some sweetcorn with mustard sauce. 🥙🍗

* Don't ask me why a convoy is travelling on the surface instead of onboard a ship. It just is ok? Yes, I've been watching The Mandalorian. This is the way.
I'm not saying you'll get all that... Possibly not.

But they've talked about a number of other scenarios including infiltration, scavenging and other things they said they're not ready to discuss yet.

They were probably given a very short air time to fill with the promo video. I'm guessing outlining anything outside of a quick glimpse of pew pew would have been really challenging.

Two more dev diaries yet to come.
 
The thing I think nobody wants for Elite is Fortnite in space.
Ver true!

Need is relative. The game doesn't need a fraction of what it already has to be a solid fantasy space flight sim.

However, Elite: Dangerous was always intended to have a first person CMDR experience and would need to in order to be a full CMDR life-simulator.

Tactical shooters are also enormously popular and, if done half-way right, will no doubt be very profitable from an expense/return standpoint.
To be a CMDR experience it needs at least to balance FPS if not vastly surpass the FPS content with other immersive first person activities, and as I stated in a thread I started on this vein, I suspect we are looking at a bullet spongey FPS, without the appropriate amount of other gameplay. Really I want space legs to be more like GTA rather than COD.

I still think there are tons of real first person / 3rd person shooters out there. Mass Effect Andromeda might be what you might think will be brought to us in Elite Dangerous next but that one is a whole game alone only for walking/driving.
That would have been supersweet and I for one would have paid full AAA title money rather than DLC money for it.

You got your VR bud, now it’s my turn for the blinking avatar 😜

I’ve also stated multiple times I’m against dragging out releases because of whinging... even if I don’t like the result. Get stuff out the door and roll forward. No matter what, people are going to complain. Might as well keep moving the game forward.
We never wanted it delayed, if it couldn't be put in by launch, we wanted a solid commitment from them that it would be coming in a subsequent update not ASAP afterwards. I was actually surprised we got it in at launch, and slightly bewildered why they went down the road of virtual flat screen for the on foot elements?

It's too bad we can't have "carry permits" in Odyssey FPS, where you need to go through some training tutorals, just like those for the newbie pilots in Elite and complete them before you can buy a personal weapon. Then Frontier could design them to educate everyone on the "crime & punishment" aspect of weapon ownership.

Not unlike all the complaints about seal clubbing, ramming, station blocking, pad blocking, all those things Frontier had to address because some folks though it would be fun to ruin someone else's game experience. Don't for one second believe that giving everyone a weapon from day one will not lead to Frontier having to address these same issues with "crime & punishment" later on because the same things will happen.

For once, I would like to see Frontier get ahead of the ball here and address these issues now, before they become issues which need to be addressed later. Frontier could do this from day one by having "tutorals" which must be completed first, educating users on what is expected in FPS game-play, before any of you fanatics get a weapon.

I fully expect everyone to get shoot at least ten times on day one, with many forum complaints about how unfair it was.

We need Frontier to issue "carry permits" which rely on "crime & punishment" tutorals to be completed before you get your hands on a weapon.
That needs brought up as a suggestion and or referenced in an AMA with the CM team on Wednesday.

At the very least, it will be a huge surge of income for FDev while all the Hardcore FPS Fortnite players realize what they're getting into and crash their ships 20 times trying to dock/undock before getting frustrated and quit.

More money = more dev resources so they can fund the ship interior art team!
No denying the FPS market base is potentially lucrative, I was wondering will it be a viable playstyle to be a space marine, travel on others ships between starports and make your living as a soldier of fortune? This would be good as it would allow players of elite who just want the flying to do just that, players old and new to do both FPS and Fly, and those who only want to FPS could do so in our galaxy in a social setting? Player Groups of specialist infantry....

I would say so. If its any longer than a cutscene you're just shooting yourself though.

Infinite warfare wasn't that bad.

Problem is probably the lead in... are you going to do a full tutorialish experience for glorified cutscene? What's it going to be, space game or fps? Apparently you can play elite without ever spaceships in odysee so maybe its an fps. Wonder what the point of building that mechanic will be.
The new player experience already has the flight side covered for folk new to the franchise and or flight, quite a few games offer shooting ranges, combat sims or training modules for players to git gud, so there'd be no reason for not having a tutorial available in game.

I already know I can’t walk around my own ship. 1st major let down.

What I want to know now is if I can EVA? Can I scavenge derelicit ships? Can I cut my way into a Generation ship and explore it possibly finding horrors I wasn’t prepared for.

If I can’t do things like that then space legs after waiting six years will be a bust for me. I don’t care either way if there is FPS activity or not but if the above type of mechanics are missing, I believe most space leg promoters from the past 6 years will be deeply disappointed.
EVA? THIS I want to know... Y'all remember the digital artbook with the dude EVA welding up the ships hull? All I want for Christmas is...

But it might pull over NMS players, or other people interested in space, to something a little more ‘grounded’.

I love space games, NMS still has a special place in my heart, Rebel Galaxy is loadsa fun for that ‘age of sail in space’ atmosphere, Freelancer sucked up so much of my spare time... but for me you just can’t beat a sandbox based on a pretty damn good sim of the Milkiest of Ways.
I also like the genre, but cannot see past NMS' cartoonish aesthetic, but I'll be interested to see how much first person activity there is outside of combat, and how much that will expand our playerbase.

People for a long, long, long time wanted the ability to fly Pelicans in space on Halo games.
So much so, they spent countless hours, across multiple games, finding ways to create a method of flying the pelican.
Various mods on the PC version of Halo: CE allowed flyable pelicans but it was never a part of the actual game, and it was something people desperately wanted.

