Yeah, i can't go in to bat for MS looting here. I acknowledge that it needs more than this breakfix. But it'd be nice if it just worked.Yeah. I know. This is called "pulling a rubbernuke". It's when you demand one change, fully knowing that it's the first step in a set of changes but hoping fdev don't spot it
So you don't want just m/s looting fixed, but also the payout rebalanced. Then probably fdev would need to stop relog farming, etc etc. I'd still say mining is a larger profession than looting, even before they turned out into cash fountain <shrug>
Tissue sampling just needs that fix which they already implemented once and somehow broke again.
Smuggling just needs that debuff removed, and it becomes a viable mechanic again.
This isn't war and peace like powerplay. It's just wanting the fundamental game loops to work.
Edit: smuggling would definitely have viable 10k/t loops if you throw some PP effects in there, but thanks to the bug, they're a fraction of that.
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