Bungie responded by creating Hornets (smaller Pelicans) which then allowed for in-atmopshere flying... and then ultimately 343 Indutries (the company spawned from Bungie) made a game which included a mission that involved space-flight in a similar style ship.

So... In short and in response to your question; in a Sci-Fi FPS game, players absolutely would LOVE to be able to fly spaceships in addition to the base game.
Similarly I loved infinitewarfare, which had a bit of (very arcadey) flight as well the FPS stuff, and a small amount of immersion walking around on Retribution.

As long as they have an explanation for it, and randomness is tied to populated system proximity. Running into an NPC pirate in an undiscovered system 120,000 lightyears away from the bubble should not happen.
120,000 lightyears? You've been through Raxxla haven't you?
Beagle Point is the furthest you can get from the bubble at ~65,000LY from Sol.

If I wasn't already playing, I might. The number of MMO tactical FPSes that are both on platforms I'll support and that do not really annoy me, are few and far between.

The last one I really enjoyed was Planetside 2...until a combination of neglecting actual issues, in favor of balancing it into the dirt, destroyed it's appeal (sound familiar?). Almost immediately after, I started playing Elite: Dangerous (as it was familiar with it's name sake and the games inspired by them, as well as the closest thing to Jumpgate I'd come across in a decade).

Anyway, from what little I've seen in the FPS combat in Odyssey, it seems at least vaguely similar to Planetside, and I had a lot of fun in Planetside.

I also know several people that have little inclination to pilot fantasy spacecraft themselves, but like the idea of the Elite setting, and would happily play a shooter in that setting. Indeed, if things pan out, my CMDR may become a full time bus driver (dropship) and close air-support pilot, who moonlights as a commando on foot.
I like your way of thinking about picking your specialism in Odyssey infantry engagements, I think my speciality is going to be close air support.

I agree there's an overlap of Commanders who enjoy surface pew-pew and flying spaceships - I just want more than surface pew-pew and I'm hoping the last 2 years of development work haven't focused on surface combat gameplay, while leaving scraps of content for other professions and the players who enjoy them.

I mean, if I can get a pirate mission to intercept a surface ground convoy of some sort* and steal the loot while fighting off protectors of that cargo, then yeah, sign me up. Especially if the rewards match the risk and me grabbing the cargo has a BGS impact on the faction expecting that delivery.

Or a smuggling mission to deliver goods to a black market trader inside a outpost. Stealth mode activated. Can I sneak in without being detected? Is my suit emitting too much energy making it light up like a Xmas tree on the outpost's sensors? None of this popping heat-sinks nonsense. Avoid security sensors sweeps, the patrolling Viper overhead and searching eyes to infiltrate the base. Oh crap, a cop has caught me! Wait, I can bride him....perhaps?

That's the sort of thing I'm after - content for other professions other than pure combat. Something from Odyssey to give those professions plus trading and mining a boost. Of course combat should be the marketing focus, no argument there, easier to show weapons discharging and grab attention after a few seconds within a trailer.

If Odyssey is a meal then....Steak is nice. But I don't just want steak. I want the fried liver, onions, mushrooms and fries too. Plus a diet coke. And some sweetcorn with mustard sauce. 🥙🍗

* Don't ask me why a convoy is travelling on the surface instead of onboard a ship. It just is ok? Yes, I've been watching The Mandalorian. This is the way.
IMHO for Odyssey to "work" for me it's got to be more than just run and gun, so things like the stealth approach you mention would bring back memories of playing the splinter cell games, and once you have the character on foot, you can add a ton of activities for them, GTA / Tomb Raider / Assassins Creed / Theif. Fingers crossed for the dev diaries, that they bring more immurshon not just pewpew*...

...I am aware that the next dev diary is combat so I'm hoping it allays my fears about bullet sponges.
 
They've already said there will be on-foot exploration gameplay with the use of specific tools. Scavenging gameplay is in too, with different tools for different jobs.

Or have you forgotten the previous Dev diaries?

I'm looking forward to getting more info on the scavenging side of it, wonder will it just be wrecked ships on planets surfaces, or will we be able to EVA onto hulks in space, like those almost intact Conda's and T9's often found at degraded emissions and combat aftermaths?
 
Its another feature aimed exclusively at the elusive market frontiers been trying to crack since release, to get people who dont like spaceships into a spaceship game?

... what? all spaceship people want to do was get out of the seat and stay in the space ship.
 
Don't mind FPS. Legs are the main thing there, but I mostly wanted those for ship interiors, which are not, and may not ever be a thing.

Really I'd have preferred if the core gameplay had been deepened and possibly expanded into on-foot play where relevant.

For example, add a Bounty Hunting interface with a Most Wanted list by bounty amount, filterable by local system, Superpower, Powerplay territory, or galaxy-wide. Have little generated summaries of Wanted characters' worst or recent crimes for flavour and RP, and implement a "cat and mouse" type system where the hunter has ways of getting clues about their prey, and the hunted have ways of avoiding detection, and those skills are pitted against each other. This can then lead a player to have to track down their prey landside. If a bounty gets scanned by a player or NPC, their last location is updated in the Bounty Hunting screens, so they're incentivised to be stealthy if they don't want a confrontation.

The Bounty Hunting screens will also list the best hunters, which should be ranked not only by number of kills or bounty earned, but also by a difficulty rating applied to the bounties they successfully hunted down. Criminal organisations may then (for RP purposes only) go after the best bounty hunters.
 
I'm looking forward to getting more info on the scavenging side of it, wonder will it just be wrecked ships on planets surfaces, or will we be able to EVA onto hulks in space, like those almost intact Conda's and T9's often found at degraded emissions and combat aftermaths?
I think it will be on planetary surfaces. Hopefully EVA in space will be an update further along as I would love to do that.
 
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